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2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
2011-01-22GOB: Proper live video loopingSven Hesse
2011-01-22MOHAWK: Implement Channelwood's remaining opcodesBastien Bouclet
2011-01-22MOHAWK: Fix meaning of the sound loop variableMatthew Hoops
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
2011-01-22MOHAWK: Update the ADPC chunk codeMatthew Hoops
2011-01-22GOB: Don't blit dirty rectangles while playing a live videoSven Hesse
2011-01-22GOB: Force live videos onto the backSurfaceSven Hesse
2011-01-22SCI: Moved the robot audio playing test code inside GfxRobot::playAudio()Filippos Karapetis
2011-01-22SCI/robot: Correct detection of null preloadLars Skovlund
2011-01-22GOB: Fix the save list widthSven Hesse
2011-01-22GOB: Fixes the return value of dummy shooter in Last DynastySylvain Dupont
2011-01-22SCI: Added stub for playing robot audio from the consoleLars Skovlund
2011-01-22MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawerBastien Bouclet
2011-01-22SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, refer...Filippos Karapetis
2011-01-22GOB: Fix some of the live-video glitchynessSven Hesse
2011-01-22MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switchBastien Bouclet
2011-01-22MOHAWK: Hide mummy at startup in CSTime case 1.Alyssa Milburn
2011-01-22GOB: Actually, startFrame == -2 seems to be the only live video flagSven Hesse
2011-01-22MOHAWK: Add some debug commands for CSTime.Alyssa Milburn
2011-01-22MOHAWK: Finish hard-coded logic for CSTime case 1.Alyssa Milburn
2011-01-22MOHAWK: Implement a couple more CSTime events.Alyssa Milburn
2011-01-22MOHAWK: Add some proper group removal logic to CSTime.Alyssa Milburn
2011-01-22MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevatorsBastien Bouclet
2011-01-22MOHAWK: Complete Channelwood opcode 101, pipe bridgeBastien Bouclet
2011-01-22GOB: Another (?) non-blocking video flagSven Hesse
2011-01-22TOON: Fix Further Memory Leaks in Savegame Loading.David Turner
2011-01-22GOB: Don't mess with the break key in Urban RunnerSven Hesse
2011-01-22GOB: Urban: Save an empty sprite if necessarySven Hesse
2011-01-22SCI: Changed the expensive and inaccurate floating-point divisions to integer...Filippos Karapetis
2011-01-22SCI: Code formattingFilippos Karapetis
2011-01-22TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.David Turner
2011-01-22TOON: Fix for Memory Leak during Savegame Loading.David Turner
2011-01-21TOON: Fix Memory Leak when opening Inventory.David Turner
2011-01-21TOON: Bug #3153351 fixed with disappearing DrewSylvain Dupont
2011-01-21TOON: Always reset video playback to lowRes when loading new movieSylvain Dupont
2011-01-21SCI: Fix robot palette activationLars Skovlund
2011-01-21TOON: Fix double declaration warningSylvain Dupont
2011-01-21MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator.Bastien Bouclet
2011-01-21MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodesBastien Bouclet
2011-01-21TOON: Fix all the glitches in smacker video playbackSylvain Dupont
2011-01-21PARALLACTION: Minor Whitespace fixup in walk.cppDavid Turner
2011-01-21SCI: Add comment for GK1 workaround.Lars Skovlund
2011-01-21SCI: Fix robot memory leakLars Skovlund
2011-01-21MOHAWK: Implement kCSTimeEventRemoveItemFromInventory.Alyssa Milburn
2011-01-21MOHAWK: Fix disabling inventory features in CSTime.Alyssa Milburn
2011-01-21MOHAWK: Use the provided drag flags when dropping a feature.Alyssa Milburn
2011-01-21SCI: Fix GK1 breaking into the debugger when watching the introLars Skovlund
2011-01-21TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackd...David Turner