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2012-06-09TOON: Replace Pathfinding _tempPath static buffers with Common::Array.D G Turner
2012-06-07TOON: Further cleanup to Pathfinding Class.D G Turner
2012-06-07TOON: Reduce unecessary linkages in Pathfinding class.D G Turner
2012-06-07TOON: Remove unecessary usages of g_system.D G Turner
2012-06-07TOON: Minor cleanup and formatting fixes to Pathfinding class.D G Turner
2012-06-07TOON: Move PathFindingHeap API to use int16 for x,y coordinates.D G Turner
2012-06-07AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.Travis Howell
2012-06-07GOB: Hook up the Penetration minigame in the cheaterSven Hesse
2012-06-07GOB: Handle Penetration shooting animations more cleverlySven Hesse
2012-06-07GOB: Better controls in Geisha's PenetrationSven Hesse
2012-06-06SCUMM: Implement football2002 u32 opcode 1028Matthew Hoops
2012-06-07GOB: Add a way to reopen currently opened IMD/VMD videosSven Hesse
2012-06-06GOB: Add the original broken German as commentsSven Hesse
2012-06-06GOB: Draw info texts in PenetrationSven Hesse
2012-06-06GOB: Set Penetration floor palettes and fade in/outSven Hesse
2012-06-06GOB: Implement exiting floorsSven Hesse
2012-06-06GOB: Clean up the Penetration map handling a bitSven Hesse
2012-06-06GOB: Implement Penetration submarine shooting and dyingSven Hesse
2012-06-06GOB: const correctnessSven Hesse
2012-06-05SWORD1: Use _missingSubTitleStr when asking for an out of bound textIdThierry Crozat
2012-06-05SWORD1: Fix crash in demo when using French subtitlesThierry Crozat
2012-06-05SCUMM: Show an error dialog when trying to run puttzoo ios liteMatthew Hoops
2012-06-05GOB: Implement health gain/loss for mouthsSven Hesse
2012-06-05GOB: Play sounds for mouths and shields in PenetrationSven Hesse
2012-06-05GOB: Animate mouths in Geisha's PenetrationSven Hesse
2012-06-05DREAMWEB: Modify Sound code to better match original behaviour.D G Turner
2012-06-03GOB: Fix invalid reads in Geisha's minigamesSven Hesse
2012-06-03GOB: Remove unnecessary includeSven Hesse
2012-06-03GOB: Consume shields in PenetrationSven Hesse
2012-06-03GOB: Limit Penetration movement to walkable tilesSven Hesse
2012-06-03GOB: Display the Penetration submarineSven Hesse
2012-06-03GOB: Draw the Penetration map and do basic movementSven Hesse
2012-06-03GOB: Draw the map in a separate surfaceSven Hesse
2012-06-02DREAMWEB: Modify sound code to prevent missing sound effects.D G Turner
2012-06-02GOB: Draw the shield and health meters in PenetrationSven Hesse
2012-06-02GOB: Add animation handling frame to PenetrationSven Hesse
2012-06-02GOB: Correctly name the Penetration script variablesSven Hesse
2012-06-02SCI32: Implement GetConfig("language")Lars Skovlund
2012-06-02DREAMWEB: Cleanup of debugging code and formatting in sound code.D G Turner
2012-06-01SCUMM: Add debugInput opcode difference in Backyard Basketball.Travis Howell
2012-05-31SCUMM: Change the nest.number default to zero in stopScript and stopObjectScr...Travis Howell
2012-05-31DREAMWEB: Remove irrelevant additions in SFX id 62 usage.D G Turner
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
2012-05-31SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle setting...Travis Howell
2012-05-30SCI32: Case-insensitive configuration gettersLars Skovlund
2012-05-31SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks to...Travis Howell
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
2012-05-30DREAMWEB: Removal of dead code and cleanup in sound code.D G Turner
2012-05-29GOB: Fix v7 cursors drawn by the scriptsSven Hesse
2012-05-29GOB: Hook up the PE cursors to v7 loadCursorSven Hesse