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AgeCommit message (Expand)Author
2017-06-17TITANIC: Fix maintaining total playtime for savegamesPaul Gilbert
2017-06-17TITANIC: Minor cleanups, comments, and feature flags to meta enginePaul Gilbert
2017-06-17CHEWY: Fix a bug in loadSceneInfo()Filippos Karapetis
2017-06-15TITANIC: Fix single incorrect frame showing when Bellbot leavesPaul Gilbert
2017-06-15TITANIC: Have ship announcements use the speech sound typePaul Gilbert
2017-06-13SCI32: Add detection for PQ4, French CD versionBastien Bouclet
2017-06-12TITANIC: Fix bots to do more than a single idle sequencePaul Gilbert
2017-06-12TITANIC: Fix saying goodbye to BellbotPaul Gilbert
2017-06-12TITANIC: Add missing addNode to WC_ABSTRACT handlingPaul Gilbert
2017-06-11TITANIC: Fix brief black boxes on fires in CanalPaul Gilbert
2017-06-11TITANIC: Rename viewChange to freeSurfacePaul Gilbert
2017-06-11TITANIC: CGameManager viewChange better named as roomChangePaul Gilbert
2017-06-11ADL: Set ADGF_TESTING for hires4Walter van Niftrik
2017-06-11ADL: Fix hires4 dropped item drawingWalter van Niftrik
2017-06-10TITANIC: Fix BellBot getting clipped incorrectly when walking off-screenPaul Gilbert
2017-06-10SCI: Tidy Script errors & ensure script number exists in all of themColin Snover
2017-06-10SCI32: Fix detection and loading of localized resources in TorinColin Snover
2017-06-10VOYEUR: Fix backgrounds not showing for static roomsPaul Gilbert
2017-06-10SCI: Expand kernel breakpoint pattern matching for negative matchesWillem Jan Palenstijn
2017-06-10SCI: Change 'none' breakpoint action to 'ignore' for consistencyWillem Jan Palenstijn
2017-06-10SCI: Clean up breakpoint code (indentation, consistency)Willem Jan Palenstijn
2017-06-10SCI: Move bpk/logkernel to main breakpoint infrastructureWillem Jan Palenstijn
2017-06-10SCI: Print breakpoint info on creationWillem Jan Palenstijn
2017-06-10SCI: Allow setting bp action directly on creationWillem Jan Palenstijn
2017-06-10SCI: Allow multiple breakpoints with same trigger but different actionWillem Jan Palenstijn
2017-06-10SCI: Add inspect, none breakpoint actionsWillem Jan Palenstijn
2017-06-10SCI: Move printObject from console to scriptdebugWillem Jan Palenstijn
2017-06-10SCI: Add break/log/backtrace actions for triggered breakpointsWillem Jan Palenstijn
2017-06-10SCI: Add underscores to Breakpoint member variablesWillem Jan Palenstijn
2017-06-10SCI: Remove union from BreakpointWillem Jan Palenstijn
2017-06-10SCI: Move backtrace output to scriptdebug.cppWillem Jan Palenstijn
2017-06-10SCI: Handle selector read/write breakpoints from opcodesWillem Jan Palenstijn
2017-06-10SCI: Move scriptdebug declarations to separate headerWillem Jan Palenstijn
2017-06-10SCI: Fix wildcard selector breakpointsWillem Jan Palenstijn
2017-06-10SCI: Start engine at tick 1Colin Snover
2017-06-10ADL: Add loading of hires4 game dataWalter van Niftrik
2017-06-10SCI32: Fix uninitialized temp read in TorinColin Snover
2017-06-10SCI32: Fix uninitialized temp read in LSL6hiresColin Snover
2017-06-09SCI: Remove some unused #includesColin Snover
2017-06-09SCI: Return the original master sound volume when mute is onColin Snover
2017-06-09SCI32: Fix audio sync recursionColin Snover
2017-06-09SCI32: Implement kLock & kDoAudio(1) for SCI32Colin Snover
2017-06-09SCI: Do not lock Audio36/Sync36 in kLock for SCI1.1Colin Snover
2017-06-09SCI: Lock Audio resource types when digital SFX is enabledColin Snover
2017-06-09SCI: Remove unnecessary conditionColin Snover
2017-06-09SCI: Fix typo in commentColin Snover
2017-06-09SCI: Remove unhelpful commentColin Snover
2017-06-09SCI: Add serialization for ResourceIdColin Snover
2017-06-09SCI32: Fix include pathColin Snover
2017-06-09SCI: Get LRU from list directly, instead of from a reverse iteratorColin Snover