Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-05 | WAGE: Implement Gui::clearOutput() | Eugene Sandulenko | |
2017-08-05 | TITANIC: Fix getting into Lift 1 from a first class floor | Paul Gilbert | |
2017-08-05 | TITANIC: Fix releasing chicken in middle of parrot leaning out to eat | Paul Gilbert | |
2017-08-05 | TITANIC: Cleanup and fix for multi drop targets | Paul Gilbert | |
The fix deals with a bug in the original that if an item was used that the drop target didn't handle, the item wouldn't be returned to the player's inventory | |||
2017-08-05 | TITANIC: Add missing conv fragment for Presidential bed during checkin | Paul Gilbert | |
2017-08-05 | TITANIC: Only allow exiting SGT minilifts on the ground floor | Paul Gilbert | |
2017-08-05 | TITANIC: Fix arrow keys allow getting to bridge before Titania is fixed | Paul Gilbert | |
2017-08-05 | MOHAWK: Riven: Ensure the entire view is drawn when pan transitions complete | Bastien Bouclet | |
Fixes #10063. | |||
2017-08-05 | MOHAWK: Riven: Make sure to update the cursor when entering a card | Bastien Bouclet | |
2017-08-05 | MOHAWK: Riven: Remove the DVD flag from some versions | Bastien Bouclet | |
Those are obviously repackaged CD versions | |||
2017-08-05 | MOHAWK: Riven: Set the ADGF_TESTING flag | Bastien Bouclet | |
2017-08-05 | MOHAWK: Myst: Set the clicked resource only if the active resource was updated | Bastien Bouclet | |
Fixes #10053. | |||
2017-08-05 | MOHAWK: Myst: Display every second fireplace button animation frame | Bastien Bouclet | |
The animation is too slow when displaying each frame at 60 fps. Fixes #10053 | |||
2017-08-04 | TITANIC: Don't allow loading games when Bellbot is summoned | Paul Gilbert | |
2017-08-04 | TITANIC: Fix using chicken on Bilge SuccUBus | Paul Gilbert | |
2017-08-04 | TITANIC: Fix arrow movements ignoring restricted moves | Paul Gilbert | |
2017-08-04 | TITANIC: Introduce movement via arrow keys | Paul Gilbert | |
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling. | |||
2017-08-04 | TITANIC: Fixes for names in the CursorId enum | Paul Gilbert | |
2017-08-05 | WAGE: Mark Gui::clearOutput() as stub | Eugene Sandulenko | |
2017-08-05 | WAGE: Remove all old console code | Eugene Sandulenko | |
Now we have fully switched to MacTextWindow. Yay! | |||
2017-08-05 | WAGE: Implemented Cut and Clear actions over MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow for Undo and Paste | Eugene Sandulenko | |
2017-08-04 | WAGE: Use MacTextWindow code for copying to clipboard | Eugene Sandulenko | |
2017-08-04 | GRAPHICS: MACGUI: Made selection affecting the MacMenu | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant call | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove now redundant input processing | Eugene Sandulenko | |
2017-08-04 | WAGE: Remove redundant code | Eugene Sandulenko | |
2017-08-04 | WAGE: Make drawInput() a noop with MacTextWindow | Eugene Sandulenko | |
2017-08-04 | WAGE: Now we need to render newline at the end of each text | Eugene Sandulenko | |
2017-08-04 | WAGE: Switched console rendering to MacTextWindow | Eugene Sandulenko | |
2017-08-04 | BLADERUNNER: Fix float conversion warning | Thomas Fach-Pedersen | |
2017-08-04 | BLADERUNNER: Add blit and blitToScreen helpers | Thomas Fach-Pedersen | |
2017-08-04 | SCI32: Always initialize RobotDecoder::_syncFrame | Colin Snover | |
This flag previously was only being initialized in Robot files with audio. This means the flag was incorrectly carried to Robots without audio, and if the first Robot played by the game had no audio, it would be a garbage read. (This latter thing happens at the beginning of Lighthouse.) | |||
2017-08-04 | SCI32: Fix loading audio resources from RESSCI.PAT | Colin Snover | |
This is used by Lighthouse. | |||
2017-08-04 | SCUMM: Fix Typo in Detection Table Comment. | D G Turner | |
No functional change. | |||
2017-08-03 | Merge pull request #980 from dafioram/titanic_access_last_save | Paul Gilbert | |
TITANIC: Fix access to last savegame slot | |||
2017-08-03 | TITANIC: Create a new audio stream each time a wave file is played | Paul Gilbert | |
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing | |||
2017-08-03 | TITANIC: Shifting wave file playback into CWaveFile class | Paul Gilbert | |
2017-08-03 | TITANIC: Allow last saved game to be loaded | David Fioramonti | |
2017-08-03 | TITANIC: Max saved games const centralized | David Fioramonti | |
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that. | |||
2017-08-03 | SLUDGE: Fix backdrop loading error | Simei Yin | |
2017-08-03 | SLUDGE: Quit game built-in function | Simei Yin | |
2017-08-03 | SLUDGE: Fix backdrop loading | Simei Yin | |
2017-08-02 | SLUDGE: Fix ZBuffer order bug | Simei Yin | |
2017-08-02 | SLUDGE: Refine debug channels | Simei Yin | |
2017-08-02 | SLUDGE: Reset zBuffers when blank back drop | Simei Yin | |
2017-08-02 | DIRECTOR: Fix GCC Compiler Warnings. | D G Turner | |
2017-08-01 | TITANIC: Fix sound effects on the Promenade Deck | Paul Gilbert | |
2017-08-01 | TITANIC: Fix playback of ambient music for Top of the Well | Paul Gilbert | |
2017-08-01 | FULLPIPE: Fix warning | Willem Jan Palenstijn | |