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AgeCommit message (Collapse)Author
2007-12-26Update comment.Johannes Schickel
svn-id: r29998
2007-12-26Simplification of GM vs MT-32 detection.Johannes Schickel
svn-id: r29997
2007-12-26Fix for bug #1858080: FOTAQ: game terminates badlyMax Horn
svn-id: r29996
2007-12-26remove & rename are not portableMax Horn
svn-id: r29995
2007-12-25Do not use abort (for that matter, shouldn't used exit(), either, but we ↵Max Horn
(ab)use that in various places anyway...) svn-id: r29994
2007-12-25Added FIXME regarding fopen usageMax Horn
svn-id: r29993
2007-12-25Muting the compiler :PSven Hesse
svn-id: r29991
2007-12-25Fix inputVincent Hamm
Fix timming svn-id: r29990
2007-12-25Fix palette issuesVincent Hamm
svn-id: r29989
2007-12-25Fix title screen regressionVincent Hamm
svn-id: r29988
2007-12-25Fix blinking characterVincent Hamm
svn-id: r29987
2007-12-25Bunch of gfx fixVincent Hamm
svn-id: r29986
2007-12-25Fix cell sortingVincent Hamm
Fix palette loading svn-id: r29985
2007-12-25Show objects always using priority 15. Fixes bug #1858037 (AGI: show.obj ↵Kari Salminen
priority error). svn-id: r29984
2007-12-24Cleanup(/formatting).Johannes Schickel
svn-id: r29983
2007-12-24_Properly_ fix lock-up introduced introduced in revision 29860. A typicalEugene Sandulenko
c/p error. svn-id: r29982
2007-12-24Fix regressions (crashes) introduced in commit 29860Eugene Sandulenko
svn-id: r29981
2007-12-24Fix background save/restoreVincent Hamm
svn-id: r29979
2007-12-24Fix save/loadingVincent Hamm
svn-id: r29977
2007-12-24Enhanced support for Indy3 Mac sounds (added functionality disabled for now)Max Horn
svn-id: r29976
2007-12-24cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)Max Horn
svn-id: r29975
2007-12-24cleanupMax Horn
svn-id: r29974
2007-12-24CleanupFilippos Karapetis
svn-id: r29973
2007-12-24Change 3 remaining free() to delete, which were not changed with commit ↵Filippos Karapetis
#29841 (part of patch #1848173) svn-id: r29972
2007-12-24Fix sprite mode 5Vincent Hamm
Fix backgroundIncrust system svn-id: r29970
2007-12-24MenuItem member renaming.Johannes Schickel
svn-id: r29969
2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-23Fix for bug #1846049: COMI: wrong subtitles colorMax Horn
svn-id: r29966
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964
2007-12-23Fix for bug #1837375: MM: Walk behind mask char dataMax Horn
svn-id: r29963
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
svn-id: r29962
2007-12-23Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what ↵Max Horn
a beautiful & embarrassing endless loop that was...) svn-id: r29961
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-12-23Fix the FIXME ;-)Max Horn
svn-id: r29955
2007-12-22Added FIXME comment.Johannes Schickel
svn-id: r29954
2007-12-22Logic fix for MixedSoundDriver::init.Johannes Schickel
svn-id: r29953
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-21Cleanup.Johannes Schickel
svn-id: r29945
2007-12-21Fix compilation error on DS port (template expects parameters to be same type)Neil Millstone
svn-id: r29941
2007-12-21Reverted too complicated (and unneeded) volume settings code for towns driver.Johannes Schickel
svn-id: r29939
2007-12-21Naming consistency fixes.Johannes Schickel
svn-id: r29938
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-21Slight cleanupFilippos Karapetis
svn-id: r29934
2007-12-21Added some hard coded strings for the Italian fan translation of ITE (still ↵Filippos Karapetis
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933