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2018-12-17GLK: FROTZ: Map runic characters to UnicodeTorbjörn Andersson
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this.
2018-12-17BLADERUNNER: Rect -> RectFloatEugene Sandulenko
2018-12-17SCI32: Simplify GK1 ego speed script patch (#1450)sluicebox
2018-12-17WIN32: Move all ARRAYSIZE undefs to util.hSupSuper
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own
2018-12-16SCI32: Fix QFG4 iron safe room doors (#1443)Vhati
Fixes mixed up oiled flags and east door sending hero west, bug #10829
2018-12-16SCI32: Fix QFG4 town gate after a staff dream (#1441)Vhati
Fixes hero getting stuck due to inactive nightfall detection, bug #10830
2018-12-15SHERLOCK: Fix computer aim in Serrated Scalpel's darts gameTorbjörn Andersson
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough?
2018-12-15SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated ScalpelTorbjörn Andersson
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think.
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-12-14GLK: FROTZ: Fix sound loopingPaul Gilbert
2018-12-14GLK: SCOTT: Added detections for miscellaneous gamesPaul Gilbert
2018-12-14GLK: SCOTT: Add support for Mysterious Adventures Blorb filesPaul Gilbert
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert
2018-12-14SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444)sluicebox
Fixes a script bug in the original
2018-12-13GLK: FROTZ: Fix Visual Studio warnings about packing alignmentPaul Gilbert
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings
2018-12-13GLK: FROTZ: Added detection entriesPaul Gilbert
2018-12-12GLK: FROTZ: Adding detection entriesPaul Gilbert
2018-12-12GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵Paul Gilbert
archives
2018-12-11GLK: FROTZ: Adding detection entriesPaul Gilbert
2018-12-11GLK: FROTZ: Adding detection entriesPaul Gilbert
2018-12-10GLK: FROTZ: Adding detection entriesPaul Gilbert
2018-12-10SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436)Vhati
Fixes a missing graphics update after priority is changed, bug #10751
2018-12-10PINK: Push down the advanced detector includeBastien Bouclet
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10ILLUSIONS: Push down the advanced detector includeBastien Bouclet
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10GLK: Remove unneeded includeBastien Bouclet
2018-12-10ENGINES: Use an uppercase C for the metaengine copyright stringsBastien Bouclet
2018-12-09GLK: FROTZ: Adding detection entriesPaul Gilbert
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-09GLK: FROTZ: Add game names for ZCode games on if-archivePaul Gilbert
2018-12-09GLK: FROTZ: Added detection for converted Scott Adams gamesPaul Gilbert
2018-12-09GLK: Standardizing uint vs uint32 usagePaul Gilbert
2018-12-10SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435)sluicebox
2018-12-10SCI32: Fix QFG4 extraneous door sound in castle (#1438)Vhati
Fixes a second door sound when entering certain rooms, bug #10827
2018-12-09GLK: Correct phrasing of switch case fall through commentsPaul Gilbert
2018-12-09GLK: Change all references to glui32 and glsi32 to uint and intPaul Gilbert
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway
2018-12-09GLK: Yet another Amiga compilation fixPaul Gilbert
2018-12-09GLK: Hopefully finally fix Amiga compilationPaul Gilbert
2018-12-09GLK: FROTZ: Hopefully fix Amiga compilationPaul Gilbert
2018-12-09GLK: Update engine name and copyright stringsPaul Gilbert
2018-12-09GLK: Fix compiler warningsPaul Gilbert
2018-12-09SCI32: Fix GK1 mummy animation, bug #10828 (#1439)sluicebox
Fixes an animation script bug that occurs in the original
2018-12-09SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437)sluicebox
Fixes a script bug which causes a kernel signature mismatch
2018-12-08GLK: Further fixes for Buildbot warningsPaul Gilbert
2018-12-08GLK: Sound volume and pausing methodsPaul Gilbert
2018-12-08GLK: Fix Buildbot identified warningsPaul Gilbert
2018-12-08GLK: GLULXE: Validate game file versionPaul Gilbert
2018-12-08GLK: GLULXE: Skeleton sub-enginePaul Gilbert
2018-12-08GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire widthPaul Gilbert
2018-12-08GLK: FROTZ: Properly flag the detections of Infocom games that have sound ↵Paul Gilbert
effects
2018-12-08GLK: Add support for secondary Blorb files separate from the gamefilePaul Gilbert
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them