index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
2010-03-14
Increased the default Discworld 2 double-click time from 0.33 seconds to 0.55...
Paul Gilbert
2010-03-13
Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
Johannes Schickel
2010-03-11
GUI: Remove GuiObject::getMillis()
Max Horn
2010-03-11
Loading the intro videos tira.imd and tirb.imd as early PreIMD
Sven Hesse
2010-03-11
Adding support for the early Fascination IMD format
Sven Hesse
2010-03-10
Fix bug #2963556: SAGA: Memory leaks #2
Andrew Kurushin
2010-03-10
Replace mutex_up/mutex_down methods by Common::StackLock
Max Horn
2010-03-10
cleanup
Max Horn
2010-03-10
AGOS: cleanup
Max Horn
2010-03-10
Fix a valgrind warning.
Johannes Schickel
2010-03-10
Fix bug #2963556: SAGA: Memory leaks
Andrew Kurushin
2010-03-10
Split up the SceneResources class into a generic common set, with specific ve...
Paul Gilbert
2010-03-10
Fix warning
Max Horn
2010-03-10
Silenced some harmless cppcheck warnings about unreachable code after a return.
Torbjörn Andersson
2010-03-09
DRASCULA: Simplify playFLI and its subroutines
Max Horn
2010-03-09
DRASCULA: Simplified some code, cleanup
Max Horn
2010-03-09
DRASCULA: Some cleanup; turn some global C++ objects into members of Drascula...
Max Horn
2010-03-08
Workaround for bug #1878514: COMI: Glitch when turning pages in recipe book
Max Horn
2010-03-08
SCI: Make EngineState parameter to INV_SEL explicit
Max Horn
2010-03-08
SCI: Made some stuff static
Max Horn
2010-03-08
Tweak makeVOCDiskStream
Max Horn
2010-03-07
Exclude font data tables for The Feeble Files, when AGOS2 games are disabled.
Travis Howell
2010-03-07
Add font data for Polish Windows 4CD version of The Feeble Files.
Travis Howell
2010-03-07
Split up the scene.cpp file into separate files for M4 and MADS specific scen...
Paul Gilbert
2010-03-06
- Reorder detection (floppy, CD, demos).
Arnaud Boutonné
2010-03-06
Playtoons - Add MD5s specified by scoriae in the forums
Arnaud Boutonné
2010-03-06
Gob3CD - Move subtitle check to initialization
Arnaud Boutonné
2010-03-06
Gob3 CD - some texts are skipped in the CD version because they are considere...
Arnaud Boutonné
2010-03-05
SCI: Add detection entry for Space Quest 5 french found in Space Quest Collec...
Fabio Battaglia
2010-03-05
Add detection for Playtoons 3 EN, based on Hkz MD5s
Arnaud Boutonné
2010-03-05
Patch #2963270: MM: V0 Verb Give Fix
Max Horn
2010-03-04
Fix another mismatching new[] call (note that this needs to be replaced by ma...
Johannes Schickel
2010-03-04
Fix mismatching new[]/delete.
Johannes Schickel
2010-03-04
cruise: add detection entry for Amiga English US GOLD version
Fabio Battaglia
2010-03-04
Fix item exchange string in Kyra 1 Amiga (both English and German).
Johannes Schickel
2010-03-02
Fix bug #2961530 - Zak/FM-Towns: Game hangs when using monkey wrench.
Travis Howell
2010-02-28
Add detection entry for SQ4 Mac.
Matthew Hoops
2010-02-28
Don't try to dispose of "_bgBuf + 256" automatically when playing the BASS
Torbjörn Andersson
2010-02-28
Fix gcc warning.
Johannes Schickel
2010-02-28
Implemented loading of the Rex Nebular walkable areas
Paul Gilbert
2010-02-27
Check if we should quit on every opcode call instead of after every 500. Fixe...
Matthew Hoops
2010-02-27
DRACI: Don't try to set the volume for channels that couldn't be allocated (f...
Jordi Vilalta Prat
2010-02-27
Beginnings of code for scene info loading
Paul Gilbert
2010-02-27
Fix bug #2959947 - SPYFOX1: Saves don't work from menu.
Travis Howell
2010-02-26
Fixed the music in some Mac versions of ITE and disabled some unused code for...
Filippos Karapetis
2010-02-26
SID: Adding DISABLE_SID option, as SID player embiggens binary by a large amo...
Neil Millstone
2010-02-26
SCUMM: Fix stride of palette data in ARM optimised costime renderer
Neil Millstone
2010-02-26
Slightly rework refreshing cards in Riven (and remove the hackish changeToCar...
Matthew Hoops
[next]