Age | Commit message (Collapse) | Author |
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Since I don't know the TsAGE engine, it's possible that this could
be done in some better way, but I think it's still an improvement
over the old code.
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The slowness of the animation was caused by a misunderstanding of
_counter vs frame counter. The nextFrame() function is called every
two frames, so when the cases were set up five frames apart, they
were actually advancing the animation once every ten frames.
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This also adds some code missing from the Serrated Scalpel implementation
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This can help us debug resources bundled within LIB files
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These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation,
cmdSetNPCVerbScript and cmdSetNPCVerbTarget
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All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
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- rework 3DO audio decoders to decode into buffer only
- 3DO audio decoders also use streams without separate size arg now
- add support for ADP4 + SDX2 inside AIFC files
- add debug command "3do_playaudio" to play AIFC files
- remove audio flags and replace with stereo bool
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Original uses scale amounts > 256 for image reduction, and values
less than that for image expansion
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