index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2010-03-20
fixed inventory object overflow
Vladimir Menshakov
2010-03-20
ported all code to ScopedPtr
Vladimir Menshakov
2010-03-20
Fix out of bounds access.
Johannes Schickel
2010-03-20
removed local scopedptr
Vladimir Menshakov
2010-03-20
textual cleanups
Vladimir Menshakov
2010-03-20
cleaned up inventory activation, enter toggles the inventory.
Vladimir Menshakov
2010-03-20
fixed endianess issue
Vladimir Menshakov
2010-03-20
removed auto_ptr semantics in a favor of boost's scoped_ptr
Vladimir Menshakov
2010-03-20
fixed another stream leak
Vladimir Menshakov
2010-03-20
flush inventory items on savegame load, fixing invalid item tiles after multi...
Vladimir Menshakov
2010-03-20
documented pack classes, restored old substream creation for FilePack
Vladimir Menshakov
2010-03-20
fixed stream leaks
Vladimir Menshakov
2010-03-20
restored subtitle feature
Vladimir Menshakov
2010-03-20
fixed file leak, cleanups
Vladimir Menshakov
2010-03-20
fixed compilation error
Vladimir Menshakov
2010-03-20
use TransientFilePack on psp
Vladimir Menshakov
2010-03-20
removed 'subtitle' option, added missing finalize
Vladimir Menshakov
2010-03-20
added close()
Vladimir Menshakov
2010-03-20
added TransientFilePack
Vladimir Menshakov
2010-03-20
Move StringTokenizer to its own files (tokenizer.h/tokenizer.cpp).
Johannes Schickel
2010-03-20
marked all methods with virtual
Vladimir Menshakov
2010-03-20
do not read last dummy entry in pack
Vladimir Menshakov
2010-03-19
Beginnings of hooking up the new logic for current action display
Paul Gilbert
2010-03-18
code convention fixes mentioned by Max Horn
Vladimir Menshakov
2010-03-18
removed 'varia.res' from the resident pack files
Vladimir Menshakov
2010-03-18
do not seek for the empty assets
Vladimir Menshakov
2010-03-18
added abstract Pack class, moved code into FilePack and MemoryPack
Vladimir Menshakov
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-03-18
TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*
Max Horn
2010-03-18
SCUMM: Add WORKAROUND comment
Max Horn
2010-03-18
ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
Max Horn
2010-03-18
COMMON: Move typedef StringList from str.h to new header str-array.h
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-03-18
Switch from Common::tag2string(foo).c_str() to tag2str(foo)
Max Horn
2010-03-17
Use resSize instead of computing its value again.
Arnaud Boutonné
2010-03-16
Add detection for Adiboo 2.14. Specify the exact version of a Adi 4.0
Arnaud Boutonné
2010-03-16
Some style fixes.
Johannes Schickel
2010-03-16
SCI: fix assert in sound code when fadeout is done (lsl1 bug #2970301)
Martin Kiewitz
2010-03-16
Add patch #2970176 - V0: MM Verb + Anim Fix.
Travis Howell
2010-03-16
Add patch #2971126 - MM V0: Ed(na) walk fix.
Travis Howell
2010-03-16
Add patch #2970899 - MM V0: flipped limbs drawing fix.
Travis Howell
2010-03-16
Further code implemented for the current action display
Paul Gilbert
2010-03-14
Further separation of MADS and M4 scene logic
Paul Gilbert
2010-03-14
Further work on separating M4 specific scene code into the m4_scene.cpp file
Paul Gilbert
2010-03-14
Increased the default Discworld 2 double-click time from 0.33 seconds to 0.55...
Paul Gilbert
2010-03-13
Fix our DECLARE_SINGLETON macro to conform to the C++ specs.
Johannes Schickel
2010-03-11
GUI: Remove GuiObject::getMillis()
Max Horn
2010-03-11
Loading the intro videos tira.imd and tirb.imd as early PreIMD
Sven Hesse
2010-03-11
Adding support for the early Fascination IMD format
Sven Hesse
2010-03-10
Fix bug #2963556: SAGA: Memory leaks #2
Andrew Kurushin
[prev]
[next]