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AgeCommit message (Expand)Author
2016-05-23GNAP: Remove original debug codeStrangerke
2016-05-23GNAP: Map remaining Key codesStrangerke
2016-05-23GNAP: Use KeyCode value instead of numeric value for BackspaceStrangerke
2016-05-23GNAP: Remove double smi-columnsStrangerke
2016-05-22SCUMM HE: Plug in Moonbase AIEugene Sandulenko
2016-05-22AGI: Fix invalid read (/crash), when shaking screenMartin Kiewitz
2016-05-22SCUMM HE: Finish implementation of the Tree classEugene Sandulenko
2016-05-22SWORD25: Fix signed/unsigned warningFilippos Karapetis
2016-05-22SCUMM: Fix compilation with MSVCFilippos Karapetis
2016-05-22SCUMM: Fix warnings thrown by MSVCFilippos Karapetis
2016-05-22SAGA: Remove curly brackets from some 1-line if statementsFilippos Karapetis
2016-05-22Merge pull request #759 from salty-horse/neverhood_audioEugene Sandulenko
2016-05-22Merge pull request #760 from salty-horse/scumm_audioEugene Sandulenko
2016-05-22SCUMM HE: CleanupEugene Sandulenko
2016-05-22SCUMM HE: Added stub for Tree classEugene Sandulenko
2016-05-22SCUMM HE: Added main Moonbase AI codeEugene Sandulenko
2016-05-22SCUMM HE: Moved Moonbase stuff to v90heEugene Sandulenko
2016-05-22SCUMM HE: Added Moonbase Traveller classEugene Sandulenko
2016-05-22SCUMM HE: Added implementation for Sortie and DefenderUnit classesEugene Sandulenko
2016-05-22SCUMM HE: Added Moonbase Node classEugene Sandulenko
2016-05-22SCUMM HE: Added Weapon classEugene Sandulenko
2016-05-22SCUMM HE: AIEntity class implementationEugene Sandulenko
2016-05-22SCUMM HE: Initial stub for Moonbase AIEugene Sandulenko
2016-05-22SCUMM HE: Documented more opcodesEugene Sandulenko
2016-05-22SCI: Script patch for fixing 3 missing points in QfG3Omer Mor
2016-05-21SCUMM: Reduce audio header dependenciesOri Avtalion
2016-05-21NEVERHOOD: Reduce audio header dependenciesOri Avtalion
2016-05-21GNAP: Remove yet another TODOStrangerke
2016-05-21GNAP: Implement setSoundVolumeStrangerke
2016-05-21GNAP: Remove or rephrase a couple of notesStrangerke
2016-05-20GNAP: Remove some obsolete comments, take better advantage of the possible va...Strangerke
2016-05-20GNAP: Rework gfxItem, remove the code related to impossible flag valuesStrangerke
2016-05-20GNAP: Remove erroneous comments, simplify a call to blitSprite32Strangerke
2016-05-20GNAP: Fix sprite transparencyEugene Sandulenko
2016-05-20GNAP: Fix transparencyEugene Sandulenko
2016-05-20GNAP: Remove some unused variables in resourcesStrangerke
2016-05-20GNAP: Remove TODOs, add safeguard checksStrangerke
2016-05-20GNAP: Remove obsolete TODOsStrangerke
2016-05-20GNAP: Implement delayTicks functions, refactor them to share codeStrangerke
2016-05-20GNAP: Remove some CHECKME'sStrangerke
2016-05-20GNAP: Enable a clown sequence which wasn't used in the original due to a bugStrangerke
2016-05-20GNAP: Rework the code of Scene07::run, remove an obsolete todoStrangerke
2016-05-19GNAP: Add several checks on _gameDone in order to quit the game quicklyStrangerke
2016-05-19GNAP: Compute the thumbnail when opening the device so that it doesn't show t...Strangerke
2016-05-19GNAP: Add thumbnails, rewrite partially querySaveMetaInfos.Strangerke
2016-05-18GNAP: Change pixel format - Courtesy of _sevStrangerke
2016-05-18SCUMM HE: Document sprite group opcodesEugene Sandulenko
2016-05-18TINSEL: Fix out-of-bounds array accessEugene Sandulenko
2016-05-18ACCESS: Plug memory leakEugene Sandulenko
2016-05-17GNAP: Fix the coding style of a couple of castsStrangerke