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2006-06-16fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom"Andrew Kurushin
svn-id: r23148
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
svn-id: r23146
2006-06-16Adjust akos code to only draw within bounds in HE games. Fixes many ↵Travis Howell
graphical glitches in HE games. svn-id: r23143
2006-06-15Remove error for default case of active case 6/8 in akos_increaseAnim(), a ↵Travis Howell
default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees. svn-id: r23125
2006-06-14Fixed FF cursor hotspots, after Kirben pointed out to me two special cases thatTorbjörn Andersson
we didn't handle. This makes he tile puzzle easier to solve. (But it's still a terrible puzzle.) svn-id: r23114
2006-06-14Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't ↵Travis Howell
reset in HE90-98 games. svn-id: r23104
2006-06-14fixes compile with msvc8Johannes Schickel
svn-id: r23102
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
svn-id: r23099
2006-06-13Since setCursorHotspot() does not update the cursor (should it?), we have toTorbjörn Andersson
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
svn-id: r23089
2006-06-13Let the [cursor] palette manager handle disableCursorPalette() too, to avoidTorbjörn Andersson
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
svn-id: r23078
2006-06-13Add another version of SoccerMLSTravis Howell
svn-id: r23077
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
svn-id: r23073
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
svn-id: r23066
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ↵Sven Hesse
intro svn-id: r23060
2006-06-12Fix bug #1500552 - FF: Glitches in Swamp Soup game of arcadeTravis Howell
svn-id: r23055
2006-06-12Fix errors in centreScroll() of FFTravis Howell
svn-id: r23053
2006-06-12Correct function called when exiting oracle or close up scene in FF. Fixes ↵Travis Howell
bug #1504393 - FF: Recursion error when using Chemistry Set svn-id: r23050
2006-06-11Support of new subtitles code. Patch from salty-horse.Eugene Sandulenko
svn-id: r23031
2006-06-11Removed commented-out subtitles-related code. Requested by salty-horse.Eugene Sandulenko
svn-id: r23030
2006-06-11I don't have the German FF version with the wrong cutscene file names, but ITorbjörn Andersson
believe we need to adjust baseName as well, so that we can use an equally wrong (i.e. right) name for opening the audio track. svn-id: r23028
2006-06-11Add back lost change, to allow FF to skip any speechTravis Howell
svn-id: r23020
2006-06-10fix CE portKostas Nakos
svn-id: r23018
2006-06-10More stub-filling + small clean-upSven Hesse
svn-id: r23012
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
svn-id: r23011
2006-06-10Update prefix filters for subtitles in HE80+ gamesTravis Howell
svn-id: r23010
2006-06-09Use convertFilePath for HE6x games too, for safetyTravis Howell
svn-id: r22994
2006-06-09Ooops, correct orderTravis Howell
svn-id: r22993
2006-06-09Add DOS and Macintosh versions of Putt-Putt & Fatty Bear's Activity PackTravis Howell
svn-id: r22991
2006-06-08Fix some msvc8 warnings.Johannes Schickel
svn-id: r22988
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979
2006-06-07Add Russian translations for error messagesTravis Howell
svn-id: r22978
2006-06-07Fix bug #1502021: "ITE: January 2006 Release menu problem"Eugene Sandulenko
svn-id: r22977
2006-06-06Two segfault and several coding style related fixesSven Hesse
svn-id: r22954
2006-06-06Add Russian pajama1 and lost.Eugene Sandulenko
svn-id: r22953
2006-06-06For the masochists out there,i it is now possible to select the PC SpeakerTorbjörn Andersson
music driver. There are some other emulation modes, but I'm not sure how they should be mapped to from our music drivers. svn-id: r22952
2006-06-06Minor cleanupTravis Howell
svn-id: r22950
2006-06-06Add target for full versions of Blue's Birthday AdventureTravis Howell
svn-id: r22948
2006-06-05removes _selectedMenuItem again.Johannes Schickel
svn-id: r22944
2006-06-05Fixed PalmOS ARM crashesChris Apers
svn-id: r22942
2006-06-05Fix detection of updated Spy Fox 1 demoTravis Howell
svn-id: r22934
2006-06-05Fix detection of some HE games and demosTravis Howell
svn-id: r22933
2006-06-05Remove debug left overTravis Howell
svn-id: r22931
2006-06-05CleanupTravis Howell
svn-id: r22927
2006-06-04- Fixed endianness/signess issuesSven Hesse
- Added a memset in Video_v2::SpriteUncompressor(), that should have been there in the first place; this fixes the tree in GOB2's first room - Fixed ADL delete[]ing svn-id: r22917
2006-06-04wrong palettes should be really fixed now.Johannes Schickel
svn-id: r22912
2006-06-04Should fix strange palettes in some rooms.Johannes Schickel
svn-id: r22910
2006-06-04Looping and tempo details in GMF header are used by MIDI sound effects tooTravis Howell
svn-id: r22907
2006-06-03This hack is no longer needed to make the mouse cursor visible on the Kyra 3Torbjörn Andersson
main menu. svn-id: r22905