aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface inst...Sven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in the...Sven Hesse
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
2009-06-12SCI: Moved audio code from AudioResource to the sfx core.Walter van Niftrik
2009-06-12SCI: Added detection entries for Japanese QFG.Walter van Niftrik
2009-06-12Added missing return statements.Nicola Mettifogo
2009-06-12Finally fix build (extra qualifier removed).Nicola Mettifogo
2009-06-12* Adapted Kyra to the new IFFParser interface.Nicola Mettifogo
2009-06-12* Moved the updated IFF code from Parallaction to common/Nicola Mettifogo
2009-06-12Cleanup of sound code.Nicola Mettifogo
2009-06-12* Replaced the A8SVXDecoder class with a function to return an AudioStream in...Nicola Mettifogo
2009-06-12Removed a leftover printf().Nicola Mettifogo
2009-06-12* Final version of the IFF parsing code.Nicola Mettifogo
2009-06-11Fix Operation Stealth's 2nd arcade sequence's revolving doors.Kari Salminen
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
2009-06-10Gob detection : Arnaud Boutonné
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
2009-06-10Added variable to savegame format so that savegames can be correctly loaded f...Paul Gilbert
2009-06-09Fixed CLEARSven Hesse
2009-06-09SCI: Moved SCI1 audio map handling into the resource manager.Walter van Niftrik
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse
2009-06-09Win Gob1 is multi-lingual (British, French, German, Italian, Spanish)Sven Hesse
2009-06-09Win Gob2 is multi-lingual (American, French, German)Sven Hesse
2009-06-09Win Gob3 is multi-lingual (British, French, German)Sven Hesse
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
2009-06-09Remove unused old code.Travis Howell
2009-06-09Correct check for font data table used in The Feeble Files.Travis Howell
2009-06-08Convert FWRenderer and OSRenderer to use Cine::Palette.Kari Salminen
2009-06-08- CleanupJohannes Schickel
2009-06-08Cleanup.Johannes Schickel
2009-06-08sword1: slight cleanup of psx related sound code and commentsFabio Battaglia
2009-06-08Fix out of bounds memory access in Screen::drawShape.Johannes Schickel
2009-06-08Add more Polish font data for The Feeble Files.Travis Howell
2009-06-08Add Polish font data for The Feeble Files.Travis Howell
2009-06-08sword1: add Broken Sword PSX demo supportFabio Battaglia
2009-06-08SCI: CleanupWalter van Niftrik
2009-06-08Replaced GFXWARN with warning and GFXDEBUG with debugCFilippos Karapetis
2009-06-08Update details for the Polish version of The Feeble Files.Travis Howell
2009-06-08Moved some more debug commands to ScummVM's consoleFilippos Karapetis
2009-06-08- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo W...Johannes Schickel
2009-06-07Hopefully fixed memory corruption when loading gamesFilippos Karapetis
2009-06-07SCI: C++ified the song iterator code a little bit moreMax Horn
2009-06-07SCI: Got rid of g_EngineStateMax Horn
2009-06-07LOL: minor bug fixFlorian Kagerer
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...Johannes Schickel