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2013-11-25ZVISION: PreloadAnimation must indicate that the animation is loaded.Marisa-Chan
2013-11-25ZVISION: Refactor parsing actions, it must handle presence/miss of slot key i...Marisa-Chan
2013-11-24ZVISION: Animation nodes now scaleable.Marisa-Chan
2013-11-20ZVISION: Add new ChangeCursor method for load items icons.Marisa-Chan
2013-11-20ZVISION: Impliment inventory functions and ActionInventory.Marisa-Chan
2013-11-15ZVISION: Rename animation_control files to animation_node.Marisa-Chan
2013-11-15ZVISION: Refactore AnimationControl to AnimationNode + changes for correct us...Marisa-Chan
2013-11-15ZVISION: Change _currentLocation to new location before execute first scripts.Marisa-Chan
2013-11-15ZVISION: Don't output setStateValue debug information.Marisa-Chan
2013-11-15ZVISION: Now onMouse functions handle return results and processing control l...Marisa-Chan
2013-11-15ZVISION: MouseUp and MouseDown now will return break process loop flag.Marisa-Chan
2013-11-15ZVISION: Reverse queue puzzles adding to end->beginMarisa-Chan
2013-11-15ZVISION: Don't add puzzle to referencetable[key] twice.Marisa-Chan
2013-11-13ZVISION: Code for ActionDisableControl and ActionEnableControl.Marisa-Chan
2013-11-07ZVISION: Make rlf animation logic equivalent to video decoder methods.Marisa-Chan
2013-11-07ZVISION: ActionAssign value can be another slot, ValueSlot must be used.Marisa-Chan
2013-11-07ZVISION: Make source surface const type for read-only access.Marisa-Chan
2013-11-01ZVISION: Add zgi_mx directory for files searchMarisa-Chan
2013-11-01ZVISION: Implement MusicNode and move ActionMusic to work with it.Marisa-Chan
2013-11-01ZVISION: Implement ActionStop.Marisa-Chan
2013-11-01ZVISION: Implement ActionKill.Marisa-Chan
2013-11-01ZVISION: ActionAdd must handle negative vallues.Marisa-Chan
2013-11-01ZVISION: StateValue must be signed.Marisa-Chan
2013-11-01ZVISION: Implement engine-wide method for selecting new audio ID.Marisa-Chan
2013-11-01ZVISION: Replace ZorkRaw audio parameters table by fully implemented with 16b...Marisa-Chan
2013-11-01ZVISION: Don't use unneeded function.Marisa-Chan
2013-11-01ZVISION: Fix ZorkRaw stream decoder return true instead of real flag.Marisa-Chan
2013-10-31ZVISION: Fix actionRandom parameter reader.Marisa-Chan
2013-10-31ZVISION: Handle go to 0000 - previous location.Marisa-Chan
2013-10-31ZVISION: Correct timer code to match original.Marisa-Chan
2013-10-30ZVISION: Move actionTimer to use ValueSlot class.Marisa-Chan
2013-10-30ZVISION: New class for handle values and values from [slots].Marisa-Chan
2013-10-30ZVISION: Add universe scope of puzzles to reference table.Marisa-Chan
2013-10-30ZVISION: Define all sidefx types.Marisa-Chan
2013-10-30ZVISION: Add to sidefx and scriptManager classes stop and kill methodsMarisa-Chan
2013-10-29ZVISION: Make setPartialScreen use mask color correctly.Marisa-Chan
2013-10-29ZVISION: Add engine pointer to actionResult for manipulations withMarisa-Chan
2013-10-25ZVISION: Remove field "flags" from puzzle structure.Marisa-Chan
2013-10-25ZVISION: Remove not needed (de)serialize functions from controls class.Marisa-Chan
2013-10-25ZVISION: Replace disable/enable control functions by call toMarisa-Chan
2013-10-25ZVISION: Refactoring script manager, massive changes.Marisa-Chan
2013-10-25ZVISION: Added global StateFlags and set/get/unset functions.Marisa-Chan
2013-10-25ZVISION: Move setState to use queuePuzzle.Marisa-Chan
2013-10-25ZVISION: Add flag to puzzle structure for use with new referenceTable.Marisa-Chan
2013-10-24ZVISION: Added clean function for script scope and body for queueMarisa-Chan
2013-10-24ZVISION: New data types for script files and puzzle reference.Marisa-Chan
2013-10-22ZVISION: Set right reaction for mouse up/down events.Marisa-Chan
2013-10-22ZVISION: Added system StateKey names enum.Marisa-Chan
2013-10-21ZVISION: Fix changelocation sscanf format string to original format.Marisa-Chan
2013-10-20ZVISION: SetPartialScreen must update part of currentBackground image.Marisa-Chan