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AgeCommit message (Expand)Author
2009-06-18scumm: added the missing word "version" in a commentFabio Battaglia
2009-06-18Oops, forgot again that Fascination needs o1_assignSven Hesse
2009-06-18Splitting an ADLPlayer and MDYPlayer from the AdLib classSven Hesse
2009-06-18Replacing some #includes by forward declarationsSven Hesse
2009-06-18Removed redundant code that isn't usedPaul Gilbert
2009-06-18Correct actor layering method in HE90+ games.Travis Howell
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
2009-06-17- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making t...Arnaud Boutonné
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-16Disable music for CoCo3 games. It has different format.Eugene Sandulenko
2009-06-16LOL: implemented options menu (settings aren't saved yet)Florian Kagerer
2009-06-16Including scummsys.h and forward-declaring GobEngineSven Hesse
2009-06-16Properly initializing _soundMode, for ADLs tooSven Hesse
2009-06-16Encapsulating the Stack and StackFrame a bitSven Hesse
2009-06-16Encapsulating stack adjustmentsSven Hesse
2009-06-16Formatting.Johannes Schickel
2009-06-16tinsel: check only english.txt for DW1 psx version detection, and use recursi...Fabio Battaglia
2009-06-16MDY/TBR : fix a thing or two. Still far from being OK, but in-game ambiance "...Arnaud Boutonné
2009-06-16Add MD5 for Playtoons 3 (english)Arnaud Boutonné
2009-06-15KYRA: fixed regression (broken menu slide bars in HOF/MR)Florian Kagerer
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Splitting up parseExpr a bitSven Hesse
2009-06-15Remove some now superfluous commentsSven Hesse
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...Sven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Adding a TYPE_ enumSven Hesse
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
2009-06-15Propagating variable name changesSven Hesse
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...Sven Hesse
2009-06-15Merging parseValExpr and parseExprSven Hesse
2009-06-15LOL: implemented quit menuFlorian Kagerer
2009-06-15renamed playtoons target names to insult-free target names (maybe non-definit...Arnaud Boutonné
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
2009-06-15Added aliases for the script/breakpoint related commands and added the debugf...Filippos Karapetis
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
2009-06-14Fix groovie's GUI game optionsJordi Vilalta Prat
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
2009-06-14Cleanup.Johannes Schickel
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
2009-06-14Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now in...Johannes Schickel
2009-06-14Fixed an animation speed regression that got introduced when I added a lag co...Sven Hesse
2009-06-14Fix unused variable warning.Johannes Schickel
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code (...Paul Gilbert