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2013-12-15FULLPIPE: Fix indentationEugene Sandulenko
2013-12-15FULLPIPE: Implement sceneHandler05_genFlies(). This completes the sceneEugene Sandulenko
2013-12-15FULLPIPE: Renames in scene05Eugene Sandulenko
2013-12-15SCI: pq1vga script patch to fix map restore bugMartin Kiewitz
fixes bug #5016
2013-12-15TSAGE: Fix for accidental class prefix in R2R card game dialog definitionPaul Gilbert
2013-12-15TSAGE: Implemented R2R card game options dialogPaul Gilbert
2013-12-15FULLPIPE: Implement sceneHandler05_testHatch()Eugene Sandulenko
2013-12-15FULLPIPE: Implement void sceneHandler05_handleUp() and void ↵Eugene Sandulenko
sceneHandler05_handleDown()
2013-12-15TSAGE: Fix for R2R card game mouse button handling being reversedPaul Gilbert
2013-12-15FULLPIPE: Implement sceneHandler05_makeWackoFeedback()Eugene Sandulenko
2013-12-15FULLPIPE: Implement sceneHandler05_makeManFlight()Eugene Sandulenko
2013-12-15FULLPIPE: Implement MGM::getPoint()Eugene Sandulenko
2013-12-15FULLPIPE: Implement MctlLadder::method34()Eugene Sandulenko
2013-12-15TSAGE: Renaming in scene 1337, refactoring of handlePlayer01Discard()Strangerke
2013-12-15TSAGE: R2R - Remove some noisy (useless?) warningsStrangerke
2013-12-15TSAGE: R2R - Fix bug in handlePlayer3()Strangerke
2013-12-15TSAGE: R2R - Some renaming in Scene 1337Strangerke
2013-12-15FULLPIPE: Implemented several destructorsEugene Sandulenko
2013-12-15TSAGE: R2R - Fix issue introduced in handlePlayer3Strangerke
2013-12-14TSAGE: R2R - Refactoring in handlePlayer3(), some renaming, fix a bug in ↵Strangerke
handlePlayer3()
2013-12-14TSAGE: R2R - More renaming in scene 1337Strangerke
2013-12-14TSAGE: R2R - Fix optimizer behavior reported by Digitall in scene 3500Strangerke
2013-12-14PEGASUS: Fix regression with Prehistoric AI rules orderingMatthew Hoops
2013-12-14FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-14TINSEL: Fix for bug #6469 "TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA ↵Johannes Schickel
Version". Regression from d4a354c17f811faa916bf548a11a88cb51c3b7b2.
2013-12-14FULLPIPE: Final renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame.
2013-12-14FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04Eugene Sandulenko
2013-12-14FULLPIPE: Some renames in MctlLadderEugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_sub8()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly6()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly7()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly5()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly3()Eugene Sandulenko
2013-12-14TSAGE: R2R - Refactoring in handlePlayer1()Strangerke
2013-12-14TSAGE: R2R - Fix default value of winnerId, rename stationCount for consistencyStrangerke
2013-12-14TSAGE: R2R - Renaming, refactoring in handlePlayer0()Strangerke
2013-12-14FULLPIPE: Implement sceneHandler04_shootKozyawka()Eugene Sandulenko
2013-12-13TSAGE: Silence GCC warning.Torbjörn Andersson
2013-12-13FULLPIPE: Implement sceneHandler04_leaveScene()Eugene Sandulenko
2013-12-13TSAGE: R2R - Fix CID 1004055 - Dead code due to incomplete hardcoded logicStrangerke
2013-12-13FULLPIPE: Add a FIXME regarding buildMovInfo1SubItems()Filippos Karapetis
2013-12-13FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanupFilippos Karapetis
2013-12-12TSAGE: R2R - Add a fix suggested by dreammaster to avoid several freezes in ↵Strangerke
Signal()
2013-12-12FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-12FULLPIPE: Implement sceneHandler04_gotoLadder()Eugene Sandulenko
2013-12-12FULLPIPE: Implement sceneHandler04_walkClimbLadder() and ↵Eugene Sandulenko
sceneHandler04_downLadder()
2013-12-12FULLPIPE: Implement sceneHandler04_clickLadder()Eugene Sandulenko