Age | Commit message (Expand) | Author |
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It... | Kari Salminen |
2007-07-10 | For some reason, AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple) | Torbjörn Andersson |
2007-07-10 | Cast the pointer to long instead of int to possibly fix the amd64 compile | Torbjörn Andersson |
2007-07-10 | Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ... | Kari Salminen |
2007-07-10 | Change AgiTextColor's default color to black text on white background. | Kari Salminen |
2007-07-10 | Add AgiButtonStyle and create correct style according to render mode (Support... | Kari Salminen |
2007-07-10 | Add md5sum for Italian fan translation of CD version (see fr#1727941 "KYRA: a... | Johannes Schickel |
2007-07-10 | Removed leftover empty function. | Nicola Mettifogo |
2007-07-10 | Reberting accidental changes. | Eugene Sandulenko |
2007-07-10 | Preliminary (and buggy) Kanji support. | Eugene Sandulenko |
2007-07-09 | SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comme... | Max Horn |
2007-07-09 | Moved mouse cursor tampering from inventory.cpp to Gfx class, and some cleanup. | Nicola Mettifogo |
2007-07-09 | Fix for bug #1742432 - AGI: Engine crashes if no game is detected | Filippos Karapetis |
2007-07-09 | Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)" | Filippos Karapetis |
2007-07-09 | SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memo... | Max Horn |
2007-07-09 | Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and ... | Travis Howell |
2007-07-08 | cleanup in ScummEngine::drawStripToScreen; in particular, the code is now mor... | Max Horn |
2007-07-08 | SCUMM: hercules gfx code cleanup | Max Horn |
2007-07-08 | correct typo | Max Horn |
2007-07-08 | cleanup | Max Horn |
2007-07-08 | Reverted commit 27948. Cutaways in sfScriptGotoScene are cleared by calling c... | Filippos Karapetis |
2007-07-08 | Changed inventory graphics update from synchronous to lazy. | Nicola Mettifogo |
2007-07-08 | Cleanup inventory code. | Nicola Mettifogo |
2007-07-08 | Oops. | Nicola Mettifogo |
2007-07-08 | Yet another fix for broken parsing/displaying of strings. Now quotes are prop... | Nicola Mettifogo |
2007-07-08 | SCUMM: Handle platform override a bit differently during startup; specificall... | Max Horn |
2007-07-08 | Fix for disappearing text in FM-Towns end sequence. | Johannes Schickel |
2007-07-08 | Little renaming. | Johannes Schickel |
2007-07-08 | Finally fixed parsing of labels. | Nicola Mettifogo |
2007-07-08 | Made parseNextToken *really* work this time. | Nicola Mettifogo |
2007-07-08 | Parser is now able to deal with missing quotes at the end of instructions in ... | Nicola Mettifogo |
2007-07-08 | Location background sound (different from music) now implemented. | Nicola Mettifogo |
2007-07-08 | The mouse cursor is shown during dialogues in the Amiga versions (Demo and Mu... | Travis Howell |
2007-07-07 | Moved SaveLoadChooser class to saveload.cpp and adjusted dependencies. | Nicola Mettifogo |
2007-07-07 | Oops. Crappy dump code doesn't belong to global repository. | Nicola Mettifogo |
2007-07-07 | DLTA tags in multi-frame images are now supported. | Nicola Mettifogo |
2007-07-07 | Clear the cutaway via an event in sfScriptGotoScene, instead of calling the f... | Filippos Karapetis |
2007-07-07 | IHNM: Benny will no longer start walking backwards for a bit after talking wi... | Filippos Karapetis |
2007-07-07 | When loading a scene, start showing actors only after the scene background ha... | Filippos Karapetis |
2007-07-06 | Only redraw the save/load dialog when something in it has changed. | Torbjörn Andersson |
2007-07-06 | Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ... | Kari Salminen |
2007-07-06 | Modified ticksToMSec in IHNM, so that it waits for the correct amount of time... | Filippos Karapetis |
2007-07-06 | Added Amiga-style mouse cursor. Used with Amiga-render mode. | Kari Salminen |
2007-07-06 | Tidied up and simplified AGI mouse cursor management. | Kari Salminen |
2007-07-06 | IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the mus... | Filippos Karapetis |
2007-07-05 | The prisoners at the entrance of the prison in Nimdok's chapter are displayed... | Filippos Karapetis |
2007-07-05 | Skip DLTA frames for now, when loading character face data in the Amiga multi... | Travis Howell |
2007-07-05 | Fix incorrect face frame been shown during dialogs, due to regression in revi... | Travis Howell |
2007-07-05 | Implemented the rest of the differences of the sfScriptGotoScene opcode in IHNM | Filippos Karapetis |
2007-07-04 | Fix introduction in Amiga multi-lingual version. Specifically characters for ... | Travis Howell |