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2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
svn-id: r35396
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
svn-id: r35395
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
svn-id: r35394
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
svn-id: r35393
2008-12-16- Added some commentsFilippos Karapetis
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
svn-id: r35389
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working ↵Sven Hesse
correctly, don't crash the game anymore svn-id: r35385
2008-12-15More video changes/fixes/stubsSven Hesse
svn-id: r35384
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
svn-id: r35378
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
svn-id: r35377
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
svn-id: r35376
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
svn-id: r35375
2008-12-15No background "music" shading in Urban RunnerSven Hesse
svn-id: r35373
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
svn-id: r35372
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
svn-id: r35371
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-12-14Ensuring correct endiannessSven Hesse
svn-id: r35365
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
svn-id: r35364
2008-12-14Silenced MSVC warning about variable "flags" being potentially uninitialized ↵Filippos Karapetis
inside setCollisions() svn-id: r35359
2008-12-14Removed references to _vm from the engine itself.Nicola Mettifogo
svn-id: r35358
2008-12-14Removed some unused code.Nicola Mettifogo
svn-id: r35357
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
svn-id: r35356
2008-12-14Plugging leaksSven Hesse
svn-id: r35355
2008-12-14Minor bugfix to string display in DW1 demoPaul Gilbert
svn-id: r35354
2008-12-1416bit background "music" for Urban RunnerSven Hesse
svn-id: r35353
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
svn-id: r35352
2008-12-14Music/Video handling fixes/stubsSven Hesse
svn-id: r35351
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly ↵Sven Hesse
recognized now svn-id: r35350
2008-12-14Resort game types.Travis Howell
svn-id: r35349
2008-12-14Cleanup.Travis Howell
svn-id: r35348
2008-12-14Added code to initialize MT-32 properly for Lands of Lore.Johannes Schickel
svn-id: r35347
2008-12-13fixed wrong z-reordering when one of the keychars is 0Gregory Montoir
svn-id: r35345
2008-12-13disable GMM save/load when original quit/options dialogs is displayedGregory Montoir
svn-id: r35344
2008-12-13Some more restructuring of rendering code.Nicola Mettifogo
svn-id: r35343
2008-12-13Restructuring of rendering code.Nicola Mettifogo
svn-id: r35342
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
svn-id: r35341
2008-12-13Added the French version of Urban Runner, as supplied by gamin in the forum. ↵Sven Hesse
+ Added a fallback for Urban Runner svn-id: r35340
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe ↵Sven Hesse
the file mdo.def (config file created by the original installer) always exists svn-id: r35338
2008-12-13Workaround to correctly return control to the player in the DW1 Demo after ↵Paul Gilbert
using the prunes svn-id: r35334
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert
svn-id: r35333
2008-12-13fixed bug #2423037, wrong demo version detectionGregory Montoir
svn-id: r35332
2008-12-13Added handling for record differences in the hotspot/polygon format in DW1 DemoPaul Gilbert
svn-id: r35331
2008-12-13Add upper case code for oe1_pcName() in Elvira 1/2.Travis Howell
svn-id: r35330
2008-12-13Add Polish 2CD version of The Feeble Files.Travis Howell
svn-id: r35329
2008-12-13Fix display of spell status in Elvira 2, caused by newline in oe1_pcName().Travis Howell
svn-id: r35328
2008-12-13Fix regression, that caused text to be cut short in Elvira 1/2.Travis Howell
svn-id: r35327
2008-12-13* Replaced char* with Common::String in the parser.Nicola Mettifogo
* Enforced const-correctness on related routines. svn-id: r35326
2008-12-13Fixed positioning of inventory.Nicola Mettifogo
svn-id: r35325
2008-12-13Ooops, didn't virtual genSaveName().Travis Howell
svn-id: r35324