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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-06-14
SHERLOCK: fix build
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix loading of _altImages when necessary
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Paul Gilbert
2015-06-14
SHERLOCK: SS: fix talkInterf to handle int. chars
Martin Kiewitz
2015-06-14
SHERLOCK: initial inventory via fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: 3DO: make inventory work somewhat
Martin Kiewitz
2015-06-14
SHERLOCK: add boundary checks to fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: RT: Fix player movement whilst walking
Paul Gilbert
2015-06-14
SHERLOCK: fixed text German adjustment
Martin Kiewitz
2015-06-14
SHERLOCK: action processing uses fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix player animation when enterng scene
Paul Gilbert
2015-06-14
SHERLOCK: Compilation fix
Paul Gilbert
2015-06-14
SHERLOCK: journal uses fixed text class now
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Fix initialization of character animation sequences
Paul Gilbert
2015-06-14
SHERLOCK: RT: Move checkObject from Object to BaseObject
Paul Gilbert
2015-06-14
SHERLOCK: inventory uses fixed text class now
Martin Kiewitz
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Initial support for multiple sound effects
Filippos Karapetis
2015-06-14
SHERLOCK: improve image palette detection
Martin Kiewitz
2015-06-14
SHERLOCK: 3DO: enable button pressing in UI
Martin Kiewitz
2015-06-14
SHERLOCK: Add mutex to Sherlock MIDI parser
Torbjörn Andersson
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
2015-06-13
SHERLOCK: Refactored walk data block to e a proper structure
Paul Gilbert
2015-06-14
SHERLOCK: font class char 0xE1 treatment -> 135
Martin Kiewitz
2015-06-13
SHERLOCK: Further changes for different opcode ranges
Paul Gilbert
2015-06-13
SHERLOCK: SS: German and Spanish use an alternate opcode range
Paul Gilbert
2015-06-14
SHERLOCK: font class adjustment for int. versions
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Fix initial facing of characters within scene
Paul Gilbert
2015-06-13
SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD
Paul Gilbert
2015-06-13
SHERLOCK: add detection for SH1 German+Spanish
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implement setWalking
Paul Gilbert
2015-06-13
SHERLOCK: Initial implementation of the NPC-related opcodes
Filippos Karapetis
2015-06-13
SHERLOCK: Simplify UseType to derive from ActionType
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: talk movie playback changes
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: dialog movie player adjustment
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: movie playback for script events
Martin Kiewitz
2015-06-13
SHERLOCK: Add names of missing opcodes and controls in warning messages
Filippos Karapetis
2015-06-13
SHERLOCK: Clean up ADJUST_COORD slightly
Filippos Karapetis
2015-06-13
SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()
Filippos Karapetis
2015-06-13
SHERLOCK: 3DO: close and delete videoDecoder
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented doStandardControl
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: support for talk movies
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Reset _runningProlog when loading a savegame
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: object loading: fix _use loading
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Implemented handleInput method
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: add checks to ccb header reading
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: adjust sprite frame only for walk
Martin Kiewitz
2015-06-13
SHERLOCK: 3DO: implement map support + cel 8-bit
Martin Kiewitz
2015-06-13
SHERLOCK: RT: Fix getting default scene player position
Paul Gilbert
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