Age | Commit message (Collapse) | Author |
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- low res font drawing for intro and outro texts
- fat print mode for ingame texts
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(rename some variables in Screen::drawShape for better readability)
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These occurred while compiling in Raspberry Pi Raspbian latest and
appear to be due to char being interpreted as unsigned by default,
rather than signed in two data structures. Have replaced with explicit
types to avoid this issue.
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Fixes a lockup in floppy version. bug #10797
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Clang and newer versions of GCC i.e. v8.2 require the comment to match
"fall through" to surpress warnings so change "no break" comments to
match.
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This fairly clearly intentional and thus no FIXME comment is added for
this.
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This leak was introduced in commit #a37e388
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This is from bug Trac #10705.
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Fixes typos that lead to Grooper::doit() arithmetic errors, bug #10777
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This is a regression from 90b78c544657bf0fc41d6b86276a0873060345b5
This commit restores the previous behaviour and avoids a null
pointer dereference induced crash.
This fixes the root cause of bug Trac #10515.
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The action which triggers the assertion is CheckUnderBedDB.
This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.
However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.
This should fix the main issue in Trac bug #10800.
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Fixes an incorrect message in the original. bug #10801
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Prevents the autosave script from enforcing a 20 savegame limit, bug #10758
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Fixes timing that cuts off speech. bug #10787
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This bug would occur when casting dispel magic while the weapon slots were temporarily disabled (from using a weapon etc.). This could lead to permanently disabled slots.
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- added print_map command which prints a map of the current level
- fixed open_door/close_door commands
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This patch was originally from bug Trac #6276 and was submitted by
bluegr.
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Fixes graphics glitch in the original game, bug #9760
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This allows the backend to show the hi-res videos at full
resolution, rather than scaling them down.
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This is used for some logo animations at the start of the game. I
don't know if it's used for anything else, but probably not.
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This is a 4CD release, with date inside the disk.1 file of August 14th
1995.
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This fixes bug Trac #10791.
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Loading and returning from subscripts alters the _variables
used, thus are not guaranteed to create a valid save state.
Loading a save should be valid at any time, as long as the
active script being run is restored to the base game script.
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Implement RB (bitmap visibility) command.
Implement stub for FLX and FLB (play animation) commands.
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This is a workaround for a premature sfx (original code/script bug) in a specific sequence in catacombs level 2.
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Catacombs level 3 doors were not drawn completely.
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- workaround to fix music playback in Mixed Up Mothergoose
- remove a useless declaration
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Also fix an issue with parsing IF command.
This commit makes the game completable (with many issues).
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regression from 00e59a31 - savegames without thumbnails (like the quickstart party) would raise an error message.
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Removes a problematic active debug hotkey, bug #10781
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Fixes a missing message error in floppy version. bug #10782
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Implement dummy SPECIALSHOW command (skip puzzle).
Fix NEWROOM command parsing.
Fix use action on inventory items.
Fix interaction with certain doors.
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displayed overlapping)
It seems that I broke this after 1.5.0 in 2013 when adding support for the FM-Towns version.
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This is a followup to the fix for bug #10665 (Urbish mines lobster having an invalid sound track number and causing invalid memory access).
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Add implicit pick up action for certain statics.
Respect disabled implicit walk action for doors.
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