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author | Paul Gilbert | 2007-12-23 11:34:22 +0000 |
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committer | Paul Gilbert | 2007-12-23 11:34:22 +0000 |
commit | 33545452f0ce8c6793635ee57441be06e32f190a (patch) | |
tree | 0542f5568253b6d14491eeb7a335d1ab91563234 /engines | |
parent | 5e29703ea8eea204d663802e094bbf5fd395bdab (diff) | |
download | scummvm-rg350-33545452f0ce8c6793635ee57441be06e32f190a.tar.gz scummvm-rg350-33545452f0ce8c6793635ee57441be06e32f190a.tar.bz2 scummvm-rg350-33545452f0ce8c6793635ee57441be06e32f190a.zip |
Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
svn-id: r29958
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 57178470e4..98089f5668 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -366,7 +366,7 @@ void Game::playerChangeRoom() { --v; fields.setField(29, v); if (v == 0) - res.delayList().add(2, 0xCB7, true); + res.delayList().add(2, 0xCB7, false); } } } |