Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-25 | SHERLOCK: fix comment typo | Martin Kiewitz | |
2015-11-25 | ACCESS: fix comment typo | Martin Kiewitz | |
2015-11-25 | ACCESS: Silence GCC warnings | Torbjörn Andersson | |
2015-11-25 | MADS: NEBULAR: Fix another (potential) memory leak | Strangerke | |
2015-11-25 | MADS: Nebular - Fix two memory leaks in dialogs | Strangerke | |
2015-11-24 | MADS: Fix several memory leaks in the conversation code | Strangerke | |
2015-11-24 | MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech() | Strangerke | |
2015-11-24 | MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value | Strangerke | |
2015-11-24 | MADS: Refactor camera code | Strangerke | |
2015-11-24 | MADS: Don't set the camera for Rex game | Strangerke | |
2015-11-24 | MADS: Fix memory leak in loadMadsV2Background | Strangerke | |
2015-11-24 | MADS: Phantom - Initialize and synchronize a couple of variables | Strangerke | |
2015-11-24 | MADS: initialize some variables | Strangerke | |
2015-11-24 | MADS: Phantom: Add more checks in exitCatacombs | Strangerke | |
Fix an assert in moveCatacombs | |||
2015-11-24 | MADS: Phantom: Fix asserts in moveCatacombs | Strangerke | |
2015-11-24 | MADS: Fix flag usage for the value KMSG_ANIM | Strangerke | |
2015-11-24 | MADS: Dragon: Remove some dead code in hardcoded logic | Strangerke | |
2015-11-24 | MADS: Phantom: Remove dead code in scene 310 | Strangerke | |
2015-11-24 | ACCESS: movie player: convert 6-bit pal properly | Martin Kiewitz | |
2015-11-24 | ACCESS: movie player: 6-bit palette to 8-bit | Martin Kiewitz | |
adjust palette accordingly | |||
2015-11-24 | ACCESS: movie player for Noctropolis+Synnergist | Martin Kiewitz | |
accessible via debug command "playmovie" | |||
2015-11-23 | SHERLOCK: SS: Fix exit crash in Sherlock playable demo | Paul Gilbert | |
2015-11-23 | AGI: add new debug command "version" | Martin Kiewitz | |
Tries to figure out the game version It does this by scanning through all game scripts Sadly there is no better way, because there is no common location of the game version | |||
2015-11-23 | ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 | Strangerke | |
2015-11-23 | BBVS: Fix bug #6954: Pathfinding bug in Prison | johndoe123 | |
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes. | |||
2015-11-23 | MADS: Silent another cppCheck warning | Strangerke | |
2015-11-23 | MADS: Rex: Remove dead code in doObjectAction | Strangerke | |
(same check earlier in the same if statement) | |||
2015-11-23 | MADS: Phantom: reduce the scope of a variable | Strangerke | |
2015-11-23 | MADS: Reduce the scope of a variable in panTransition | Strangerke | |
2015-11-23 | MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove ↵ | Strangerke | |
some useless variables in scene113 | |||
2015-11-23 | MADS: Silence two GCC warnings | Torbjörn Andersson | |
The other warnings will require some further investigation. | |||
2015-11-22 | MADS: Fix compilation. | Johannes Schickel | |
2015-11-23 | Merge pull request #626 from dreammaster/phantom | Filippos Karapetis | |
MADS: Return of the Phantom WIP | |||
2015-11-22 | ACCESS: build the engine by default | Strangerke | |
2015-11-22 | SHERLOCK: Remove deprecated decompression file | Paul Gilbert | |
2015-11-19 | SWORD25: Added Ultimate version detection | Eugene Sandulenko | |
2015-11-19 | SWORD25: Fix Hungarian version support | Eugene Sandulenko | |
2015-11-18 | SWORD25: Fix tint color | Eugene Sandulenko | |
2015-11-18 | MADS: Remove obsolete comment and add debug trace in animation code | Strangerke | |
2015-11-18 | BBVS: Mark games as testing | Eugene Sandulenko | |
2015-11-18 | BBVS: Since we're using GUI for menus, switch iGUI to the relevant language | Eugene Sandulenko | |
2015-11-18 | MADS: Fix posAdjust in Animation::update for v2 games | Strangerke | |
2015-11-18 | BBVS: Fix game title | Eugene Sandulenko | |
2015-11-18 | SWORD25: Implement missing SWF opcode | Eugene Sandulenko | |
2015-11-17 | SWORD25: Translate comments | Eugene Sandulenko | |
2015-11-17 | SWORD25: Fix text rendering | Eugene Sandulenko | |
2015-11-16 | LURE: Fix compiler warning | Paul Gilbert | |
2015-11-16 | MADS: Add buttons to the main menu to show the secret bonus animations | Paul Gilbert | |
The buttons will only appear if section0.hag is present, along with evolve.res and/or sets.res. The Evolve animation works, but the Sets animation still needs some work, since something funky is happening with palette usage | |||
2015-11-16 | MADS: Fix incorrect method mappings in sound group 4 | Paul Gilbert | |
2015-11-16 | MADS: Change Rex from testing to stable | Paul Gilbert | |