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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-11-30
ACCESS: video player: initialize variable
Martin Kiewitz
also remove another unused variable
2015-11-27
ACCESS: Fix crash in demo when changing scene
Paul Gilbert
2015-11-27
ACCESS: Fix loading character data in English demo
Paul Gilbert
2015-11-28
TESTBED: Sanity check
Eugene Sandulenko
2015-11-28
SCUMM: Add safety check
Eugene Sandulenko
2015-11-28
TESTBED: Added safety check
Eugene Sandulenko
2015-11-28
AGI: Improve debug output
Eugene Sandulenko
2015-11-28
FULLPIPE: Fix cursor comparison
Eugene Sandulenko
2015-11-27
ACCESS: Fix redrawing buttons after changing selection
Paul Gilbert
2015-11-27
HE: Proper cast to double to avoid integer division
Eugene Sandulenko
2015-11-27
SCUMM: Enforcing numbers to double
Eugene Sandulenko
2015-11-27
ACCESS: Adding missing comma
Eugene Sandulenko
2015-11-27
WINTERMUTE: Proper place for pointer check
Eugene Sandulenko
2015-11-27
WINTERMUTE: More sanity checks
Eugene Sandulenko
2015-11-27
AGI: Better pointer checking
Eugene Sandulenko
2015-11-27
MADS: Fixing parenthesis. Requires checking with the original
Eugene Sandulenko
2015-11-27
MADS: Fix warning. Requires consulting with the original
Eugene Sandulenko
2015-11-27
MADS: Shut gcc warning. Requires checking
Eugene Sandulenko
2015-11-27
AGI: Removed excess check
Eugene Sandulenko
2015-11-27
LASTEXPRESS: Removing excess check
Eugene Sandulenko
2015-11-27
CGE2: Fix rounding error
Eugene Sandulenko
2015-11-27
PRINCE: Fix color clipping logic
Eugene Sandulenko
2015-11-27
ACCESS: Silence gcc warnings
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
FULLPIPE: Check result on realloc()
Eugene Sandulenko
2015-11-27
CGE2: Silent a CppCheck warning
Strangerke
2015-11-27
MORTEVIELLE: Reduce the scope of a variable
Strangerke
2015-11-27
ACCESS: Martian - Simplify check in takePicture()
Strangerke
2015-11-27
ACCESS: Fix bug in River
Strangerke
2015-11-27
MADS: Silence Clang warning
Torbjörn Andersson
There are others still left, but this one was obvious how to fix.
2015-11-25
SHERLOCK: fix comment typo
Martin Kiewitz
2015-11-25
ACCESS: fix comment typo
Martin Kiewitz
2015-11-25
ACCESS: Silence GCC warnings
Torbjörn Andersson
2015-11-25
MADS: NEBULAR: Fix another (potential) memory leak
Strangerke
2015-11-25
MADS: Nebular - Fix two memory leaks in dialogs
Strangerke
2015-11-24
MADS: Fix several memory leaks in the conversation code
Strangerke
2015-11-24
MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()
Strangerke
2015-11-24
MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value
Strangerke
2015-11-24
MADS: Refactor camera code
Strangerke
2015-11-24
MADS: Don't set the camera for Rex game
Strangerke
2015-11-24
MADS: Fix memory leak in loadMadsV2Background
Strangerke
2015-11-24
MADS: Phantom - Initialize and synchronize a couple of variables
Strangerke
2015-11-24
MADS: initialize some variables
Strangerke
2015-11-24
MADS: Phantom: Add more checks in exitCatacombs
Strangerke
Fix an assert in moveCatacombs
2015-11-24
MADS: Phantom: Fix asserts in moveCatacombs
Strangerke
2015-11-24
MADS: Fix flag usage for the value KMSG_ANIM
Strangerke
2015-11-24
MADS: Dragon: Remove some dead code in hardcoded logic
Strangerke
2015-11-24
MADS: Phantom: Remove dead code in scene 310
Strangerke
2015-11-24
ACCESS: movie player: convert 6-bit pal properly
Martin Kiewitz
2015-11-24
ACCESS: movie player: 6-bit palette to 8-bit
Martin Kiewitz
adjust palette accordingly
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