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2018-07-04TUCKER: Use empty() instead of comparing against empty string literalAdrian Frühwirth
2018-07-04TUCKER: Make _compressedSoundFlags uint16Adrian Frühwirth
2018-07-04TUCKER: Fix unnecessary conversion from int to boolAdrian Frühwirth
2018-07-04TUCKER: Fix parameter name inconsistency in setCursorStyle()Adrian Frühwirth
2018-07-04TUCKER: Use nullptrAdrian Frühwirth
2018-07-03ZVISION: Use degree conversion common math funcsDavid Fioramonti
2018-07-03AVALANCHE: Use degree conversion common math funcsDavid Fioramonti
Noted an atan maybe should be an atan2. For the atan call I casted the numerator and denominator separately instead of after they are divided.
2018-07-03WINTERMUTE: Use degree conversion common math funcsDavid Fioramonti
2018-07-03MOHAWK: MYST: Use degree conversion common math funcsDavid Fioramonti
2018-07-03TITANIC: Use degree conversion common math funcsDavid Fioramonti
I tested the star puzzle and it is still good.
2018-07-03FULLPIPE: Use degree conversion common math funcsDavid Fioramonti
Swapped out the #define ANGLE(X) function that did degrees to radians. I have made everything doubles in the angle calculation.
2018-07-03QUEEN: Added detection for Russian versionEugene Sandulenko
2018-07-03PINK: Sort detection entries alphabeticallyEugene Sandulenko
2018-07-03PINK: Simplify game detection entriesEugene Sandulenko
2018-07-03SKY: Show full 320x200px in intro where possibleTorbjörn Andersson
This commit adds a workaround to unlock existing fullscreen images in the intro of Beneath a Steel Sky. The original engine clips the whole intro to 320x192 (the common game format) even though some images exist as 320x200 in the game data files. This workaround whitelists all images which actually are 320x200px and displays them as must have originally been intended. Fixes Trac#7559.
2018-07-03PINK: added detection for Deutsch version of PerilAndrei Prykhodko
2018-07-02XEEN: Add detection entries for Clouds/Darkside/World of Xeen GOG GermanPaul Gilbert
2018-07-02MOHAWK: MYST: Always clear the screen before playing fullscreen moviesBastien Bouclet
Fixes the broderbund logo movie being partially visible when the Cyan logo is playing. Fixes Trac#10595.
2018-07-02SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNSAdrian Frühwirth
2018-07-02MOHAWK: RIVEN: Fix the credits not showing in the Polish versionBastien Bouclet
Fixes Trac#10589
2018-07-02PINK: fixed stopping audioInfo before starting walkAndrei Prykhodko
2018-07-02PINK: changed dynamic_cast to static_castAndrei Prykhodko
2018-07-02PINK: added assert for possible division by zeroAndrei Prykhodko
2018-07-02PINK: fixed uninitialized field in InventoryMgrAndrei Prykhodko
2018-07-01PINK: added missing breakAndrei Prykhodko
2018-07-01PINK: added calculation of countries and domains indexesAndrei Prykhodko
2018-06-30TITANIC: Address readSavegameHeader compiler warningDavid Fioramonti
A function had a bool return that was not being used now it is checked and an error is issued if the call fails.
2018-06-30PINK: fixed uninitialized fieldsAndrei Prykhodko
2018-06-30PINK: added thumb moving in PDAAndrei Prykhodko
2018-06-30MOHAWK: Push down the include of advancedDetector.hBastien Bouclet
So the whole engine is not recompiled when making changes to the detection code.
2018-06-30PINK: fixed compilation errorAndrei Prykhodko
2018-06-30XEEN: Split the Adlib sound driver into it's own filePaul Gilbert
2018-06-30PINK: removed unused fieldAndrei Prykhodko
2018-06-30PINK: added PDA rightHand movementAndrei Prykhodko
2018-06-30PINK: fixed possible bug when curFrame is -1Andrei Prykhodko
2018-06-30PINK: removed comments about ActionLoop Random styleAndrei Prykhodko
2018-06-30PINK: removed empty method callAndrei Prykhodko
2018-06-30PINK: fixed compiler warningsAndrei Prykhodko
2018-06-30PINK: updated engine descriptionAndrei Prykhodko
2018-06-30PINK: fixed ActionPlayWithSfxAndrei Prykhodko
2018-06-30PINK: fixed DecrementDomain commandAndrei Prykhodko
2018-06-30PINK: removed unnecessary functionAndrei Prykhodko
2018-06-30PINK: fixed various PDA bugsAndrei Prykhodko
2018-06-30PINK: implemented Inc/Dec Countries/Domains commandsAndrei Prykhodko
2018-06-30PINK: implemented Peril's PDA initAndrei Prykhodko
2018-06-30PINK: fixed loading of GLOBAL pda pageAndrei Prykhodko
2018-06-30PINK: removed unnecessary field from PDAPageAndrei Prykhodko
2018-06-30PINK: added pre-loading of global pda page spritesAndrei Prykhodko
2018-06-30ENGINES: Add missing dependencies for several enginesCameron Cawley
2018-06-29SCI: Add LarryScale option to LSL7 demoThierry Crozat
I am not actually sure there is any scaling involved in the demo, but it plays perfectly with this option enabled, and this makes it consistent with the full game options.