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AgeCommit message (Expand)Author
2011-02-02GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 en...Filippos Karapetis
2011-02-02SWORD25: Added a cache minimum and maximum limit, so that the resources loade...Filippos Karapetis
2011-02-02SCI: Fix GK1 Mac views, the game now startsMatthew Hoops
2011-02-02SCI: Set Mac cursors as a non-compressable type tooMatthew Hoops
2011-02-02SCI: Add comment about GK1 Mac using kSetFontResMatthew Hoops
2011-02-02MOHAWK: Fix GCC-3 cast warning.David Turner
2011-02-02GOB: Fix Databases constructorSven Hesse
2011-02-02SCI: Fix Mac sync resource supportMatthew Hoops
2011-02-02SCI: Add support for Mac audio36/sync36 resources in resource forksMatthew Hoops
2011-02-01TOON: Remove misc/ from paths since it's in global foldersSylvain Dupont
2011-02-01MOHAWK: Handle a few more LB notify opcodes.Alyssa Milburn
2011-02-01MOHAWK: Handle some LB script entry params.Alyssa Milburn
2011-02-01SCI: Make Hoyle4 workarounds without names so they work in the Mac version (t...Matthew Hoops
2011-02-01HUGO: in the menu, show modified button before closing the menu, with a short...Arnaud Boutonné
2011-02-01MOHAWK: Add LB poetry mode logic to updatePage.Alyssa Milburn
2011-02-01SCI: Mac SCI1.1+ games can use SYNC as the resource type for sync resources tooMatthew Hoops
2011-02-01MOHAWK: Remove broken LB anim items stopSound calls.Alyssa Milburn
2011-02-01MOHAWK: Allow mode changes from LB's debug console.Alyssa Milburn
2011-02-01SCI: Fix SCI1.1+ Mac views with uint16 rle lengths (thanks, Walter)Matthew Hoops
2011-02-01MOHAWK: Add detection for the LBSampler v1Matthew Hoops
2011-02-01MOHAWK: Add detection for the Mac LBSampler v3Matthew Hoops
2011-02-01MOHAWK: Add detection for Arthur's Computer AdventureMatthew Hoops
2011-02-01MOHAWK: Add detection for The Berenstain Bears Get in a FightMatthew Hoops
2011-02-01HUGO: Use a separate thread for honker player and fix ticks per secondsArnaud Boutonné
2011-01-31MOHAWK: LB detection/path updates.Alyssa Milburn
2011-01-31SCI: Update the Mac version detection commentsMatthew Hoops
2011-01-31SCI: Add support for Mac SCI1.1+ resource compressionMatthew Hoops
2011-01-31GOB: o7_draw0xA4 has something to do with LBMs, thoughSven Hesse
2011-01-31GOB: Actually, draw opcode 0x90 is loadImageSven Hesse
2011-01-31GOB: Set the language before opening the databaseSven Hesse
2011-01-31GOB: Fix last updated month's rangeSven Hesse
2011-01-31GOB: o7_draw0x45 is o7_logStringSven Hesse
2011-01-31Hugo: Some cleanupArnaud Boutonné
2011-01-31SCI: Add missing initializationsSven Hesse
2011-01-31MOHAWK: LB anim sound improvements.Alyssa Milburn
2011-01-31SAGA: Simplified loadActorResources() and removed the unused _disabled fieldFilippos Karapetis
2011-01-31TEENAGENT: Hopefully fixed an issue reported by Valgrind (found by digitall)Filippos Karapetis
2011-01-31DRASCULA: Fixed a warningFilippos Karapetis
2011-01-31GOB: Fix a compiler warningSven Hesse
2011-01-31SAGA: Fixed compilation with MSVCFilippos Karapetis
2011-01-31GOB: Fix text end positons for non-monospaced fontsSven Hesse
2011-01-31GOB: Make Font::_itemSize unsignedSven Hesse
2011-01-31SAGA: Fixed compilationFilippos Karapetis
2011-01-31SAGA: Fixed some typos, and removed an obsolete commentFilippos Karapetis
2011-01-31SAGA: Split the resource patching code into appropriate game-specific resourc...Filippos Karapetis
2011-01-31SAGA: Turned several unnecessarily inherited classes into typedefsFilippos Karapetis
2011-01-31GOB: Add support for dBase III filesSven Hesse
2011-01-31GOB: o7_draw0xC4 is o7_closedBase; o7_draw0xC6 is o7_getDBStringSven Hesse
2011-01-31SAGA: Rewrote the MacBinary resource loading codeFilippos Karapetis
2011-01-31TEENAGENT: Further Memory Leak Fixes.David Turner