Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-04 | TUCKER: Use empty() instead of comparing against empty string literal | Adrian Frühwirth | |
2018-07-04 | TUCKER: Make _compressedSoundFlags uint16 | Adrian Frühwirth | |
2018-07-04 | TUCKER: Fix unnecessary conversion from int to bool | Adrian Frühwirth | |
2018-07-04 | TUCKER: Fix parameter name inconsistency in setCursorStyle() | Adrian Frühwirth | |
2018-07-04 | TUCKER: Use nullptr | Adrian Frühwirth | |
2018-07-03 | ZVISION: Use degree conversion common math funcs | David Fioramonti | |
2018-07-03 | AVALANCHE: Use degree conversion common math funcs | David Fioramonti | |
Noted an atan maybe should be an atan2. For the atan call I casted the numerator and denominator separately instead of after they are divided. | |||
2018-07-03 | WINTERMUTE: Use degree conversion common math funcs | David Fioramonti | |
2018-07-03 | MOHAWK: MYST: Use degree conversion common math funcs | David Fioramonti | |
2018-07-03 | TITANIC: Use degree conversion common math funcs | David Fioramonti | |
I tested the star puzzle and it is still good. | |||
2018-07-03 | FULLPIPE: Use degree conversion common math funcs | David Fioramonti | |
Swapped out the #define ANGLE(X) function that did degrees to radians. I have made everything doubles in the angle calculation. | |||
2018-07-03 | QUEEN: Added detection for Russian version | Eugene Sandulenko | |
2018-07-03 | PINK: Sort detection entries alphabetically | Eugene Sandulenko | |
2018-07-03 | PINK: Simplify game detection entries | Eugene Sandulenko | |
2018-07-03 | SKY: Show full 320x200px in intro where possible | Torbjörn Andersson | |
This commit adds a workaround to unlock existing fullscreen images in the intro of Beneath a Steel Sky. The original engine clips the whole intro to 320x192 (the common game format) even though some images exist as 320x200 in the game data files. This workaround whitelists all images which actually are 320x200px and displays them as must have originally been intended. Fixes Trac#7559. | |||
2018-07-03 | PINK: added detection for Deutsch version of Peril | Andrei Prykhodko | |
2018-07-02 | XEEN: Add detection entries for Clouds/Darkside/World of Xeen GOG German | Paul Gilbert | |
2018-07-02 | MOHAWK: MYST: Always clear the screen before playing fullscreen movies | Bastien Bouclet | |
Fixes the broderbund logo movie being partially visible when the Cyan logo is playing. Fixes Trac#10595. | |||
2018-07-02 | SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNS | Adrian Frühwirth | |
2018-07-02 | MOHAWK: RIVEN: Fix the credits not showing in the Polish version | Bastien Bouclet | |
Fixes Trac#10589 | |||
2018-07-02 | PINK: fixed stopping audioInfo before starting walk | Andrei Prykhodko | |
2018-07-02 | PINK: changed dynamic_cast to static_cast | Andrei Prykhodko | |
2018-07-02 | PINK: added assert for possible division by zero | Andrei Prykhodko | |
2018-07-02 | PINK: fixed uninitialized field in InventoryMgr | Andrei Prykhodko | |
2018-07-01 | PINK: added missing break | Andrei Prykhodko | |
2018-07-01 | PINK: added calculation of countries and domains indexes | Andrei Prykhodko | |
2018-06-30 | TITANIC: Address readSavegameHeader compiler warning | David Fioramonti | |
A function had a bool return that was not being used now it is checked and an error is issued if the call fails. | |||
2018-06-30 | PINK: fixed uninitialized fields | Andrei Prykhodko | |
2018-06-30 | PINK: added thumb moving in PDA | Andrei Prykhodko | |
2018-06-30 | MOHAWK: Push down the include of advancedDetector.h | Bastien Bouclet | |
So the whole engine is not recompiled when making changes to the detection code. | |||
2018-06-30 | PINK: fixed compilation error | Andrei Prykhodko | |
2018-06-30 | XEEN: Split the Adlib sound driver into it's own file | Paul Gilbert | |
2018-06-30 | PINK: removed unused field | Andrei Prykhodko | |
2018-06-30 | PINK: added PDA rightHand movement | Andrei Prykhodko | |
2018-06-30 | PINK: fixed possible bug when curFrame is -1 | Andrei Prykhodko | |
2018-06-30 | PINK: removed comments about ActionLoop Random style | Andrei Prykhodko | |
2018-06-30 | PINK: removed empty method call | Andrei Prykhodko | |
2018-06-30 | PINK: fixed compiler warnings | Andrei Prykhodko | |
2018-06-30 | PINK: updated engine description | Andrei Prykhodko | |
2018-06-30 | PINK: fixed ActionPlayWithSfx | Andrei Prykhodko | |
2018-06-30 | PINK: fixed DecrementDomain command | Andrei Prykhodko | |
2018-06-30 | PINK: removed unnecessary function | Andrei Prykhodko | |
2018-06-30 | PINK: fixed various PDA bugs | Andrei Prykhodko | |
2018-06-30 | PINK: implemented Inc/Dec Countries/Domains commands | Andrei Prykhodko | |
2018-06-30 | PINK: implemented Peril's PDA init | Andrei Prykhodko | |
2018-06-30 | PINK: fixed loading of GLOBAL pda page | Andrei Prykhodko | |
2018-06-30 | PINK: removed unnecessary field from PDAPage | Andrei Prykhodko | |
2018-06-30 | PINK: added pre-loading of global pda page sprites | Andrei Prykhodko | |
2018-06-30 | ENGINES: Add missing dependencies for several engines | Cameron Cawley | |
2018-06-29 | SCI: Add LarryScale option to LSL7 demo | Thierry Crozat | |
I am not actually sure there is any scaling involved in the demo, but it plays perfectly with this option enabled, and this makes it consistent with the full game options. |