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author | Scott Thomas | 2009-08-03 01:19:36 +0000 |
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committer | Scott Thomas | 2009-08-03 01:19:36 +0000 |
commit | 8edc0d09435798cbe8ec83b03c1d0b483a5042e4 (patch) | |
tree | a86491ad9163c7c945307813fb1ad4ce56bb2db4 /engines | |
parent | 0ef0365db553f7b972acc2c06f56ae8b2c121676 (diff) | |
download | scummvm-rg350-8edc0d09435798cbe8ec83b03c1d0b483a5042e4.tar.gz scummvm-rg350-8edc0d09435798cbe8ec83b03c1d0b483a5042e4.tar.bz2 scummvm-rg350-8edc0d09435798cbe8ec83b03c1d0b483a5042e4.zip |
T7G: Fix bug #2831046 where save names not shown after loading a save from launcher
svn-id: r43020
Diffstat (limited to 'engines')
-rw-r--r-- | engines/groovie/script.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp index e3cd4fdc4e..10a63fc5d1 100644 --- a/engines/groovie/script.cpp +++ b/engines/groovie/script.cpp @@ -196,6 +196,10 @@ void Script::directGameLoad(int slot) { // TODO: We'll probably need to start by running the beginning of the // script to let it do the soundcard initialization and then do the // actual loading. + + // Due to HACK above, the call to check valid save slots is not run. + // As this is where we load save names, manually call it here. + o_checkvalidsaves(); } void Script::step() { |