Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-19 | STARTREK: Read most of the TUG mission texts from RDF files | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix failed action texts | Filippos Karapetis | |
2019-08-19 | STARTREK: Fix loading of some texts, and add the "text" console command | Filippos Karapetis | |
2019-08-18 | BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Walls | antoniou79 | |
2019-08-18 | BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor) | antoniou79 | |
2019-08-18 | BLADERUNNER: Restore bits of Guzza dialogue | antoniou79 | |
2019-08-18 | KYRA: LOL: Fix GCC Compiler Warning from memset Usage | D G Turner | |
The memset call to clear the Common::Event is unecessary as all fields are cleared either directly by the class constructor or for fields which are struct/class objects, by their constructors. | |||
2019-08-17 | STARTREK: Fix introduced bug in mission chain loading code | D G Turner | |
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string. | |||
2019-08-17 | BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07 | antoniou79 | |
2019-08-17 | BLADERUNNER: Remove aux (added) L.MOUSE2 object | antoniou79 | |
2019-08-17 | BLADERUNNER: Complete Klein's annoyed behavior | antoniou79 | |
Also restored him being at the lab past day 1 (Act 1 up to and including Act 3) | |||
2019-08-17 | BLADERUNNER: Merge code for clues in PS07 original/cut versions | antoniou79 | |
2019-08-17 | BLADERUNNER: Restored - Dino gets clues properly | antoniou79 | |
He gets them from the mainframe as indicated by the game's manual | |||
2019-08-17 | STARTREK: Read TUG0 description messages from the respective RDF file | Filippos Karapetis | |
2019-08-17 | STARTREK: More explicit definition of text types | Filippos Karapetis | |
2019-08-17 | STARTREK: Load all kinds of messages, and remove redundant variables | Filippos Karapetis | |
2019-08-17 | STARTREK: Allow lowercase for mission names in console commands | Filippos Karapetis | |
2019-08-16 | GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunk | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Erase correct area when switching rooms in Arthur | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Properly implement os_char_width | Paul Gilbert | |
This fixes a memory corruption in the Arthur startup | |||
2019-08-16 | GLK: FROTZ: Proper pixel precision for V5+ | Paul Gilbert | |
2019-08-16 | GLK: FROTZ: Only call Glk move cursor for Glk text grid windows | Paul Gilbert | |
2019-08-16 | BLADERUNNER: Restored buzzer to annoy Dino (WIP) | antoniou79 | |
2019-08-16 | BLADERUNNER: Added cut generic walker models | antoniou79 | |
2019-08-16 | STARTREK: Simplify screen name code and add the "actions" debug command | Filippos Karapetis | |
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup | |||
2019-08-15 | SCI: Fix builds when SCI32 disabled | sluicebox | |
Fixes previous commit | |||
2019-08-15 | SCI: Fix ECO2 Icon bar tutorial | sluicebox | |
Fixes bug #11081 | |||
2019-08-16 | BLADERUNNER: Early restoration for Dino Klein | antoniou79 | |
2019-08-16 | BLADERUNNER: Cleaner format in constants and init_script(partial) | antoniou79 | |
2019-08-15 | STARTREK: Cleanup away mission chain loading code | Filippos Karapetis | |
2019-08-15 | STARTREK: Add a console | Filippos Karapetis | |
This also fixes an uninitialized pointer crash (_mapFile) | |||
2019-08-15 | CRYOMNI3D: Fix Spanish compressed file size | Le Philousophe | |
That was reported in forums and it's due to bad copy-paste | |||
2019-08-14 | CRYOMNI3D: Add detection for English DOS/Windows CD | Thierry Crozat | |
This was reported by scoriae on the forum. | |||
2019-08-14 | SCI: Fix Macintosh kDrawPic mirror flag handling | sluicebox | |
Fixes the KQ6 Mac peppermint cave room | |||
2019-08-13 | BLADERUNNER: Prevent Replicants from despawning from the moonbus | Thanasis Antoniou | |
All Replicants get a new goal now inside the moonbus, and movement flush This is to prevent earlier scripts that had them "walking around" from kicking in (this was mainly a bug for the twins) but is applied to everyone (except Clovis and Sadik) for conformance | |||
2019-08-13 | COMMON: Move Lua into Common and make it into... | Nipun Garg | |
an engine feature | |||
2019-08-13 | SCI: Fix SQ4CD Unstable ordnance bug | sluicebox | |
Fixes bug #11077 | |||
2019-08-12 | TSAGE: Removed "pirated" flag from Spanish fanmade translation | aviloria | |
TSAGE: Removed "pirated" flag from Spanish fanmade translation | |||
2019-08-12 | SCI: Update Sound:vol in processUpdateCues | sluicebox | |
Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE. Fixes bug #10244. SQ4 localized floppy versions depend on this when getting in the orange ship, they fade music and wait for the volume to reach zero. Confirmed against asm that this is not in SQ4 floppy (early) but is in LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late). | |||
2019-08-12 | SCI: Fix SQ4CD hintbook text layout | sluicebox | |
Fixes #11070 | |||
2019-08-11 | SCI: Add detection entry for QFG4 Demo from KQ6 CD-ROM | sluicebox | |
Trac #11062 | |||
2019-08-11 | GLK: FROTZ: Properly erase window when Arthur intro finishes | Paul Gilbert | |
2019-08-11 | GLK: FROTZ: Properly have first text screen cover title screen in Arthur intro | Paul Gilbert | |
2019-08-11 | GLK: FROTZ: Allow window positioning before creating Glk window | Paul Gilbert | |
This fixes a bug window with Athur that after the intro an extra text buffer window was needlessly being created which covered the play area, simply because one of the frotz windows had it's properties set | |||
2019-08-12 | ADL: Fix compilation for openpandora | Walter van Niftrik | |
2019-08-12 | ADL: Improve color accuracy | Walter van Niftrik | |
This adds two new display modes to replace the old one. One is a 16-color mode and the other does TV "emulation" based on code in AppleWin. Both of these modes should deliver more accurate colors, including NTSC artifact colors. | |||
2019-08-11 | ADL: Refactor Display class | Walter van Niftrik | |
2019-08-11 | TESTBED: Add createDirectory() test in FStests | Cameron Cawley | |
2019-08-11 | WAGE: Don't require the data fork for the external sound file | Cameron Cawley | |
2019-08-11 | SCI32: Fix Mirrored Pic Drawing | sluicebox | |
Fixes bug #10748 |