aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes n...Robert Špalek
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Slight simplification.Johannes Schickel
2009-11-22Remove dead code.Johannes Schickel
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in t...Johannes Schickel
2009-11-22Added a sanity check to the setCursor detectionFilippos Karapetis
2009-11-22Check which DoSound method is actually invoked from Sound::play, to remove a ...Filippos Karapetis
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Remove obsolete check, since HE72+ uses separate function.Travis Howell
2009-11-22Add mapping of TM and (C) characters in PCE version of Loom, based on informa...Travis Howell
2009-11-22Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino...Travis Howell
2009-11-22Exclude Loom PCE engine specific code, from non-16bit color build.Travis Howell
2009-11-22Removed the incorrect line in CharsetRendererPCE::drawBits1().Travis Howell
2009-11-22Virtualise drawBits1().Travis Howell
2009-11-22Better make sure that cursorPCE[] has 16 elements, like some of the otherTorbjörn Andersson
2009-11-22Added hard-coded cursor, and adjusted the colours slightly, for the PC-EngineTorbjörn Andersson
2009-11-22Update game details for Japanese PCE version of Loom.Travis Howell
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Update game details for English PCE version of Loom.Travis Howell
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Add patch for Tobias, for cursor palette in PCE version of Loom.Travis Howell
2009-11-22Add patch for Tobias, for more accurate palette in PCE version of Loom.Travis Howell
2009-11-22Fix charset palette in PCE version of Loom, based on information from Tobias.Travis Howell
2009-11-22minor callback fixesVladimir Menshakov
2009-11-22do not decrement timer while scene is busyVladimir Menshakov
2009-11-22Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...Travis Howell
2009-11-22fixed first mansion attempt animationsVladimir Menshakov
2009-11-22Only enable changing rooms by left/right arrows when debuggingRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
2009-11-22Fixed Animation::getTopAnimation()Robert Špalek
2009-11-21More cleanup.Johannes Schickel
2009-11-21Cleanup.Johannes Schickel
2009-11-21Cleanup: remove never used support for builtin static data in StaticResource.Johannes Schickel
2009-11-21Cleanup.Johannes Schickel
2009-11-21Fix mismatching resource type IDs for Lands of Lore in kyra.dat.Johannes Schickel
2009-11-21Flag credits data for Kyrandia 1 as language specific data. (Fixes language o...Johannes Schickel
2009-11-21Ooops...Johannes Schickel
2009-11-21- Got rid of hardcoded filename list for kyra.datJohannes Schickel
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
2009-11-21Change special palette loading for Kyrandia 1 from kyra.dat to match kyra.dat...Johannes Schickel
2009-11-21Removed duplicate code and simplified some feature detectionFilippos Karapetis
2009-11-20Fixed sound detection for Jones CDFilippos Karapetis
2009-11-20Changed some comments back to DOxygen (inline) style and removed some more de...Filippos Karapetis