Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-15 | TITANIC: Fix some compiler warnings | Paul Gilbert | |
2016-08-15 | TITANIC: Implemented CParrotSuccUBus class | Paul Gilbert | |
2016-08-15 | SCI: Add comment that GK1 on Mac is on floppies and not CD. | Martin Kiewitz | |
2016-08-15 | SCI: Add comments about GK1 on Mac being hi-res only | Martin Kiewitz | |
2016-08-15 | SCI: Move GUI-options to sci.h | Martin Kiewitz | |
2016-08-15 | DIRECTOR: Fix debug channels initialization | Eugene Sandulenko | |
2016-08-15 | DIRECTOR: Lingo: Added some debug output | Eugene Sandulenko | |
2016-08-15 | DIRECTOR: Lingo: Fix mNew factory method calling | Eugene Sandulenko | |
2016-08-15 | DIRECTOR: Lingo: Switch compilation debug to a channel | Eugene Sandulenko | |
2016-08-15 | DIRECTOR: Register debug channels | Eugene Sandulenko | |
2016-08-15 | FULLPIPE: Remove copy/paste leftover | Eugene Sandulenko | |
2016-08-15 | SCI: Improve "force hires graphics"-option reading code | Martin Kiewitz | |
We originally used hardcoded gameIDs and checked for CD-version. Now the game option itself is checked for. When it's available for the currently detected game, the option is read, otherwise it defaults to false (same behavior as before). | |||
2016-08-14 | TITANIC: Move BilgeSuccUBus & ParrotSuccUBus to npcs/ folder | Paul Gilbert | |
2016-08-14 | TITANIC: Remainder of CBilgeSuccUBus class | Paul Gilbert | |
2016-08-14 | TITANIC: Implemented more game classes | Paul Gilbert | |
2016-08-14 | FULLPIPE: Rename MctlGraph substructures | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Renamed MctlGraph class methods | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Rename MovGraph2 to MctlGraph | Eugene Sandulenko | |
2016-08-14 | TITANIC: Implemented CBarMenu and CBarMenuButton classes | Paul Gilbert | |
2016-08-14 | FULLPIPE: Rearrange code and fix flags initalization in ↵ | Retro-Junk | |
MovGraph2::buildMovInfo1MessageQueue | |||
2016-08-14 | FULLPIPE: Add missing list purge in MovGraph2::findMinPath | Retro-Junk | |
2016-08-14 | FULLPIPE: Renamed rest of the AniHandler class methods | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Further renames in AniHandler class | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Mass renaming of AniHandler class | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Rename various mgm variables to aniHandler | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Rename MGM class to AniHandler | Eugene Sandulenko | |
2016-08-14 | FULLPIPE: Rename mgm.* to anihandler.* | Eugene Sandulenko | |
2016-08-14 | TITANIC: Implemented CTitania class | Paul Gilbert | |
2016-08-14 | TITANIC: Implemented CSummonBots class | Paul Gilbert | |
2016-08-14 | TITANIC: Implemented CSuccUBus class | Paul Gilbert | |
2016-08-14 | TITANIC: Finished CParrot class | Paul Gilbert | |
2016-08-14 | FULLPIPE: Swap atan2 arguments | Eugene Sandulenko | |
2016-08-13 | TITANIC: In-progress implementing CParrot class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CMaitreD class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CLiftBot class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CDoorbot class | Paul Gilbert | |
2016-08-13 | TITANIC: Implemented CBellBot class | Paul Gilbert | |
2016-08-13 | SCI32: Fix cast warnings | Colin Snover | |
2016-08-13 | SCI: Fix sign comparison warning | Colin Snover | |
2016-08-13 | TITANIC: Added CBarbot CMovieEndMsg event handler | Paul Gilbert | |
2016-08-13 | SCI: Fix pointer invalidation caused by array storage moves | Colin Snover | |
When objects are added to a SegmentObjTable, it may cause the internal storage for the table to expand and move to a new region of memory. When this happens, all pointers to objects held by a SegmentObjTable of the same type would be invalidated, due to an implementation detail that should not be exposed. To prevent this, objects are now allocated separately on the heap, so even if the table's storage moves due to insertions, the objects owned by the table will not, so references remain valid for the lifetime of the object. | |||
2016-08-13 | TITANIC: Implementing CBarbot game object class | Paul Gilbert | |
2016-08-13 | FULLPIPE: Put behavior debug output to a separate channel | Eugene Sandulenko | |
2016-08-13 | Merge pull request #803 from BenCastricum/detection_fixes | Eugene Sandulenko | |
SCUMM: Detection for dutch airport demo | |||
2016-08-13 | FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsets | Retro-Junk | |
2016-08-13 | FULLPIPE: Fix wrong member name in InteractionController::handleInteraction | Retro-Junk | |
2016-08-13 | FULLPIPE: Use proper Surface coordinates | Retro-Junk | |
2016-08-13 | TITANIC: Implemented several NPC related game classes | Paul Gilbert | |
2016-08-13 | SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5 | Martin Kiewitz | |
Pseudo mouse was functionality in SCI1+ games, that allowed the user to control the mouse via keyboard cursor keys. This new class only worked, when a tiny difference inside the keyboard driver happened on kMapKeyToDir calls. We previously tried to enable this behavior depending on cursor type, but this didn't work correctly (Larry 5 for example was not detected as such, but had PseudoMouse support). | |||
2016-08-13 | DIRECTOR: Lingo: Added stub for 'label' function | Eugene Sandulenko | |