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2008-05-08Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r31946
2008-05-08Fixed warning on 64bit systems introduced with r31940.Johannes Schickel
svn-id: r31945
2008-05-08Possibly fixed the sound stuttering in the PMV videos and added frame ↵Benjamin Haisch
skipping based on the Gob engine's IMD/VMD player. svn-id: r31944
2008-05-08Since BASS treats speech separately from other sounds, let's use theTorbjörn Andersson
speech_volume setting for that, as suggested on the forum. svn-id: r31941
2008-05-08GCC says these are ints, not long ints. Adjust the format strings accordingly.Torbjörn Andersson
svn-id: r31940
2008-05-08Reverted commit 31928 by Buddha_, and defined kFlagsAll as 0xFFFFFFFFU in ↵Nicola Mettifogo
the enum, as suggested by Fingolfin. svn-id: r31939
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
svn-id: r31938
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-05-07Fixed bug when starting new game from load menu.Johannes Schickel
svn-id: r31935
2008-05-07Implemented KyraEngine_MR::timerFleaDeath.Johannes Schickel
svn-id: r31934
2008-05-07Fix invalid memory access bug in the library sequence (original static data ↵Florian Kagerer
seems to be bugged here) svn-id: r31933
2008-05-07Even more German fixes from RazielEugene Sandulenko
svn-id: r31932
2008-05-07Implemented vertical/horizontal flipping of sprites.Benjamin Haisch
svn-id: r31931
2008-05-07- cmd_return now exits the game if it returns from the main functionBenjamin Haisch
- Implemented cmd_exit - PmvPlayer now exits "more gracefully" when the application is closed while playing svn-id: r31930
2008-05-07Proper delete[] formatting (this time all occurences should've been changed...)Johannes Schickel
svn-id: r31929
2008-05-07A (temporary?) fix for the signed/unsigned issues with enum CommandFlags usage.Kari Salminen
svn-id: r31928
2008-05-07Changed all delete [] usages to delete[].Johannes Schickel
svn-id: r31927
2008-05-07Changed the two instances of "delete []" into "delete[] " as wellSven Hesse
svn-id: r31926
2008-05-07Changed kyra to use delete[] instead of delete [].Johannes Schickel
svn-id: r31925
2008-05-07Reverting commit 31920, thus changing type of flags back to unsigned. If ↵Nicola Mettifogo
some compiler emits a warning about 0xFFFFFFFF not being an unsigned immediate, then we need to find out how to convince it without changing types of variables in the code. svn-id: r31924
2008-05-07Silencing a compiler warningSven Hesse
svn-id: r31923
2008-05-07Fixed signed/unsigned issues with kFlagsAllFilippos Karapetis
svn-id: r31920
2008-05-07Added patch #1956516: MADE: Fix Save File Names by clone2727 (with some ↵Benjamin Haisch
modifications) svn-id: r31919
2008-05-07Fixed RTZ 1.0 game flags and updated copyrightFilippos Karapetis
svn-id: r31918
2008-05-07Added detection for RtZ CD version 1.0 (thanks to spookypeanut)Benjamin Haisch
svn-id: r31917
2008-05-07Sound in object videos works now, tooSven Hesse
svn-id: r31916
2008-05-07Draw order related fixes.Sven Hesse
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915
2008-05-06Mouse hotspots are now properly evaluated when the mouse is set to a ↵Sven Hesse
position via the scripts. svn-id: r31911
2008-05-06Fixed crash when qutting kyra2 main menu.Johannes Schickel
svn-id: r31909
2008-05-06Fixed text positioning in Woodruff, enabling "Use FOO on BAR" texts.Sven Hesse
svn-id: r31908
2008-05-06Fixed possible crash in Debugger_v2 when using 'give'.Johannes Schickel
svn-id: r31907
2008-05-06Implemented Engine::getDebugger for KyraEngine.Johannes Schickel
svn-id: r31906
2008-05-06Cleanup.Johannes Schickel
svn-id: r31905
2008-05-06- Fixed valgrind warnings in HoFJohannes Schickel
- Fixed memory leaks in HoF svn-id: r31903
2008-05-06- Fixed some memory leaks in kyra3Johannes Schickel
- Fixed valgrind warnings in GUI_v2 code svn-id: r31902
2008-05-06Silencing two signess compiler warningsSven Hesse
svn-id: r31897
2008-05-06- The Manhole: New and Enhanced is now (partially) playableBenjamin Haisch
- Implemented cmd_objectp - Changed how the script externals array is set up - Cleanup svn-id: r31895
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-05-05Removed delay from KyraEngine_MR::npcChatSequence, since it's doing delay ↵Johannes Schickel
script internally. This fixes some chat animation speeds. svn-id: r31884
2008-05-05Implemented opcode 91: o3_daggerWarning.Johannes Schickel
svn-id: r31882
2008-05-05- Implemented Kyra3 audio options menu, Helium mode still missing.Johannes Schickel
- Fixed unitialized variable svn-id: r31881
2008-05-05Got rid of some code duplication.Johannes Schickel
svn-id: r31880
2008-05-05Implemented support for Kyra3 game options menu (including studio audience ↵Johannes Schickel
and skip flag options). svn-id: r31879
2008-05-05- Little mouse visibility fixJohannes Schickel
- Cleanup svn-id: r31878
2008-05-05- Fixed some palette fade times in Kyra3Johannes Schickel
- Changed behavior to match original when playing Kyra3 for the first time - Fixed typo svn-id: r31877
2008-05-05- Added support for Kyra3 GUI (audio and game options not working yet)Johannes Schickel
- Added support for loading directly from command line for Kyra3 svn-id: r31876
2008-05-05Fixed unsigned/signed mismatch warning.Kari Salminen
svn-id: r31875
2008-05-05Added MIDI playback (which doesn't work yet) and fixed compilation (sorry all)Benjamin Haisch
svn-id: r31873
2008-05-05- Moved some members from the engine class to Location, since they belong there.Nicola Mettifogo
- Cleaned up usage of location flags by using accessor functions. svn-id: r31872
2008-05-05- Renamed XmidiResource to GenericResourceBenjamin Haisch
- Added MIDI resource type - Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.) - Many changes for LGOP2 and The Manhole: N&E Note about the new ScriptFunctions classes: I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class). svn-id: r31871