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2009-08-09prepare the kyraplayer for reading sfxtables from raw data (instead of ↵Norbert Lange
static tables) svn-id: r43184
2009-08-09fixed up some missing newlinesNorbert Lange
removed MSVC6 disable pragmas, the warnings are already disabled in the project files svn-id: r43182
2009-08-08added code to support the "finale" sectionNorbert Lange
cleaned up playSoundEffect and playTrack svn-id: r43149
2009-08-08moved table-definition from header to cpp fileNorbert Lange
svn-id: r43136
2009-08-08merge with trunkNorbert Lange
svn-id: r43134
2009-08-08Implemented support for Amiga wander score map.Johannes Schickel
svn-id: r43133
2009-08-08Change workaround for bug #2820054 to apply for all GRA versions.Johannes Schickel
svn-id: r43123
2009-08-08Formatting fix.Johannes Schickel
svn-id: r43122
2009-08-08Fix for bug #2412336 "DW2: Voices cut off" (commit on behalf of dreammaster)Johannes Schickel
svn-id: r43120
2009-08-08Add workaround for bug #2820054 "DW1: No intro music at first start on Wii", ↵Johannes Schickel
which actually happened on all systems, when using the multilanguage version. svn-id: r43119
2009-08-08fix a bug that prevented gcc from compilingNorbert Lange
correctly added my palette patch (it showed up in the rev-changes but dint got applied fully to the svn tree?) svn-id: r43116
2009-08-08Commit of dhewg's patch to fix screen refreshes on the WiiPaul Gilbert
svn-id: r43112
2009-08-08When opening a data stream, don't read the whole file into memory if not ↵Sven Hesse
necessary. This vastly improves the loading times of Gob3 on small devices svn-id: r43107
2009-08-07show VK in gui_v2 games of kyraKostas Nakos
svn-id: r43097
2009-08-07hint backend about virtual keyboard on save, in LoKKostas Nakos
svn-id: r43095
2009-08-07Bugfix for #2831159 - Palace guards saying !!HIGH STRING!!Paul Gilbert
svn-id: r43093
2009-08-05replace workaround in case musicfiles are missing with a simpler oneNorbert Lange
svn-id: r43071
2009-08-05T7G: Fix bug #2831041 by implementing opcode responsible for starting music ↵Scott Thomas
partway through a video svn-id: r43068
2009-08-05Bugfix for music not being stopped when music volume is set to zeroPaul Gilbert
svn-id: r43066
2009-08-04CleanupFilippos Karapetis
svn-id: r43056
2009-08-04remove a former workaround for Amiga MINorbert Lange
svn-id: r43055
2009-08-04fixed hanging intro (and possible other scenes) when music cant be loadedNorbert Lange
svn-id: r43054
2009-08-04cleaned up sound_amiga.cpp a bit, added checks for missing filesNorbert Lange
svn-id: r43050
2009-08-04added warning should the sound files not be available (intro will hang if ↵Norbert Lange
there is no musictimer) svn-id: r43049
2009-08-04Removed the superfluous VGA buffer, replacing it with direct writes to the ↵Filippos Karapetis
video buffer svn-id: r43048
2009-08-03Fix for #2824798 (FW: crash when clicking "load" in the GUI):Kari Salminen
- Fixed CineMetaEngine::listSaves(const char *target) which was broken. - Also added explicit initialization of savegame descriptions to empty strings for safety reasons (e.g. arrays on stack aren't initialized to zero). - Added explicit trailing zero setting to savegame descriptions (Previously using GMM you could write a description of length >= 20 that had no trailing zero when written to description file (e.g. fw.dir)). svn-id: r43027
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
2009-08-03Bugfix to correctly reset the music tempo when loading a savegamePaul Gilbert
svn-id: r43023
2009-08-03T7G: Fix bug #2831046 where save names not shown after loading a save from ↵Scott Thomas
launcher svn-id: r43020
2009-08-02Make MemoryReAlloc() 64-bit alignment safeJoost Peters
svn-id: r43013
2009-08-02Fix AGI crashes on 64-bit systems that require alignmentJoost Peters
svn-id: r43011
2009-08-02align memory handles to sizeof(void*) instead of 4 (which is just good ↵Joost Peters
enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment svn-id: r43005
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
svn-id: r43001
2009-08-02Show a message if saving or loading a game fails.Torbjörn Andersson
svn-id: r42999
2009-08-02Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and ↵Sven Hesse
didn't even do what it was supposed to in v4+ games anyway. (bug #2830985) svn-id: r42996
2009-08-02When ESCing videos, seek to the last frame that was meant to be played. ↵Sven Hesse
Fixes graphical glitches (bug #2830985) and crashes (bug #2830988) svn-id: r42995
2009-08-02synced the branch with the palette patch (#2819787)Norbert Lange
svn-id: r42987
2009-08-02made MdatResource struct private and changed the signatures of functions ↵Norbert Lange
which load the resources. svn-id: r42982
2009-08-01stole formatting for constructors from existing codeNorbert Lange
svn-id: r42981
2009-08-01engines/scumm/scumm.cpp: terminate method is pretty redundant - removedNorbert Lange
tfmx, player_v4a: refactored Tfmx to allow sharing of resources between 2 instances. Needed changes in player_v4a aswell svn-id: r42980
2009-08-01refactored and commented player_va4 a bitNorbert Lange
fix waitcommand in Tfmx try making tfmxplayer compile again svn-id: r42976
2009-08-01Added some more information to the "Compressed sound ... invalid" error. MaybeTorbjörn Andersson
this will help in determining what's causing bug #2830364. (It sounds like a bad data file, but who knows...) svn-id: r42974
2009-08-01Remove obsolete comment from Cine::Palette::saturatedAddColor.Kari Salminen
svn-id: r42973
2009-07-31Fix bug with the event loop that was discarding pending events rather than ↵Paul Gilbert
leaving them to be processed in the following frame svn-id: r42965
2009-07-31using accessmodifiers in Tfmx now and removed/disabled functions that now ↵Norbert Lange
dont work anymore (the commandline utility cant be compiled anymore as result of this) added arraysize of external signals and check it before accesses moved 2 debug-functions into Tfmx.cpp, removed depencies to files in the tfmx folder moved common code for fade-effects in a seperate method svn-id: r42961
2009-07-31When renaming old savefiles for Nippon Safes, don't assert if a file that ↵Nicola Mettifogo
matches the pattern game.* and is not a savefile is found in the savepath. svn-id: r42958
2009-07-30SCUMM: Properly detect & distinguish the three FM-TOWNS double-demosMax Horn
svn-id: r42951
2009-07-30Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchainMax Horn
svn-id: r42950
2009-07-30minor cleanup to scale2x, to avoid confusing the compiler about potential ↵Max Horn
pointer aliasing (only the tip of the iceberg, of course... ;) svn-id: r42938
2009-07-30Fix bug which caused the mouse cursor not to update in some cases.Johannes Schickel
svn-id: r42926