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2007-12-24-Fade in/fade outVincent Hamm
-Implement background mode 5 svn-id: r29968
2007-12-23Fix for bug #1846049: COMI: wrong subtitles colorMax Horn
svn-id: r29966
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-12-23Removes warning about shadowing a previous local declaration of filePtr ↵Kari Salminen
introduced by r29962. Hopefully NDS Gobliiins still works after this! svn-id: r29964
2007-12-23Fix for bug #1837375: MM: Walk behind mask char dataMax Horn
svn-id: r29963
2007-12-23Slight perturbation of the code gen for the sake of NDS GobliiinsBertrand Augereau
svn-id: r29962
2007-12-23Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what ↵Max Horn
a beautiful & embarrassing endless loop that was...) svn-id: r29961
2007-12-23Workaround for unterminated look description in Italian versionPaul Gilbert
svn-id: r29960
2007-12-23Fix for problem that the player could stop themselves changing back from ↵Paul Gilbert
Selena if they left the current room too quickly after the change back had been scheduled svn-id: r29958
2007-12-23Bugfix for Town Hall room: Captive Goewin's bounds were frequently and ↵Paul Gilbert
incorrectly preventing the player from talking to the Skorl svn-id: r29957
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-12-23Fix the FIXME ;-)Max Horn
svn-id: r29955
2007-12-22Added FIXME comment.Johannes Schickel
svn-id: r29954
2007-12-22Logic fix for MixedSoundDriver::init.Johannes Schickel
svn-id: r29953
2007-12-22Bugfix to not allow animation fast forward when restoring a game - it was ↵Paul Gilbert
causing occasional crashes due to tick handlers referencing animations not yet loaded (it's only meant to be done during room changes) svn-id: r29950
2007-12-22Tweaked the calculation for player position in new rooms to use the original ↵Paul Gilbert
game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5. svn-id: r29949
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ↵Paul Gilbert
to account for added fight animation entry svn-id: r29948
2007-12-21Cleanup.Johannes Schickel
svn-id: r29945
2007-12-21Fix compilation error on DS port (template expects parameters to be same type)Neil Millstone
svn-id: r29941
2007-12-21Reverted too complicated (and unneeded) volume settings code for towns driver.Johannes Schickel
svn-id: r29939
2007-12-21Naming consistency fixes.Johannes Schickel
svn-id: r29938
2007-12-21Bugfix to prevent axe animation appearing in room 6 when returning there ↵Paul Gilbert
after the fight svn-id: r29937
2007-12-21Slight cleanupFilippos Karapetis
svn-id: r29934
2007-12-21Added some hard coded strings for the Italian fan translation of ITE (still ↵Filippos Karapetis
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933
2007-12-20Clarify AGI FIXMEMax Horn
svn-id: r29930
2007-12-20Fix for bug #1851030 - "IHNM Spanish CD - Wrong Dialogs color"Filippos Karapetis
svn-id: r29929
2007-12-20Fix palette manipulation codeVincent Hamm
Add one missing opcode svn-id: r29928
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
svn-id: r29927
2007-12-20Fixed compiler warning, and a potential (but very unlikely) out-of-bounds read.Torbjörn Andersson
svn-id: r29926
2007-12-20Fix title screen line drawing codeVincent Hamm
svn-id: r29925
2007-12-20Fix for isalpha() assertionsFilippos Karapetis
svn-id: r29924
2007-12-20Fix compiler warningsMax Horn
svn-id: r29922
2007-12-20Further changes to the AGI keyboard code, matching it against the original ↵Max Horn
Sarien SDL input code. There are still quite some bits which are unclear to me, though svn-id: r29921
2007-12-20Multiple fix/cleanupVincent Hamm
One bug remains before the game is completable without hack svn-id: r29920
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime ↵Max Horn
clone in OSystem so we can completly get rid of this) svn-id: r29919
2007-12-20cleanup due to jvpratMax Horn
svn-id: r29918
2007-12-20More cleanupMax Horn
svn-id: r29917
2007-12-20get rid of unused globalsMax Horn
svn-id: r29916
2007-12-20Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵Max Horn
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
svn-id: r29903
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵Paul Gilbert
a negative index svn-id: r29900
2007-12-18Add Japanese 3DO version of Putt Putt's Fun Pack.Travis Howell
svn-id: r29898
2007-12-17Fix dangling pointerVincent Hamm
Fix low color background Fix input svn-id: r29897
2007-12-17Patch #1852017: INDY3 Mac: Biplane Manual FixMax Horn
svn-id: r29896
2007-12-17Fix glitchy cell sortingVincent Hamm
svn-id: r29895
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
svn-id: r29894
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
svn-id: r29893
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891