Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-17 | GLK: FROTZ: Map runic characters to Unicode | Torbjörn Andersson | |
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this. | |||
2018-12-17 | BLADERUNNER: Rect -> RectFloat | Eugene Sandulenko | |
2018-12-17 | SCI32: Simplify GK1 ego speed script patch (#1450) | sluicebox | |
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-12-16 | SCI32: Fix QFG4 iron safe room doors (#1443) | Vhati | |
Fixes mixed up oiled flags and east door sending hero west, bug #10829 | |||
2018-12-16 | SCI32: Fix QFG4 town gate after a staff dream (#1441) | Vhati | |
Fixes hero getting stuck due to inactive nightfall detection, bug #10830 | |||
2018-12-15 | SHERLOCK: Fix computer aim in Serrated Scalpel's darts game | Torbjörn Andersson | |
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough? | |||
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-14 | GLK: FROTZ: Fix sound looping | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Added detections for miscellaneous games | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Add support for Mysterious Adventures Blorb files | Paul Gilbert | |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert | |
2018-12-14 | SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444) | sluicebox | |
Fixes a script bug in the original | |||
2018-12-13 | GLK: FROTZ: Fix Visual Studio warnings about packing alignment | Paul Gilbert | |
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings | |||
2018-12-13 | GLK: FROTZ: Added detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵ | Paul Gilbert | |
archives | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436) | Vhati | |
Fixes a missing graphics update after priority is changed, bug #10751 | |||
2018-12-10 | PINK: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | ILLUSIONS: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | GLK: Remove unneeded include | Bastien Bouclet | |
2018-12-10 | ENGINES: Use an uppercase C for the metaengine copyright strings | Bastien Bouclet | |
2018-12-09 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-12-09 | GLK: FROTZ: Add game names for ZCode games on if-archive | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Added detection for converted Scott Adams games | Paul Gilbert | |
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-10 | SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435) | sluicebox | |
2018-12-10 | SCI32: Fix QFG4 extraneous door sound in castle (#1438) | Vhati | |
Fixes a second door sound when entering certain rooms, bug #10827 | |||
2018-12-09 | GLK: Correct phrasing of switch case fall through comments | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Yet another Amiga compilation fix | Paul Gilbert | |
2018-12-09 | GLK: Hopefully finally fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Hopefully fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: Update engine name and copyright strings | Paul Gilbert | |
2018-12-09 | GLK: Fix compiler warnings | Paul Gilbert | |
2018-12-09 | SCI32: Fix GK1 mummy animation, bug #10828 (#1439) | sluicebox | |
Fixes an animation script bug that occurs in the original | |||
2018-12-09 | SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437) | sluicebox | |
Fixes a script bug which causes a kernel signature mismatch | |||
2018-12-08 | GLK: Further fixes for Buildbot warnings | Paul Gilbert | |
2018-12-08 | GLK: Sound volume and pausing methods | Paul Gilbert | |
2018-12-08 | GLK: Fix Buildbot identified warnings | Paul Gilbert | |
2018-12-08 | GLK: GLULXE: Validate game file version | Paul Gilbert | |
2018-12-08 | GLK: GLULXE: Skeleton sub-engine | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire width | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Properly flag the detections of Infocom games that have sound ↵ | Paul Gilbert | |
effects | |||
2018-12-08 | GLK: Add support for secondary Blorb files separate from the gamefile | Paul Gilbert | |
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them |