Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-04 | WINTERMUTE: Add detection tables for thekite v1.4 | lolbot-iichan | |
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported | |||
2019-06-03 | STARTREK: Fix use of uninitialized variable | Thierry Crozat | |
2019-06-03 | AGOS: Fix Accolade MIDI Driver Compilation Breakage | D G Turner | |
These were broken by the last PR merge which included a cpp file in a way which will not build reliably. This splits the Accolade MIDI driver structure definitions into headers allowing these to be included instead. Also, minor cleanup by removal of unused header includes. | |||
2019-06-03 | BLADERUNNER: Restore Gordo's lighter (Rep) comment | Thanasis Antoniou | |
2019-06-03 | BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickables | Thanasis Antoniou | |
2019-06-03 | AGOS: Mute fix for ADLIB Accolade | Fedor Antokhin | |
2019-06-02 | BLADERUNNER: Make the Moraji encounter easier on easy | David Fioramonti | |
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy. | |||
2019-06-01 | CRYOMNI3D: Fix places documentation | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix missed clicks when occuring beteen two pollEvent | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Handle cursor moves during fading | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix search path of files | Le Philousophe | |
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber. | |||
2019-06-01 | CRYOMNI3D: Put delayMillis out of pollEvents | Le Philousophe | |
This let's improve reaction times | |||
2019-06-01 | CRYOMNI3D: Fix constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make ignored reads explicit | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Use byte instead of char | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a comment to clarify | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Convert short to int16 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix abort constants names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Move break to be clear it's not a fall through | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Better check of sprites magic | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Sort files | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Cleanup | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix indentation of preproc blocks | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix include paths | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Rename unsigned int to uint | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add assert where needed | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove superflous header | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make sure toolbar is displayed on colored screen | Le Philousophe | |
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind). | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown too soon in transitions | Le Philousophe | |
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though. | |||
2019-06-01 | CRYOMNI3D: Remove outdated TODOs | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement (final) level 7 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix objects order to keep savegame compat | Le Philousophe | |
That's easier to debug | |||
2019-06-01 | CRYOMNI3D: Save some space | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement countdown | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add hook to video playing | Le Philousophe | |
That will be used for countdown | |||
2019-06-01 | CRYOMNI3D: Use existing palette to init video one | Le Philousophe | |
This is useful when there will be hooks on video plays which use a palette entry not defined in video | |||
2019-06-01 | CRYOMNI3D: Implement level 6 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix incorrect dialog shows | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't skip videos (debug leftover) | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Number objects to help mangling of saves | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Don't abort when there is no transition defined | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix errors in strings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove TODO as it's not needed anymore | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 5 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove almost dumb images | Le Philousophe | |
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array | |||
2019-06-01 | CRYOMNI3D: Forgot to deselect object after talking to Bontemps | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix surface not reloaded after finished with safe | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Save savegames list offset in settings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Avoid LLVM warnings on the logic | Le Philousophe | |
The ifs should always be taken but better be safe | |||
2019-06-01 | CRYOMNI3D: Remove unused private members | Le Philousophe | |
This should remove LLVM warnings |