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AgeCommit message (Expand)Author
2012-04-06MORTEVIELLE: Fix conversion of string to integer in room changesPaul Gilbert
2012-04-06MORTEVIELLE: Remove old drive boot sector read code in game startup.Paul Gilbert
2012-04-06MORTEVIELLE: Formatting fix for savegame listPaul Gilbert
2012-04-06MORTEVIELLE: Restore background area when a menu is removedPaul Gilbert
2012-04-06MORTEVIELLE: More game menu formatting fixesPaul Gilbert
2012-04-06MORTEVIELLE: Formatting fixes for game menu displayPaul Gilbert
2012-04-06MORTEVIELLE: Fix display of action tabsPaul Gilbert
2012-04-06MORTEVIELLE: Correctly handle keyboard keys for moving mousePaul Gilbert
2012-04-06MORTEVIELLE: Added explicit quit checks to the main game loopsPaul Gilbert
2012-04-06MORTEVIELLE: Fix compiler warnings and added assertPaul Gilbert
2012-04-06MORTEVIELLE: Expand on the mouse/keyboard handling codePaul Gilbert
2012-04-06MORTEVIELLE: Set up default mouse cursorPaul Gilbert
2012-04-06MORTEVIELLE: Changed deprecated warnings to use debugC insteadPaul Gilbert
2012-04-06MORTEVIELLE: Correct ScreenSurface::fillBox to use the passed colourPaul Gilbert
2012-04-06MORTEVIELLE: Fixed data reading in adzon()Paul Gilbert
2012-04-06MORTEVIELLE: Fix loading of data in charge_bruit5()Paul Gilbert
2012-04-06MORTEVIELLE: Fix savegame loading to allow to read from the data folderPaul Gilbert
2012-04-06MORTEVIELLE: Add ScreenSurface::clearScreen methodPaul Gilbert
2012-04-06MORTEVIELLE: Reduce the decoding lookup buffer sizesPaul Gilbert
2012-04-06MORTEVIELLE: Fix seeking in chardes and charaniPaul Gilbert
2012-04-06MORTEVIELLE: Fix another graphic glitch in the image decoderPaul Gilbert
2012-04-06MORTEVIELLE: Started some notes of the original memory mapPaul Gilbert
2012-04-06MORTEVIELLE: Fix the calculation in the animof methodPaul Gilbert
2012-04-06MORTEVIELLE: Implement ScreenSurface::fillBox methodPaul Gilbert
2012-04-06MORTEVIELLE: Added needed palette remapping to drawPicture()Paul Gilbert
2012-04-06MORTEVIELLE: Give generic variables in image decoder proper namesPaul Gilbert
2012-04-06MORTEVIELLE: Fix decoding glitch in the first imagePaul Gilbert
2012-04-06MORTEVIELLE: Properly handle image offsets when drawing imagesPaul Gilbert
2012-04-06MORTEVIELLE: Implemented a basic event handler.Paul Gilbert
2012-04-06MORTEVIELLE: Create a basic palette manager classPaul Gilbert
2012-04-06MORTEVIELLE: Correct horizontal display of imagesPaul Gilbert
2012-04-06MORTEVIELLE: Added an optimised drawBox routinePaul Gilbert
2012-04-06MORTEVIELLE: Fix remaining issues when decoding first imagePaul Gilbert
2012-04-06MORTEVIELLE: Implemented a screen surface class to hold all the graphics func...Paul Gilbert
2012-04-06MORTEVIELLE: Completed the diag() method used in image decoding.Paul Gilbert
2012-04-06MORTEVIELLE: Implemented the remaining image decoding mode 11Paul Gilbert
2012-04-06MORTEVIELLE: Bugfixes for image decoding.Paul Gilbert
2012-04-06MORTEVIELLE: Implemented more of the image decompression codePaul Gilbert
2012-04-06MORTEVIELLE: Beginnings of code for picture decodingPaul Gilbert
2012-04-06MORTEVIELLE: Fix data loading in charani() methodPaul Gilbert
2012-04-06MORTEVIELLE: Fixed loading in chardes() methodPaul Gilbert
2012-04-06MORTEVIELLE: Fix memory offsets in rest of the placesEugene Sandulenko
2012-04-06MORTEVIELLE: Fixed compiler warningPaul Gilbert
2012-04-06MORTEVIELLE: Converted memw[] usage to use mem[] array with endian macrosPaul Gilbert
2012-04-06MORTEVIELLE: Change mem array to be 640Kb, and correct segment offsets using ...Paul Gilbert
2012-04-06MORTEVIELLE: Implemented loading of the font data, and rewrote drawing routin...Paul Gilbert
2012-04-06MORTEVIELLE: Fix character indexing in writeg()Paul Gilbert
2012-04-06MORTEVIELLE: Initialise graphics, and hardcode game mode to EGA graphics with...Paul Gilbert
2012-04-06MORTEVIELLE: Correct loading of the text data index, and fixed decoding of te...Paul Gilbert
2012-04-06MORTEVIELLE: Bugfix for loading data in init_lieu methodPaul Gilbert