index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-06
DM: Split redefined variables in hasProjectileImpactOccurred()
Strangerke
2016-09-06
DM: First pass of refactoring in hasProjectileImpactOccurred
Strangerke
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-05
DM: Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
Bendegúz Nagy
2016-09-05
DM: Fix regression introduced in 901ba6f
Bendegúz Nagy
2016-09-05
DM: Fix pointer style in ObjectMan
Strangerke
2016-09-05
DM: Finish the renaming in ObjectMan
Strangerke
2016-09-05
DM: Start refactoring ObjectMan
Strangerke
2016-09-05
DM: Better refactoring of sensorIsTriggeredByClickOnWall
Strangerke
2016-09-05
DM: Better refactoring of processThingAdditionOrRemoval
Strangerke
2016-09-05
MACVENTURE: Implement opcode $cb (Get Current Day)
Torbjörn Andersson
2016-09-05
MACVENTURE: Clear the exits window before drawing the buttons
Torbjörn Andersson
2016-09-05
Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
Bendegúz Nagy
2016-09-05
DM: Get rid of Gotos in processThingAdditionOrRemoval
Strangerke
2016-09-05
MACVENTURE: Make opcode $ca return current time, not played time
Torbjörn Andersson
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
2016-09-05
TITANIC: Convert some dynamic_casts back to static_cast as appropriate
Paul Gilbert
2016-09-05
DIRECTOR: Make PC types uniform
Eugene Sandulenko
2016-09-05
WAGE: Fix warning
Eugene Sandulenko
2016-09-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2016-09-05
TITANIC: Fix compilation
Filippos Karapetis
2016-09-05
FULLPIPE: Fix crash on startup when pressing ESC
Eugene Sandulenko
2016-09-05
FULLPIPE: Rename is GabeObject
Eugene Sandulenko
2016-09-05
FULLPIPE: Renames in PreloadItem
Eugene Sandulenko
2016-09-04
DM: Small refactoring in processThingAdditionOrRemoval
Strangerke
2016-09-04
FULLPIPE: Signed read for delay in PreloadItems
Eugene Sandulenko
2016-09-04
FULLPIPE: Rename in ExCommand structure
Eugene Sandulenko
2016-09-04
DM: More polishing in MovesensMan
Strangerke
2016-09-04
DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTO
Strangerke
2016-09-04
DM: First pass of refactoring in isObjcetInPartyPossession
Strangerke
2016-09-04
DM: First pass of refactoring of getTeleporterRotatedGroupResult
Strangerke
2016-09-04
FULLPIPE: Added debug output to scene04
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix drawAlphaRectangle()
Eugene Sandulenko
2016-09-04
DM: Some more refactoring in MovesensMan, change return value of getSound()
Strangerke
2016-09-04
FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions
Eugene Sandulenko
2016-09-04
FULLPIPE: Added more debug output to scene05
Eugene Sandulenko
2016-09-04
FULLPIPE: Added debug inventory to scene05
Eugene Sandulenko
2016-09-04
DM: Fix original bug in isLevitating
Strangerke
2016-09-04
DM: Refactor getMoveResult()
Strangerke
2016-09-04
DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOs
Strangerke
2016-09-04
DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean pointe...
Strangerke
2016-09-04
DM: Remove a variant of blitToScreen, refactor drawActionDamage
Strangerke
2016-09-04
FULLPIPE: Fix floaters direction
Eugene Sandulenko
2016-09-04
FULLPIPE: Fix ladder climbing crash
Retro-Junk
2016-09-04
TESTBED: Listen to events during mouse move test
Eugene Sandulenko
[prev]
[next]