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AgeCommit message (Expand)Author
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-10For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple)Torbjörn Andersson
2007-07-10Cast the pointer to long instead of int to possibly fix the amd64 compileTorbjörn Andersson
2007-07-10Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ...Kari Salminen
2007-07-10Change AgiTextColor's default color to black text on white background.Kari Salminen
2007-07-10Add AgiButtonStyle and create correct style according to render mode (Support...Kari Salminen
2007-07-10Add md5sum for Italian fan translation of CD version (see fr#1727941 "KYRA: a...Johannes Schickel
2007-07-10Removed leftover empty function.Nicola Mettifogo
2007-07-10Reberting accidental changes.Eugene Sandulenko
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-07-09SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comme...Max Horn
2007-07-09Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup.Nicola Mettifogo
2007-07-09Fix for bug #1742432 - AGI: Engine crashes if no game is detectedFilippos Karapetis
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-07-09SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memo...Max Horn
2007-07-09Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and ...Travis Howell
2007-07-08cleanup in ScummEngine::drawStripToScreen; in particular, the code is now mor...Max Horn
2007-07-08SCUMM: hercules gfx code cleanupMax Horn
2007-07-08correct typoMax Horn
2007-07-08cleanupMax Horn
2007-07-08Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling c...Filippos Karapetis
2007-07-08Changed inventory graphics update from synchronous to lazy.Nicola Mettifogo
2007-07-08Cleanup inventory code.Nicola Mettifogo
2007-07-08Oops.Nicola Mettifogo
2007-07-08Yet another fix for broken parsing/displaying of strings. Now quotes are prop...Nicola Mettifogo
2007-07-08SCUMM: Handle platform override a bit differently during startup; specificall...Max Horn
2007-07-08Fix for disappearing text in FM-Towns end sequence.Johannes Schickel
2007-07-08Little renaming.Johannes Schickel
2007-07-08Finally fixed parsing of labels.Nicola Mettifogo
2007-07-08Made parseNextToken *really* work this time.Nicola Mettifogo
2007-07-08Parser is now able to deal with missing quotes at the end of instructions in ...Nicola Mettifogo
2007-07-08Location background sound (different from music) now implemented.Nicola Mettifogo
2007-07-08The mouse cursor is shown during dialogues in the Amiga versions (Demo and Mu...Travis Howell
2007-07-07Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies.Nicola Mettifogo
2007-07-07Oops. Crappy dump code doesn't belong to global repository.Nicola Mettifogo
2007-07-07DLTA tags in multi-frame images are now supported.Nicola Mettifogo
2007-07-07Clear the cutaway via an event in sfScriptGotoScene, instead of calling the f...Filippos Karapetis
2007-07-07IHNM: Benny will no longer start walking backwards for a bit after talking wi...Filippos Karapetis
2007-07-07When loading a scene, start showing actors only after the scene background ha...Filippos Karapetis
2007-07-06Only redraw the save/load dialog when something in it has changed.Torbjörn Andersson
2007-07-06Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ...Kari Salminen
2007-07-06Modified ticksToMSec in IHNM, so that it waits for the correct amount of time...Filippos Karapetis
2007-07-06Added Amiga-style mouse cursor. Used with Amiga-render mode.Kari Salminen
2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
2007-07-06IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the mus...Filippos Karapetis
2007-07-05The prisoners at the entrance of the prison in Nimdok's chapter are displayed...Filippos Karapetis
2007-07-05Skip DLTA frames for now, when loading character face data in the Amiga multi...Travis Howell
2007-07-05Fix incorrect face frame been shown during dialogs, due to regression in revi...Travis Howell
2007-07-05Implemented the rest of the differences of the sfScriptGotoScene opcode in IHNMFilippos Karapetis
2007-07-04Fix introduction in Amiga multi-lingual version. Specifically characters for ...Travis Howell