Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-28 | HOPKINS: Fix crash in Polish demo - Bug #3613954 | Strangerke | |
2013-05-28 | NEVERHOOD: Silence two compiler warnings about set but unused variables. | D G Turner | |
2013-05-28 | NEVERHOOD: Don't show mouse cursor on game startup | Filippos Karapetis | |
This makes sure that the mouse cursor isn't visible during the intro | |||
2013-05-27 | CGE: Pass proper size of detection entries to AdvancedMetaEngine code. | Johannes Schickel | |
This was forgotten to update in 0d50c67a3e4790d9e3d4b5ba13c7c0975b9ac2e0. | |||
2013-05-27 | Merge pull request #334 from salty-horse/neverhood | johndoe123 | |
NEVERHOOD: Fix incorrect dark palette in Scene2206 | |||
2013-05-27 | NEVERHOOD: Fix invalid memory access in navigation scenes | Torbjörn Andersson | |
When a new Smacker is opened, the old Smacker surface is deleted and a new one is created. Therefore, it has to be removed from the scene and the new one has to be added. | |||
2013-05-26 | CGE: Fix warning in detection | Strangerke | |
Thanks clone2727 for reporting it | |||
2013-05-26 | HOPKINS: Fix bug #3613819 - Crash when loading a savegame in Win95 Demo | Strangerke | |
2013-05-23 | WINTERMUTE: Fix erroneous _gameRef in BaseQuickMSG | Einar Johan T. Sømåen | |
CID 1002323 | |||
2013-05-22 | HOPKINS: Update detection to avoid as much as possible the use of executables | Strangerke | |
2013-05-21 | NEVERHOOD: Fix uninitialized variable. | D G Turner | |
2013-05-20 | Revert "DRASCULA: Add detection entries for the Debian repacked versions ↵ | Filippos Karapetis | |
(bug #3612236)" This reverts commit f0071c65adf72f0fda07395b19b28a7e730b619a. | |||
2013-05-20 | Revert "DRASCULA: Fix the comment of the Debian repacked Italian version" | Filippos Karapetis | |
This reverts commit d06a6542249ae18ec4b43ffb7ac4e5273baf3fd7. | |||
2013-05-19 | CGE: Introduce gametype | Strangerke | |
2013-05-19 | DRASCULA: Fix the comment of the Debian repacked Italian version | Filippos Karapetis | |
2013-05-19 | DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) | Filippos Karapetis | |
2013-05-19 | DRASCULA: Reorder detection entries | Filippos Karapetis | |
Entries have been grouped by type (packed / unpacked) and ordered by language, alphabetically | |||
2013-05-19 | DRASCULA: Add detection entries for updated unpacked French / Italian ↵ | Filippos Karapetis | |
versions (bug #3612236) | |||
2013-05-19 | NEVERHOOD: Fix incorrect dark palette in Scene2206 | Ori Avtalion | |
2013-05-18 | HOPKINS: Remove left-over assignment | Willem Jan Palenstijn | |
This should have been removed in 2743da58542 . | |||
2013-05-17 | SCI: Add an alternate version of the GK1 demo | Matthew Hoops | |
2013-05-17 | SCI: Add detection for an interactive KQ7 demo | Matthew Hoops | |
Thanks to DrMcCoy | |||
2013-05-18 | HOPKINS: Fix to prevent GMM saving in the underwater sub scenes | Paul Gilbert | |
2013-05-17 | CGE: Add detection entry for Sfinx | Strangerke | |
2013-05-17 | NEVERHOOD: Add detection for Russian version. Requires more work | Eugene Sandulenko | |
2013-05-16 | MOHAWK: Add GF_LB_10 to try fixing bug#3611895. | Alyssa Milburn | |
2013-05-16 | HOPKINS: Clean up loops | Willem Jan Palenstijn | |
2013-05-16 | HOPKINS: Fix shadowed variable not reported by MSVC | Strangerke | |
2013-05-16 | HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in ↵ | Strangerke | |
1fd81eee4056342971220240a49baef73737b386 | |||
2013-05-15 | NEVERHOOD: Update old form of module.mk | Filippos Karapetis | |
This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df | |||
2013-05-15 | MADE: Show version-related before size-related incompatibilities in savegames | Filippos Karapetis | |
This gives clearer errors when users use savegames saved with a different version | |||
2013-05-15 | Merge pull request #330 from johndoe123/neverhood | Eugene Sandulenko | |
NEVERHOOD: Neverhood engine | |||
2013-05-15 | HOPKINS: Fix erroneous check in pathfinding | Strangerke | |
2013-05-14 | SWORD1: Removed unused class variable | Thierry Crozat | |
2013-05-14 | SWORD1: Initialize class variables in constructor | Thierry Crozat | |
CID 1002998. | |||
2013-05-14 | DRASCULA: Remove superfluous strcpy() | Filippos Karapetis | |
2013-05-14 | HOPKINS: Bugfix for #3612410 - hotspots are off | Paul Gilbert | |
2013-05-14 | TOLTECS: Fix operator order (pre-decrement instead of post-decrement) | Filippos Karapetis | |
A typo in commit 98fa064. Thanks to LordHoto for pointing that out | |||
2013-05-14 | TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene" | Filippos Karapetis | |
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks | |||
2013-05-12 | PEGASUS: Fix going left initially in the globe game | Matthew Hoops | |
2013-05-13 | HOPKINS : Added a lines debugger command | sylvaintv | |
2013-05-12 | HOPKINS: Use different colors for displaying hotspot zones | Strangerke | |
2013-05-12 | HOPKINS: Clean debug channels, add Pathfinding traces | Strangerke | |
2013-05-11 | SCUMM: Clean-up of Roland GS code | tcarey | |
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set. 2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music. 3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32. | |||
2013-05-11 | HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and right | Strangerke | |
2013-05-11 | QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene" | Filippos Karapetis | |
We now check if the engine should quit in the loop of the end credits animation | |||
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-11 | AGI: Remove obsolete TODO | Filippos Karapetis | |
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415 | |||
2013-05-11 | HOPKINS: Fix bug #3613068 - Detection of Hopkins Russian | Strangerke | |
2013-05-10 | HOPKINS: Added a zones debugger command | Paul Gilbert | |