Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-14 | WAGE: Added missing messages | Eugene Sandulenko | |
2016-02-14 | WAGE: Moved all interaction-related methods from script.cpp to combat.cpp | Eugene Sandulenko | |
2016-02-14 | WAGE: Rename Script::_callbacks to _engine | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement wearObj() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleWearCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleAimCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleInventoryCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleStatusCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleTakeCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleDropCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement performMagic() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement performAttack() | Eugene Sandulenko | |
2016-02-14 | WAGE: Made save dialog functional | Eugene Sandulenko | |
2016-02-14 | WAGE: Proper background restoriation on dialog closing | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix crash on menu exiting | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement dialog interaction | Eugene Sandulenko | |
2016-02-14 | WAGE: Implemented saveDialog() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement getWeapons(). Got rid of class Weapon | Eugene Sandulenko | |
2016-02-14 | WAGE: Draw gameover dialog | Eugene Sandulenko | |
2016-02-14 | WAGE: Dialog loop | Eugene Sandulenko | |
2016-02-14 | WAGE: Draw dialog | Eugene Sandulenko | |
2016-02-14 | WAGE: Stub for dialogs | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix border title drawing | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplified default pattern setting | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix submenu rendering | Eugene Sandulenko | |
2016-02-14 | WAGE: More menu finetuning | Eugene Sandulenko | |
2016-02-14 | WAGE: Remove now useess warning | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix scene and text position as it is provided by the game data | Eugene Sandulenko | |
2016-02-14 | WAGE: Add Enchanced Scepters detection | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplified message output formation | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleAcceptCommand() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement printPlayerCondition() | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement handleRestCommand | Eugene Sandulenko | |
2016-02-14 | WAGE: Hide debug output | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix about menu | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix compilation on some platforms | Eugene Sandulenko | |
2016-02-14 | WAGE: Implemented getAboutMenuItemName() | Eugene Sandulenko | |
2016-02-14 | WAGE: Regenerate weapons menu on demand | Eugene Sandulenko | |
2016-02-14 | WAGE: Make menu commands working | Eugene Sandulenko | |
2016-02-14 | WAGE: Create weapons menu | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix compilation on some platforms | Eugene Sandulenko | |
2016-02-14 | AGI: Added a few comments about KQ1 | Martin Kiewitz | |
set.simple gets called when killing the witch + planting beans Right after bowing to the king, ego faces away from him. This issue was already present in 1.7.0. Could probably get solved later via script patcher. | |||
2016-02-14 | SCI: Proper initialization. | Eugene Sandulenko | |
There is no guarantee of initialization order in the constructor declaration, thus corss references are not a good idea. | |||
2016-02-14 | SHERLOCK: Safer print() | Eugene Sandulenko | |
2016-02-14 | MOHAWK: Add a console command that does random clicks in all the cards | Bastien Bouclet | |
A surprisingly effective way of finding bugs | |||
2016-02-14 | MOHAWK: Issue a warning when trying to pop with no card pushed | Bastien Bouclet | |
2016-02-14 | MOHAWK: Play the handle going up anim when closing the Myst cabin safe | Bastien Bouclet | |
2016-02-14 | AGI: Fix another comment about dynamic priority table | Martin Kiewitz | |
Available also in 2.425, then removed until 2.936, yada yada. priorityToY-Glitch is definitely present in 2.425 as well. | |||
2016-02-14 | AGI: set.pri.base was actually available in AGI2.425 | Martin Kiewitz | |
Was available only in 2.425 and in 2.936+. Fixing comment accordingly. Also allowing the command for 2.425. | |||
2016-02-13 | SHERLOCK: Fix for German version using hatpin/needle in Pratt's pillow | Paul Gilbert | |
In Pratt's Loft, the player can probe the pillow with either the needle or the hatpin. However, the German version accidentally set up use actions for the hatpin twice, resulting in a crash if you tried to use it |