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2009-09-17Add workaround in "o2_isAnySoundPlaying", which will hopefully make Kyra2 wor...Johannes Schickel
2009-09-17SCI: Moved Kernel::findSelector from vocabulary.cpp to engine/kernel.cppMax Horn
2009-09-17SCI: Properly hook up (I hope) CantBeHere instead of CanBeHere in SCI version...Max Horn
2009-09-17SCI: Removed dead codeMax Horn
2009-09-17Added alternate versions for iceman, lsl2, qfg1, sq3 and sq4 from bug report ...Filippos Karapetis
2009-09-17- Increase kyra.dat versionJohannes Schickel
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
2009-09-17SCI: Simplify code in Kernel::checkStaticSelectorNames a bit (don't treat nod...Max Horn
2009-09-17SCI: Get rid of the not_register() hackMax Horn
2009-09-17SCI: Rename selector_map_t -> SelectorCache and _selectorMap -> _selectorCacheMax Horn
2009-09-17SCI: Move parts of struct ScriptState into a new struct DebugStateMax Horn
2009-09-17SCI: cleanupMax Horn
2009-09-17Corrected the size of one of the Italian fan-translated versions of ITE (bug ...Filippos Karapetis
2009-09-17Made script_lookup_export() a method of SegManagerFilippos Karapetis
2009-09-17Added the CD version of Jones (bug report #2813795) and another version of RA...Filippos Karapetis
2009-09-17Changed the way object selectors are accessed, by removing the relevant defin...Filippos Karapetis
2009-09-17SCI: Change SegmentId from int to uint16; consistently use segment 0 to indic...Max Horn
2009-09-17SCI: Rename MemObject -> SegmentObjMax Horn
2009-09-17SCI: More cleanupMax Horn
2009-09-16SCI: cleanupMax Horn
2009-09-16SCI: Turn some SegManager methods into Script methodsMax Horn
2009-09-16SCI: Rename Script class members, change Script from struct to classMax Horn
2009-09-16Playtoons - Add patterns to drawCircleArnaud Boutonné
2009-09-16Playtoons - Add 3 DRAW_PIXEL patterns, fix some conditions.Arnaud Boutonné
2009-09-16Increase kyra.dat version.Johannes Schickel
2009-09-16Kyra/LoL: fix pc98 audio driver destructorFlorian Kagerer
2009-09-16LOL/Floppy: fixed outroFlorian Kagerer
2009-09-15reviewed all callbacks from the first part of the game, added missing sounds,...Vladimir Menshakov
2009-09-15commented out noisy debugVladimir Menshakov
2009-09-15allowed actor animation be visible even if actor was not, minor cleanupsVladimir Menshakov
2009-09-15Add link to gcc bug report, in the comment for the gcc aimed workaround for A...Johannes Schickel
2009-09-15fixed animation pausing/restarting when only one of animations presentVladimir Menshakov
2009-09-15allow processing one more render cycle when walk ends (fixed wait animations ...Vladimir Menshakov
2009-09-15renamed constants to comply with the code convention.Vladimir Menshakov
2009-09-15implemented proper dialog positioningVladimir Menshakov
2009-09-15return bounding boxes from the render(), slightly changed internal events arg...Vladimir Menshakov
2009-09-15- Implement _pattern variableArnaud Boutonné
2009-09-15capitalized game titleVladimir Menshakov
2009-09-15TEEN: More code formatting & whitespace changes (automatically generated with...Max Horn
2009-09-15CINE: Turn some methods into const methodsMax Horn
2009-09-15Removed some unused variables from the engine stateFilippos Karapetis
2009-09-15adapted code to comply code formatting conventions.Vladimir Menshakov
2009-09-15Slight cleanup of the resource palette modification codeFilippos Karapetis
2009-09-15Fix valgrind warning inside "saturatedAddColor", when using the same palette ...Johannes Schickel
2009-09-14SCI: Misc cleanupMax Horn
2009-09-14LOL: fix some regressionsFlorian Kagerer
2009-09-14added PauseAnimation/ClearAnimations event, fixed dialogue animations in intro.Vladimir Menshakov
2009-09-14rewrote dialog parser, fixed color swapping.Vladimir Menshakov
2009-09-14fixed RGB chief face animation in introVladimir Menshakov
2009-09-14added color argument to displayMessage()Vladimir Menshakov