Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-06 | KYRA: (EOB1/Amiga) - fix warning | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - improve scaled item handling | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level palette glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - Amiga specific stone skin spell variant | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix monster walk orientation | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix environmental sfx | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix main menu load dialog | athrxx | |
2019-03-06 | KYRA: (EOB1) - fix slow poison status display | athrxx | |
(in the character tab it would still say "poisoned" instead of "poisoned (slow)") | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix detect magic spell | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix environmental sound glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level graphics | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level loading | athrxx | |
Now it is at least possible to enter the game after creating a party. Graphics are still messed up. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - implement AmigaDOS font support | athrxx | |
- only basic support - no kerning, spacing, etc., since EOB doesn't need that - also improve palette loading | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix chargen and gui colors | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix intro | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix start up | athrxx | |
First efforts to get this running. The intro is shown with severe palette glitches. The Main Menu does not show, thanks to the lack of font drawing. - implement endian aware stream wrapper for amiga files - implement sound file handling - implement some Amiga palette handling - etc | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add sound driver | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - add static resources | athrxx | |
2019-03-06 | KYRA: (EOB) - rename var | athrxx | |
2019-03-06 | KYRA: (EOB) - minor save file export fix | athrxx | |
(avoid out of bounds strings when importing FM-TOWNS save files) | |||
2019-03-06 | KYRA: - minor cleanup | athrxx | |
2019-03-06 | KYRA: (EOB) - improve comment | athrxx | |
2019-03-06 | KYRA: (EOB) - slight improvement to character generation | athrxx | |
- allow returning to the main menu from the character generation via Esc only when no party characters exist | |||
2019-03-06 | KYRA: cleanup dir | athrxx | |
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add detection entries | athrxx | |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
Cleanup of other sound pannings | |||
2019-03-05 | GLK: FROTZ: Moving updating colors and current window into Window class | Paul Gilbert | |
2019-03-05 | BLADERUNNER: Fixed intermittent assert in pathfinding | Peter Kohaut | |
In rare cases when polygons touched by one corner only the merging algorithm did not finish properly and ran out of the space and triggered an assert. | |||
2019-03-05 | BLADERUNNER: Loading of savegames from the launcher | Peter Kohaut | |
2019-03-05 | BLADERUNNER: Prevent assert fault when loading actor with bad frame value | Thanasis Antoniou | |
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value) | |||
2019-03-04 | GLK: FROTZ: Fix some game detection Ids | Paul Gilbert | |
2019-03-04 | BLADERUNNER: Fixed overflow in savegame name | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Enable pathfinding | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Fixed unexpected music playback | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Fixed stereo balance for speech | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-03-04 | BLADERUNNER: retirement bounty exploit fix | Thanasis Antoniou | |
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300). | |||
2019-03-04 | BLADERUNNER: Add Zuben's death rattle | Thanasis Antoniou | |
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis. | |||
2019-03-04 | BLADERUNNER: Fix Zuben not flinching when shot at | Thanasis Antoniou | |
2019-03-03 | ACCESS: AMAZON: Fix crash due to Common::Language change | Paul Gilbert | |
Thanks to eriktorbjorn for noticing a new addition to the Common::Language enum was breaking the game | |||
2019-03-03 | GLK: Revert to passing ascii characters rather than scancodes to the sub-engines | Paul Gilbert | |
2019-03-03 | SCI: Fix sync36 patch files not being loaded | sluicebox | |
Fixes GK1 bug #10788 | |||
2019-03-03 | TITANIC: Fix crash asking Parrot who sabotaged the ship | Paul Gilbert | |
2019-03-03 | GLK: FROTZ: Fix clashes with game Ids | Paul Gilbert | |
2019-03-02 | GLK: FROTZ: Implement os_beep method | Paul Gilbert | |
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works. | |||
2019-03-02 | GLK: Switch focus window immediately after requesting lines or chars | Paul Gilbert | |
2019-03-02 | GLK: Add support for input cursors in text grid windows | Paul Gilbert | |
This is initially primarily for Bureaucracy.. the starting form is drawn in the text grid window, and visible cursor is needed so you can tell which line you're filling in | |||
2019-03-02 | GLK: Move input caret drawing into base FontInfo class | Paul Gilbert | |
2019-03-02 | GLK: Don't treat Caps, Num and Scroll Lock as standard keypresses | Torbjörn Andersson | |
Technically, they're lock keys rather than modifier keys, but we may as well treat them as the same thing here. My keyboard doesn't have an F-lock key, and I can't find any key code for it, so I don't know if that one has to be excluded too. | |||
2019-03-02 | SCI32: Fix QFG4 peering at absent bats | Vhati | |
Fixes castle doors when all bats have been killed, bug #10789 |