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2011-04-09TSAGE: Fixing uninitialised read errors identified by ValgrindPaul Gilbert
2011-04-09TSAGE: Clarifying field names in Scene #6100Paul Gilbert
2011-04-09TSAGE: Fixing memory leaksPaul Gilbert
2011-04-09Merge remote branch 'remotes/Strangerke/master' into tsagePaul Gilbert
2011-04-09TSAGE: Fix to disable palette rotations when the scene changesPaul Gilbert
2011-04-09TSAGE: Cleanup: rename quickInit() methods into setup() for naming consistencystrangerke
2011-04-09TSAGE: move SceneObject3 and 4 to scenes8 and 10, rename them their unknown ↵strangerke
fields, and fix a glitch in scene9150
2011-04-09TSAGE: Slight re-ordering of method calls in SceneHandler::dispatchPaul Gilbert
This fixes a problem in the title screen where the game title briefly appeared at full size.
2011-04-09TSAGE: Corrections to palette rotationPaul Gilbert
2011-04-09TSAGE: Some bugfixes to calculating object distances in Scene #6100Paul Gilbert
2011-04-09TSAGE: Clarified ObjectMover _field6E as _regionIndexPaul Gilbert
2011-04-09TSAGE: Compilation fixes for GCCPaul Gilbert
2011-04-09TSAGE: move SceneHotspot_2 to scenes8, rename it to NamedHotspotMult, rename ↵strangerke
unknown fields
2011-04-08Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
2011-04-08TSAGE: move NamedHotspot back into core. Replace HotspotBase4300 by ↵strangerke
NamedHotspot and suppress it.
2011-04-08TSAGE: Rename SceneHotspot_3 to NamedHotspotstrangerke
2011-04-08TSAGE: Switched the startup scene from Scene #30 to Scene #1000 (Title Screen)Paul Gilbert
2011-04-08TSAGE: Move SceneHotspot_3 to Scene10, rename unknown fields, fix sword bug ↵strangerke
in scene 9850 (thanks Dreammaster)
2011-04-08TSAGE: Fix typostrangerke
2011-04-08Tsage: Add scene 9850 (with several bugs :/) and skeleton of scene 9900.strangerke
2011-04-08Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
2011-04-08TSAGE: Renamed other previously unnamed object flag constantsPaul Gilbert
2011-04-08TSAGE: Renamed OBJFLAG_100 as OBJFLAG_HIDEPaul Gilbert
2011-04-08TSAGE: Fixed problem with pathfinder add extra unnecessary stepsPaul Gilbert
2011-04-08TINSEL: Added numeric key mappings for function keysPaul Gilbert
2011-04-08MOHAWK: Implement LBCode logical operators.Alyssa Milburn
2011-04-07MOHAWK: Detect CarmenTQ's Custom Question CreatorMatthew Hoops
(Same LB version as the main game)
2011-04-07MOHAWK: Implement some LBCode rect commands.Alyssa Milburn
2011-04-07MOHAWK: Implement some more LBCode ops.Alyssa Milburn
2011-04-07MOHAWK: Add some more LBValue helpers.Alyssa Milburn
2011-04-07MOHAWK: Add getItemByName for LB.Alyssa Milburn
2011-04-07MOHAWK: Implement the quit notify LBCode commandMatthew Hoops
2011-04-07KYRA: Slight cleanup.Johannes Schickel
This more or less silently fixes the silent music introduced with f19e201, by me setting volume to "true" instead of "255". Whoops.
2011-04-07KYRA: Cleanup background music looping of Kyra3.Johannes Schickel
2011-04-07MOHAWK: Support LB script flow control.Alyssa Milburn
2011-04-07MOHAWK: Replace most of the LBCode interpreter.Alyssa Milburn
2011-04-07MOHAWK: Handle alignment byte for some targeting modes.Alyssa Milburn
2011-04-07KYRA: Cleanup static variable usage in LoK.Johannes Schickel
2011-04-07KYRA: Slight cleanup.Johannes Schickel
2011-04-06TOON: Fix several Valgrind issuessylvaintv
Maybe caused random crashes on reading invalid memory
2011-04-06SAGA: Fixed bug #3275973 - "IHNM: Dialog options vanish"md5
2011-04-05TSAGE: rename an object in scene9500, fix 2 bugs, remove debug stringsstrangerke
2011-04-05TSAGE: Add scene 9500strangerke
2011-04-05Merge branch 'tsage' of http://github.com/dreammaster/scummvmstrangerke
Conflicts: engines/tsage/ringworld_scenes10.cpp
2011-04-05SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵Max Horn
ScummEngine_v60he
2011-04-05SCUMM: Rename InfoStuff to SaveStateMetaInfosMax Horn
2011-04-05SCUMM: Move ActorHE into its own header, move some HE specific stuff out of ↵Max Horn
scumm.h
2011-04-05SCUMM: CleanupMax Horn