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2011-05-07TSAGE: Fix a bug and a couple of glitches in scene 9700strangerke
2011-05-06TSAGE: Scene 5200 - Suppress dead code (present but not executed in the ↵strangerke
original)
2011-05-06TSAGE: Finally fix the dialogue bug in scene 4000strangerke
2011-05-06TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000strangerke
2011-05-06GOB: Create a SafeSubReadStream for files in STKsSven Hesse
Instead of memcpy'ing them into a MemoryReadStream. This is necessary for the lower end PSPs to run Urban Runner with its comparably big VMD videos.
2011-05-06SWORD2: Replace SafeSubReadStream with the same-name class in CommonSven Hesse
2011-05-06TSAGE: Bugfix for hotspot issues in Scene #7000Paul Gilbert
2011-05-06TSAGE: Bugfix for self-closing drawers in Scene #7700Paul Gilbert
2011-05-06TSAGE: Hopefully fix some Valgrind reported warningsPaul Gilbert
2011-05-06TSAGE: Added missing destructors for Globals fieldsPaul Gilbert
2011-05-06TSAGE: Initialise player fields to fix Valgrind warningPaul Gilbert
2011-05-06TSAGE: Review all Speakersstrangerke
2011-05-05SCUMM: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05MOHAWK: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05SCI: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05SWORD25: Disabled code which isn't necessary with our PNG decodermd5
2011-05-05SWORD25: Moved the thumbnail handling code to its appropriate placemd5
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code
2011-05-05SWORD25: Marked more functions as unusedmd5
2011-05-05GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()Sven Hesse
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items.
2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-05-05TSAGE: Fixed problem with text being partly off-screen in Scene #9500Paul Gilbert
2011-05-05SWORD25: Removed the saved game filename from the savegame meta info structmd5
2011-05-05SWORD25: Added some FIXMEs in the save game and thumbnail codemd5
Also, translated some comments
2011-05-05SWORD25: Remove unused codemd5
2011-05-05TSAGE: Fix several glitches in the speakers used in scene 4000. Initial ↵strangerke
problem still present though.
2011-05-05TSAGE: Fix a nasty graphical bug in scene 9450strangerke
2011-05-05TSAGE: Fix 6 freezes in scene 9850strangerke
2011-05-05TSAGE: fix 3 freezes in scene 9450strangerke
2011-05-05DRASCULA: Handle pitch in code using lockScreen()Marcus Comstedt
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
2011-05-04GOB: Add another Italian Fascination versionSven Hesse
As supplied by alex86r in bug report #3297633.
2011-05-04GOB: Add another Italian Urban Runner versionSven Hesse
As supplied by alex86r in bug report #3297602.
2011-05-04TSAGE: Added a new command to show hotspot areasPaul Gilbert
2011-05-04TSAGE: Bugfix for skipping cutscenes correctlyPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-05-04TSAGE: Now initializing the save game version properlymd5
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
2011-05-04GOB: Don't overwrite _destSpriteX after PRINTTEXTSven Hesse
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only appropriate for monospaced fonts; support for non-monospaced fonts has been introduced with Woodruff. This should fix bug #3295889.
2011-05-04GOB: Plug a leakSven Hesse
Thanks to digitall for finding that one
2011-05-03TSAGE: for consistency, use display2() when possiblestrangerke
2011-05-03TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some ↵strangerke
useless parameters too.
2011-05-03TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien)strangerke
2011-05-03TSAGE: Bugfixes for displaying the creditsPaul Gilbert
2011-05-03TSAGE: Bugfixes to allow for drawing message strings that are emptyPaul Gilbert
2011-05-03COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibilityMax Horn
2011-05-03TSAGE: Bugfix for palette fader crash in Scene #9990Paul Gilbert
2011-05-03TSAGE: Add missing calls to inherited method in various class ↵Paul Gilbert
synchronisation methods
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert