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AgeCommit message (Expand)Author
2010-03-20fixed inventory object overflowVladimir Menshakov
2010-03-20ported all code to ScopedPtrVladimir Menshakov
2010-03-20Fix out of bounds access.Johannes Schickel
2010-03-20removed local scopedptrVladimir Menshakov
2010-03-20textual cleanupsVladimir Menshakov
2010-03-20cleaned up inventory activation, enter toggles the inventory.Vladimir Menshakov
2010-03-20fixed endianess issueVladimir Menshakov
2010-03-20removed auto_ptr semantics in a favor of boost's scoped_ptrVladimir Menshakov
2010-03-20fixed another stream leakVladimir Menshakov
2010-03-20flush inventory items on savegame load, fixing invalid item tiles after multi...Vladimir Menshakov
2010-03-20documented pack classes, restored old substream creation for FilePackVladimir Menshakov
2010-03-20fixed stream leaksVladimir Menshakov
2010-03-20restored subtitle featureVladimir Menshakov
2010-03-20fixed file leak, cleanupsVladimir Menshakov
2010-03-20fixed compilation errorVladimir Menshakov
2010-03-20use TransientFilePack on pspVladimir Menshakov
2010-03-20removed 'subtitle' option, added missing finalizeVladimir Menshakov
2010-03-20added close()Vladimir Menshakov
2010-03-20added TransientFilePackVladimir Menshakov
2010-03-20Move StringTokenizer to its own files (tokenizer.h/tokenizer.cpp).Johannes Schickel
2010-03-20marked all methods with virtualVladimir Menshakov
2010-03-20do not read last dummy entry in packVladimir Menshakov
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
2010-03-18code convention fixes mentioned by Max HornVladimir Menshakov
2010-03-18removed 'varia.res' from the resident pack filesVladimir Menshakov
2010-03-18do not seek for the empty assetsVladimir Menshakov
2010-03-18added abstract Pack class, moved code into FilePack and MemoryPackVladimir Menshakov
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*Max Horn
2010-03-18SCUMM: Add WORKAROUND commentMax Horn
2010-03-18ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*Max Horn
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-03-18Switch from Common::tag2string(foo).c_str() to tag2str(foo)Max Horn
2010-03-17Use resSize instead of computing its value again.Arnaud Boutonné
2010-03-16Add detection for Adiboo 2.14. Specify the exact version of a Adi 4.0Arnaud Boutonné
2010-03-16Some style fixes.Johannes Schickel
2010-03-16SCI: fix assert in sound code when fadeout is done (lsl1 bug #2970301)Martin Kiewitz
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
2010-03-16Add patch #2971126 - MM V0: Ed(na) walk fix.Travis Howell
2010-03-16Add patch #2970899 - MM V0: flipped limbs drawing fix.Travis Howell
2010-03-16Further code implemented for the current action displayPaul Gilbert
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
2010-03-14Increased the default Discworld 2 double-click time from 0.33 seconds to 0.55...Paul Gilbert
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
2010-03-11GUI: Remove GuiObject::getMillis()Max Horn
2010-03-11Loading the intro videos tira.imd and tirb.imd as early PreIMDSven Hesse
2010-03-11Adding support for the early Fascination IMD formatSven Hesse
2010-03-10Fix bug #2963556: SAGA: Memory leaks #2Andrew Kurushin