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2017-08-05TITANIC: Fix arrow keys allow getting to bridge before Titania is fixedPaul Gilbert
2017-08-05MOHAWK: Riven: Ensure the entire view is drawn when pan transitions completeBastien Bouclet
Fixes #10063.
2017-08-05MOHAWK: Riven: Make sure to update the cursor when entering a cardBastien Bouclet
2017-08-05MOHAWK: Riven: Remove the DVD flag from some versionsBastien Bouclet
Those are obviously repackaged CD versions
2017-08-05MOHAWK: Riven: Set the ADGF_TESTING flagBastien Bouclet
2017-08-05MOHAWK: Myst: Set the clicked resource only if the active resource was updatedBastien Bouclet
Fixes #10053.
2017-08-05MOHAWK: Myst: Display every second fireplace button animation frameBastien Bouclet
The animation is too slow when displaying each frame at 60 fps. Fixes #10053
2017-08-04TITANIC: Don't allow loading games when Bellbot is summonedPaul Gilbert
2017-08-04TITANIC: Fix using chicken on Bilge SuccUBusPaul Gilbert
2017-08-04TITANIC: Fix arrow movements ignoring restricted movesPaul Gilbert
2017-08-04TITANIC: Introduce movement via arrow keysPaul Gilbert
This also fixes a bug with Page Up, Down, Home, & End not working for the Conversation tab. Additionally, code for scrolling individual lines in the conversation and glyphs via the arrow keys has been removed in favor of this centrallised movement, since they were somewhat redundant, and the mouse wheel can be used for scrolling.
2017-08-04TITANIC: Fixes for names in the CursorId enumPaul Gilbert
2017-08-05WAGE: Mark Gui::clearOutput() as stubEugene Sandulenko
2017-08-05WAGE: Remove all old console codeEugene Sandulenko
Now we have fully switched to MacTextWindow. Yay!
2017-08-05WAGE: Implemented Cut and Clear actions over MacTextWindowEugene Sandulenko
2017-08-04WAGE: Use MacTextWindow for Undo and PasteEugene Sandulenko
2017-08-04WAGE: Use MacTextWindow code for copying to clipboardEugene Sandulenko
2017-08-04GRAPHICS: MACGUI: Made selection affecting the MacMenuEugene Sandulenko
2017-08-04WAGE: Remove redundant callEugene Sandulenko
2017-08-04WAGE: Remove now redundant input processingEugene Sandulenko
2017-08-04WAGE: Remove redundant codeEugene Sandulenko
2017-08-04WAGE: Make drawInput() a noop with MacTextWindowEugene Sandulenko
2017-08-04WAGE: Now we need to render newline at the end of each textEugene Sandulenko
2017-08-04WAGE: Switched console rendering to MacTextWindowEugene Sandulenko
2017-08-04BLADERUNNER: Fix float conversion warningThomas Fach-Pedersen
2017-08-04BLADERUNNER: Add blit and blitToScreen helpersThomas Fach-Pedersen
2017-08-04SCI32: Always initialize RobotDecoder::_syncFrameColin Snover
This flag previously was only being initialized in Robot files with audio. This means the flag was incorrectly carried to Robots without audio, and if the first Robot played by the game had no audio, it would be a garbage read. (This latter thing happens at the beginning of Lighthouse.)
2017-08-04SCI32: Fix loading audio resources from RESSCI.PATColin Snover
This is used by Lighthouse.
2017-08-04SCUMM: Fix Typo in Detection Table Comment.D G Turner
No functional change.
2017-08-03Merge pull request #980 from dafioram/titanic_access_last_savePaul Gilbert
TITANIC: Fix access to last savegame slot
2017-08-03TITANIC: Create a new audio stream each time a wave file is playedPaul Gilbert
This fixes the problem with the 2nd Class floors, where the same music played in the lift doesn't have time to fade out before the same music is loaded to be faded in for the floor. Now, each gets it's own separate audio stream, preventing the two clashing
2017-08-03TITANIC: Shifting wave file playback into CWaveFile classPaul Gilbert
2017-08-03TITANIC: Allow last saved game to be loadedDavid Fioramonti
2017-08-03TITANIC: Max saved games const centralizedDavid Fioramonti
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that.
2017-08-03SLUDGE: Fix backdrop loading errorSimei Yin
2017-08-03SLUDGE: Quit game built-in functionSimei Yin
2017-08-03SLUDGE: Fix backdrop loadingSimei Yin
2017-08-02SLUDGE: Fix ZBuffer order bugSimei Yin
2017-08-02SLUDGE: Refine debug channelsSimei Yin
2017-08-02SLUDGE: Reset zBuffers when blank back dropSimei Yin
2017-08-02DIRECTOR: Fix GCC Compiler Warnings.D G Turner
2017-08-01TITANIC: Fix sound effects on the Promenade DeckPaul Gilbert
2017-08-01TITANIC: Fix playback of ambient music for Top of the WellPaul Gilbert
2017-08-01FULLPIPE: Fix warningWillem Jan Palenstijn
2017-08-01DIRECTOR: Clarified STXT field namesEugene Sandulenko
2017-08-01WAGE: Render console text in MacTextWindowEugene Sandulenko
2017-08-01WAGE: Simplified text adding to MacTextWindowEugene Sandulenko
2017-08-01WAGE: Properly add input text to console on EnterEugene Sandulenko
2017-08-01WAGE: Started processing of input text from MacTextWindowEugene Sandulenko
2017-08-01WAGE: Draw cursor only when MacTextWindow is not usedEugene Sandulenko