Age | Commit message (Expand) | Author |
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse |
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse |
2011-01-22 | GOB: Proper live video looping | Sven Hesse |
2011-01-22 | MOHAWK: Implement Channelwood's remaining opcodes | Bastien Bouclet |
2011-01-22 | MOHAWK: Fix meaning of the sound loop variable | Matthew Hoops |
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse |
2011-01-22 | MOHAWK: Update the ADPC chunk code | Matthew Hoops |
2011-01-22 | GOB: Don't blit dirty rectangles while playing a live video | Sven Hesse |
2011-01-22 | GOB: Force live videos onto the backSurface | Sven Hesse |
2011-01-22 | SCI: Moved the robot audio playing test code inside GfxRobot::playAudio() | Filippos Karapetis |
2011-01-22 | SCI/robot: Correct detection of null preload | Lars Skovlund |
2011-01-22 | GOB: Fix the save list width | Sven Hesse |
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont |
2011-01-22 | SCI: Added stub for playing robot audio from the console | Lars Skovlund |
2011-01-22 | MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawer | Bastien Bouclet |
2011-01-22 | SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, refer... | Filippos Karapetis |
2011-01-22 | GOB: Fix some of the live-video glitchyness | Sven Hesse |
2011-01-22 | MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switch | Bastien Bouclet |
2011-01-22 | MOHAWK: Hide mummy at startup in CSTime case 1. | Alyssa Milburn |
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse |
2011-01-22 | MOHAWK: Add some debug commands for CSTime. | Alyssa Milburn |
2011-01-22 | MOHAWK: Finish hard-coded logic for CSTime case 1. | Alyssa Milburn |
2011-01-22 | MOHAWK: Implement a couple more CSTime events. | Alyssa Milburn |
2011-01-22 | MOHAWK: Add some proper group removal logic to CSTime. | Alyssa Milburn |
2011-01-22 | MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevators | Bastien Bouclet |
2011-01-22 | MOHAWK: Complete Channelwood opcode 101, pipe bridge | Bastien Bouclet |
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse |
2011-01-22 | TOON: Fix Further Memory Leaks in Savegame Loading. | David Turner |
2011-01-22 | GOB: Don't mess with the break key in Urban Runner | Sven Hesse |
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse |
2011-01-22 | SCI: Changed the expensive and inaccurate floating-point divisions to integer... | Filippos Karapetis |
2011-01-22 | SCI: Code formatting | Filippos Karapetis |
2011-01-22 | TOON: Fix Uninitialized Memory Read During Cursor Animation on Load. | David Turner |
2011-01-22 | TOON: Fix for Memory Leak during Savegame Loading. | David Turner |
2011-01-21 | TOON: Fix Memory Leak when opening Inventory. | David Turner |
2011-01-21 | TOON: Bug #3153351 fixed with disappearing Drew | Sylvain Dupont |
2011-01-21 | TOON: Always reset video playback to lowRes when loading new movie | Sylvain Dupont |
2011-01-21 | SCI: Fix robot palette activation | Lars Skovlund |
2011-01-21 | TOON: Fix double declaration warning | Sylvain Dupont |
2011-01-21 | MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator. | Bastien Bouclet |
2011-01-21 | MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodes | Bastien Bouclet |
2011-01-21 | TOON: Fix all the glitches in smacker video playback | Sylvain Dupont |
2011-01-21 | PARALLACTION: Minor Whitespace fixup in walk.cpp | David Turner |
2011-01-21 | SCI: Add comment for GK1 workaround. | Lars Skovlund |
2011-01-21 | SCI: Fix robot memory leak | Lars Skovlund |
2011-01-21 | MOHAWK: Implement kCSTimeEventRemoveItemFromInventory. | Alyssa Milburn |
2011-01-21 | MOHAWK: Fix disabling inventory features in CSTime. | Alyssa Milburn |
2011-01-21 | MOHAWK: Use the provided drag flags when dropping a feature. | Alyssa Milburn |
2011-01-21 | SCI: Fix GK1 breaking into the debugger when watching the intro | Lars Skovlund |
2011-01-21 | TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackd... | David Turner |