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2015-07-15SHERLOCK: RT: Fix horizontal placement of talk windowsPaul Gilbert
2015-07-15SHERLOCK: RT: Reposition mouse when showing map to prevent scrollingPaul Gilbert
2015-07-15SHERLOCK: Improve flagging for can load/savePaul Gilbert
2015-07-15SHERLOCK: RT: Fix map tooltip display when map is scrolledPaul Gilbert
2015-07-14SHERLOCK: RT: Fix display of talk windows with multiple optionsPaul Gilbert
2015-07-13SHERLOCK: RT: Fix crash if clicking at very top of Verbs menuPaul Gilbert
2015-07-13SHERLOCK: Debugger locations command to show all locations on the mapPaul Gilbert
2015-07-13SHERLOCK: RT: Fix derived declaration of banishWindowPaul Gilbert
2015-07-12SHERLOCK: Fix compiler warningsPaul Gilbert
2015-07-12SHERLOCK: Split up Debugger class for both gamesPaul Gilbert
2015-07-12SHERLOCK: RT: Fix Holmes walking when moving to talk to characterPaul Gilbert
2015-07-13SAGA: Fix typo in commit 6a49654Filippos Karapetis
2015-07-13SAGA: Fall back to the default Adlib driver for non-DOS versions of ITEFilippos Karapetis
Only the DOS version of ITE uses the Miles audio driver
2015-07-13SCI: Fix object init in SCI3 scripts which are larger than 64kbFilippos Karapetis
2015-07-12SHERLOCK: RT: Fix initial highlighting when Verbs shown a second timePaul Gilbert
2015-07-12SHERLOCK: RT: Fix splitting up lines for talk dialogPaul Gilbert
2015-07-12SHERLOCK: RT: Hide window at end of character conversationsPaul Gilbert
2015-07-12SHERLOCK: RT: Implement cmdSetSceneEntryFlagPaul Gilbert
2015-07-12SHERLOCK: RT: Fix conversation replies when talking to charactersPaul Gilbert
2015-07-12SHERLOCK: RT: Fix for starting talk with characteresPaul Gilbert
2015-07-12WINTERMUTE: Fix typoWillem Jan Palenstijn
2015-07-12SHERLOCK: RT: Fix showing map location close-up when map is scrolledPaul Gilbert
2015-07-12SHERLOCK: RT: Implement talking to charactersPaul Gilbert
2015-07-12SHERLOCK: RT: Implement walkHolmesToNPCPaul Gilbert
2015-07-12SHERLOCK: Fix drawing of Tattoo city mapTorbjörn Andersson
2015-07-12SHERLOCK: Fix mouse position check in Tattoo city mapTorbjörn Andersson
The map itself isn't working properly, though.
2015-07-12SHERLOCK: Remove extra parameter to print()Torbjörn Andersson
Otherwise the format string would be 0, and that can't be right.
2015-07-11SHERLOCK: RT: Implement main playDarts methodPaul Gilbert
2015-07-11SHERLOCK: RT: Further support methods for darts gamePaul Gilbert
2015-07-10SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-07-10SHERLOCK: RT: Implementing support methods for Darts gamePaul Gilbert
2015-07-10SHERLOCK: RT: Beginnings of darts minigamePaul Gilbert
2015-07-10SHERLOCK: RT: Show cursor after loading savegamePaul Gilbert
2015-07-10SHERLOCK: RT: Don't run setNPCPath after loading a savegamePaul Gilbert
2015-07-10SCI: add Japanese Lighthouse SCI3 detection entryMartin Kiewitz
2015-07-10SHERLOCK: RT: Fix interacting with charactersPaul Gilbert
2015-07-10SCI: Fix wording for commit fc14641Filippos Karapetis
2015-07-10SCI: Enable the save game menu option when dying in PQ2 - bug #6875Filippos Karapetis
This uses the same hack as the one used to reset the menus in Jones. I've tested some more SCI games, and they don't disable menu entries when loading a game. Hopefully, Jones and PQ2 are the only ones
2015-07-10SAGA: Avoid crash if the engine errors out before full initializationFilippos Karapetis
This may happen for example if the Miles Adlib driver errors out because of missing instrument data files (*.AD)
2015-07-09SHERLOCK: RT: Only show tooltips when no action is activePaul Gilbert
2015-07-09SHERLOCK: RT: Fix right-clicking other objects when Verbs menu is openPaul Gilbert
2015-07-09SHERLOCK: RT: Fix for leaving inside Baker StreetPaul Gilbert
2015-07-09ACCESS: Remove workaround delay from Amazon introTorbjörn Andersson
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.
2015-07-09ACCESS: Fix bug in forceFadeIn()Torbjörn Andersson
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-07-09SHERLOCK: Rename variable to avoid shadowingFilippos Karapetis
Reported by eriktorbjorn
2015-07-09ACCESS: Fix sound stream handlingFilippos Karapetis
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue
2015-07-09Merge pull request #600 from clone2727/opl_alsaclone2727
Add support for OPL output through ALSA
2015-07-08SHERLOCK: RT: Implement handling of 2nd object requiredFlagPaul Gilbert
2015-07-08SHERLOCK: RT: Fix default left click actions for objectsPaul Gilbert