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author | Filippos Karapetis | 2013-05-28 02:42:45 +0300 |
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committer | Filippos Karapetis | 2013-05-28 02:43:49 +0300 |
commit | 907edb50b65b67041f9d32efd8ba70fea5581466 (patch) | |
tree | 408c9613e218851881fe2c44b9524b5efbfb2a77 /engines | |
parent | d409d07677162878ae1c44f8d6ca8995896a72ac (diff) | |
download | scummvm-rg350-907edb50b65b67041f9d32efd8ba70fea5581466.tar.gz scummvm-rg350-907edb50b65b67041f9d32efd8ba70fea5581466.tar.bz2 scummvm-rg350-907edb50b65b67041f9d32efd8ba70fea5581466.zip |
NEVERHOOD: Don't show mouse cursor on game startup
This makes sure that the mouse cursor isn't visible during the intro
Diffstat (limited to 'engines')
-rw-r--r-- | engines/neverhood/neverhood.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp index 42fe1176b4..6b27343d03 100644 --- a/engines/neverhood/neverhood.cpp +++ b/engines/neverhood/neverhood.cpp @@ -90,7 +90,7 @@ Common::Error NeverhoodEngine::run() { _res->addArchive("t.blb"); } - CursorMan.showMouse(true); + CursorMan.showMouse(false); _soundMan = new SoundMan(this); _audioResourceMan = new AudioResourceMan(this); |