Age | Commit message (Collapse) | Author |
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original)
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Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
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PNGLoader is able to load images embedded in saved games already. This
helps remove some duplicate code
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This should fix bug #3295893.
The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
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There is currently a bug and only the thumbnail of the first save slot is
shown
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Also, translated some comments
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problem still present though.
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The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
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As supplied by alex86r in bug report #3297633.
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As supplied by alex86r in bug report #3297602.
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serialiser -> serializer
synchronise -> synchronize
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Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
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Don't overwrite _destSpriteX after PRINTTEXT with a value that's only
appropriate for monospaced fonts; support for non-monospaced fonts
has been introduced with Woodruff.
This should fix bug #3295889.
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Thanks to digitall for finding that one
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useless parameters too.
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synchronisation methods
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