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2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
svn-id: r43649
2009-08-22Correct game title.Travis Howell
svn-id: r43645
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-22Fix endian issue in copyFrameToBuffer().Travis Howell
svn-id: r43633
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider
svn-id: r43632
2009-08-22Backyard Soccer MLS requires 16bit color support too.Travis Howell
svn-id: r43630
2009-08-22Correct errors in load/save code for PC version of Waxworks.Travis Howell
svn-id: r43628
2009-08-22Exclude 16bit specific code, when 16bit support is disabled.Travis Howell
svn-id: r43625
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
svn-id: r43623
2009-08-21type fixAndre Heider
svn-id: r43621
2009-08-21Updated comments.Robin Watts
svn-id: r43620
2009-08-21Improved comments.Robin Watts
svn-id: r43619
2009-08-21Improved comments.Robin Watts
svn-id: r43617
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
(bytedepth maybe?) svn-id: r43616
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2009-08-21Fix use of default directories in SCI detection code. So far all our ↵Johannes Schickel
detection code was based on FSNode, but since SCI seems to call engine internal code for detection which operates via File, there was the need to use File::addDefaultDirectory to have it working. The problem here is that the default directories are not reset after game detection, since the caller code assumes it's all done via FSNode. A simple change to use SearchMan, which is used internally by File, to add the default directory and removing it later on in the SCI detection code fixed the issue. Of course that is still slightly of a HACK, but it is much nicer than to rewrite engine internal code to use FSNode, just to be usable for game detection. I added a possible solution to remove the HACK as sourcecode comment. svn-id: r43613
2009-08-21Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.Matthew Hoops
svn-id: r43608
2009-08-21Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to ↵Andre Heider
guarantee a consistent build. svn-id: r43604
2009-08-21Fix detection of SCI32 resource maps and volumesMatthew Hoops
svn-id: r43603
2009-08-21Add 31 title files to ignore (they are never present !)Arnaud Boutonné
svn-id: r43601
2009-08-21SCI: disable RGB mode, as it's not ready to be used yetWillem Jan Palenstijn
svn-id: r43600
2009-08-21Groovie: Sync changes from 16bpp branch. Hopefully no regressions sneak in hereScott Thomas
svn-id: r43598
2009-08-21Only enable 16bit color HE games, if 16bit color support is enabled.Travis Howell
svn-id: r43584
2009-08-21Merged RGB color API and support in from /scummvm/branches/gsoc2009-16bit/Jody Northup
svn-id: r43577
2009-08-21Truly fix endianness in the SOL decoder. Raw sounds are always in little ↵Matthew Hoops
endian order and now compressed are outputted to little endian too (and therefore the little endian mixer flag is always set). svn-id: r43576
2009-08-20SCI: Fix for the "Memory fragmented" dialogs popping up in some games.Walter van Niftrik
svn-id: r43572
2009-08-20remove \n's from error() callsJoost Peters
svn-id: r43571
2009-08-20Fixing some signed/unsigned comparison warningsSven Hesse
svn-id: r43570
2009-08-20Fix 16-bit SOL audio on little endian systems. Fixes the white noise in the ↵Matthew Hoops
Gabriel Knight demo. svn-id: r43569
2009-08-20remove \n's from warning() callsJoost Peters
svn-id: r43567
2009-08-20Add a static selector table for use with the lsl5 demo.Matthew Hoops
svn-id: r43566
2009-08-20Add detection for the QFG2 demo.Matthew Hoops
svn-id: r43565
2009-08-20Remove useless include guardMatthew Hoops
svn-id: r43564
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
svn-id: r43562
2009-08-20Add oPlaytoons_F_1B skeletton, and oPlaytoons_readData to avoid adding a ↵Arnaud Boutonné
playtoons workaround in inter_v2. svn-id: r43561
2009-08-20modify props size to avoid later error (Size is still temporary) and prepare ↵Arnaud Boutonné
the magic number => constant modification svn-id: r43560
2009-08-20Bugfix for assert in the DW2 Cartwheel scenePaul Gilbert
svn-id: r43558
2009-08-20Cleanup.Johannes Schickel
svn-id: r43554
2009-08-20Switch SCUMM engine to use the SaveLoadChooser from gui/ instead of ↵Johannes Schickel
implementing its own, which resulted in code duplication. svn-id: r43552
2009-08-19SCI: Don't dither in SCI.Walter van Niftrik
svn-id: r43550
2009-08-19SCI: Add partial support for Amiga SCI1 games.Walter van Niftrik
svn-id: r43549
2009-08-19SCI: Cleanup.Walter van Niftrik
svn-id: r43548
2009-08-19SCI: Add autodetection of Amiga views.Walter van Niftrik
svn-id: r43547
2009-08-19- Fix sluggish mouse movement in Kyra2/Kyra3/LoL main menu.Johannes Schickel
- Fix sluggish mouse movement in the text input dialog of the GUI. svn-id: r43541
2009-08-19Use Common::List::empty instead of Common::List::size, which is faster for ↵Johannes Schickel
checking whether the list is empty and easier to read. svn-id: r43538
2009-08-19Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, ↵Johannes Schickel
when the screen really changed OR the palette changed. svn-id: r43537
2009-08-19Add missing "break" in switch statement.Johannes Schickel
svn-id: r43536
2009-08-19Cleanup.Johannes Schickel
svn-id: r43535
2009-08-19Cleanup.Johannes Schickel
svn-id: r43534
2009-08-19Cleanup.Johannes Schickel
svn-id: r43533