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2013-07-19MORTEVIELLE: Removed redundant mouse drawing codePaul Gilbert
2013-07-19MORTEVIELLE: Fix glitch in constant name. Thanks to LordHoto for pointing it outStrangerke
2013-07-19MORTEVIELLE: Add a safeguard in Copy()Strangerke
2013-07-19MORTEVIELLE: Simplify the way skip info is computed, as pointed by LordHotoStrangerke
2013-07-19MORTEVIELLE: Constify 3 more arraysStrangerke
2013-07-19MORTEVIELLE: Fix define name in Mortevielle.hStrangerke
2013-07-19MORTEVIELLE: Reorder includesStrangerke
2013-07-19MORTEVIELLE: Rename menu constantStrangerke
2013-07-19MORTEVIELLE: Use width and height provided by Graphics::SurfaceStrangerke
2013-07-19MORTEVIELLE: Fix formatting glitchStrangerke
2013-07-19MORTEVIELLE: Constify an array in graphics, reduce the scope of some variablesStrangerke
2013-07-19MORTEVIELLE: Replace some British words by US onesStrangerke
2013-07-19MORTEVIELLE: Constify an array in actions, reduce the scope of some variablesStrangerke
2013-07-18MORTEVIELLE: Modify some more boxesStrangerke
2013-07-18MORTEVIELLE: Enlarge box around screens in order to avoid to display a line ↵Strangerke
of the picture below the border
2013-07-18MORTEVIELLE: Enlarge F3/F8 dialogStrangerke
2013-07-18MORTEVIELLE: Some renaming in intro functionsStrangerke
2013-07-13MORTEVIELLE: Changed savegames to use the game target to generate filenamesPaul Gilbert
2013-07-13MORTEVIELLE: Fix some typos identified by wjpStrangerke
2013-07-12MORTEVIELLE: Fixed ifdef header guard namingPaul Gilbert
2013-07-07MORTEVIELLE: Some renaming in Mortevielle.hStrangerke
2013-07-06MORTEVIELLE: Remove unused constStrangerke
2013-07-03MORTEVIELLE: Some renaming in UtilsStrangerke
2013-07-03MORTEVIELLE: Fix text decryption in German versionStrangerke
2013-07-03MORTEVIELLE: The German version now starts with broken textsStrangerke
2013-07-01MORTEVIELLE: Some more renaming in GfxSurfaceStrangerke
2013-07-01MORTEVIELLE: Some renaming GfxSurfaceStrangerke
2013-06-30MORTEVIELLE: Fix memory leak with the _screenSurfaceThierry Crozat
The _screenSurface was not free'ed after being created. This is now done at the end of run() (the Surface is created at the start of run() when calling initialise()). Also moved a few free() from the destructor to the end of run() in case run() can be called more than once on the same engine.
2013-06-30MORTEVIELLE: Fix access to free'ed memoryThierry Crozat
Two buffers were allocated and then free'ed in initialise(), which caused memory issues when accessed later on throughout the game. They are now free'ed from the MortevielleEngine destructor.
2013-06-29MORTEVIELLE: Fix compilation of music codeStrangerke
2013-06-29MORTEVIELLE: More renamingStrangerke
2013-06-28MORTEVIELLE: Get rid of some magic valuesStrangerke
2013-06-28MORTEVIELLE: Some more renaming, introduce MENU_NONE constantStrangerke
2013-06-28MORTEVIELLE: Rename displayStatusArrow()Strangerke
2013-06-28MORTEVIELLE: Rename displayStatusInDescriptionBar()Strangerke
2013-06-28MORTEVIELLE: Remove 2 useless functionsStrangerke
2013-06-27MORTEVIELLE: Move misc functions from Mortevielle to UtilsStrangerke
2013-06-26MORTEVIELLE: Fix compilationStrangerke
2013-06-26MORTEVIELLE: Remove useless staticStrangerke
2013-06-26Merge branch 'master' of https://github.com/scummvm/scummvm into mortevielleStrangerke
Conflicts: engines/engines.mk
2013-06-26HOPKINS: Change some variable names for consistencyTorbjörn Andersson
This silences a GCC warning about a 'saveFile' variable shadowing a saveFile() method.
2013-06-26HOPKINS: Remove erroneous static keyword, get rid of g_vmStrangerke
2013-06-26NEVERHOOD: Stop sound updates while the main menu is activeFilippos Karapetis
2013-06-26MORTEVIELLE: Use _vm instead of g_vm in DialogManagerStrangerke
2013-06-26MORTEVIELLE: Introduce DialogManager and get rid of static functionsStrangerke
2013-06-26MORTEVIELLE: Remove some useless g_vmStrangerke
2013-06-26MORTEVIELLE: Replace g_vm in SpeechManagerStrangerke
2013-06-26WINTERMUTE: Add detection for J.U.L.I.A. (Greenlight Demo)Einar Johan Trøan Sømåen
2013-06-26MORTEVIELLE: Replace g_vm in SoundManagerStrangerke
2013-06-25NEVERHOOD: Fix bug in Module 1100, scene 2 which made the "Klayman, up here" ↵johndoe123
scene was unreachable. Sound bug still present, though.