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2016-02-14WAGE: Added missing messagesEugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Rename Script::_callbacks to _engineEugene Sandulenko
2016-02-14WAGE: Implement wearObj()Eugene Sandulenko
2016-02-14WAGE: Implement handleWearCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleAimCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleInventoryCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleStatusCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleTakeCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleDropCommand()Eugene Sandulenko
2016-02-14WAGE: Implement performMagic()Eugene Sandulenko
2016-02-14WAGE: Implement performAttack()Eugene Sandulenko
2016-02-14WAGE: Made save dialog functionalEugene Sandulenko
2016-02-14WAGE: Proper background restoriation on dialog closingEugene Sandulenko
2016-02-14WAGE: Fix crash on menu exitingEugene Sandulenko
2016-02-14WAGE: Implement dialog interactionEugene Sandulenko
2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Draw gameover dialogEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Draw dialogEugene Sandulenko
2016-02-14WAGE: Stub for dialogsEugene Sandulenko
2016-02-14WAGE: Fix border title drawingEugene Sandulenko
2016-02-14WAGE: Simplified default pattern settingEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Remove now useess warningEugene Sandulenko
2016-02-14WAGE: Fix scene and text position as it is provided by the game dataEugene Sandulenko
2016-02-14WAGE: Add Enchanced Scepters detectionEugene Sandulenko
2016-02-14WAGE: Simplified message output formationEugene Sandulenko
2016-02-14WAGE: Implement handleAcceptCommand()Eugene Sandulenko
2016-02-14WAGE: Implement printPlayerCondition()Eugene Sandulenko
2016-02-14WAGE: Implement handleRestCommandEugene Sandulenko
2016-02-14WAGE: Hide debug outputEugene Sandulenko
2016-02-14WAGE: Fix about menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14WAGE: Implemented getAboutMenuItemName()Eugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-02-14WAGE: Make menu commands workingEugene Sandulenko
2016-02-14WAGE: Create weapons menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14AGI: Added a few comments about KQ1Martin Kiewitz
set.simple gets called when killing the witch + planting beans Right after bowing to the king, ego faces away from him. This issue was already present in 1.7.0. Could probably get solved later via script patcher.
2016-02-14SCI: Proper initialization.Eugene Sandulenko
There is no guarantee of initialization order in the constructor declaration, thus corss references are not a good idea.
2016-02-14SHERLOCK: Safer print()Eugene Sandulenko
2016-02-14MOHAWK: Add a console command that does random clicks in all the cardsBastien Bouclet
A surprisingly effective way of finding bugs
2016-02-14MOHAWK: Issue a warning when trying to pop with no card pushedBastien Bouclet
2016-02-14MOHAWK: Play the handle going up anim when closing the Myst cabin safeBastien Bouclet
2016-02-14AGI: Fix another comment about dynamic priority tableMartin Kiewitz
Available also in 2.425, then removed until 2.936, yada yada. priorityToY-Glitch is definitely present in 2.425 as well.
2016-02-14AGI: set.pri.base was actually available in AGI2.425Martin Kiewitz
Was available only in 2.425 and in 2.936+. Fixing comment accordingly. Also allowing the command for 2.425.
2016-02-13SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillowPaul Gilbert
In Pratt's Loft, the player can probe the pillow with either the needle or the hatpin. However, the German version accidentally set up use actions for the hatpin twice, resulting in a crash if you tried to use it