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AgeCommit message (Expand)Author
2007-05-03Bugfix for characters freezing after talking when in a different room than th...Paul Gilbert
2007-05-02More IHNM options panel improvements: added text and working widgets for read...Filippos Karapetis
2007-05-02SAGA: Modified a workaround made for ITE to work in ITE onlyFilippos Karapetis
2007-05-02IHNM: Added the options dialog and quit dialog with very basic functionality ...Filippos Karapetis
2007-05-02Fix for saving the game when an NPC is doing a non-scripted action Paul Gilbert
2007-05-01Fix for verbs in IHNMFilippos Karapetis
2007-05-01Renamed decodeILBM to decodePBM, removed a TODOFilippos Karapetis
2007-05-01Add Russian Loom v1.1Eugene Sandulenko
2007-05-01Fix warning (unsigned ints are never negative)Max Horn
2007-05-01Fix compilation (sigh).Nicola Mettifogo
2007-05-01Changed some filenames to adhere to standard.Nicola Mettifogo
2007-05-01Implemented a IFF (Interchange File Format) parser and added subclasses to pa...Nicola Mettifogo
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-05-01Fixed PalmOS ARM global object allocationChris Apers
2007-04-30Cleaned up the script engine opcodes, added debug names for recently added sc...Paul Gilbert
2007-04-30Added NPC to NPC talk action, and a bugfix for when remote viewing a roomPaul Gilbert
2007-04-29Patch #1709681: SCUMM: Fallback to Adlib when Roland Upgrade is missingMax Horn
2007-04-29Change getNumBoxes() to properly read the full uint16 box count (shouldn't af...Max Horn
2007-04-29Handle the escape key properly in KQ4. Fixes bug #1660158Filippos Karapetis
2007-04-29Hard crash when not using adlib/pcspk in a Loom/MonkeyEGA is not nice, we sho...Max Horn
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-29Only update the backend's palette when necessary, since doing this triggers aTorbjörn Andersson
2007-04-28Implement missing opcode and fix staff introVincent Hamm
2007-04-28More cleanupVincent Hamm
2007-04-28Possible fix for bug #1709124 ("GOB3: (dos/russian) just dont run")Sven Hesse
2007-04-28Some minor cleanup (but we need to get rid of fopen/fread use here)Max Horn
2007-04-28This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1:Torbjörn Andersson
2007-04-28fixed warningPaweł Kołodziejski
2007-04-28Add code difference for inventory arrows in Amiga versions of Simon the Sorce...Travis Howell
2007-04-28Ahem. Fixing code formatting.Eugene Sandulenko
2007-04-28Changed abs() to ABS()Torbjörn Andersson
2007-04-28Fixed warning.Torbjörn Andersson
2007-04-28Fix extended characters in fontVincent Hamm
2007-04-27SCUMM: Moved data tables from detection.cpp to detection_tables.hMax Horn
2007-04-27SAGA: Moved displayinfo stuff into its own header fileMax Horn
2007-04-27Renamed agosgame.cpp -> detection_tables.hMax Horn
2007-04-27Some tweaks to saga/detection_tables.hMax Horn
2007-04-27Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.hMax Horn
2007-04-27Fix code formatting (partially) and guard defines in includes.Eugene Sandulenko
2007-04-27Fixing more warningsMax Horn
2007-04-27That should fix another segfault when clicking outside of the screen (bug #17...Sven Hesse
2007-04-27Fix compilationSven Hesse
2007-04-27Fixed compilation (and a warning).Torbjörn Andersson
2007-04-27Moved lure detection code into a new detection.cpp fileMax Horn
2007-04-27CleanupVincent Hamm
2007-04-27Renamed some game.cpp files to detection.cppMax Horn
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
2007-04-27Fix warningMax Horn
2007-04-27Refactored music code for dos version and added music to Amiga versions.Nicola Mettifogo
2007-04-27Fixing more warningsMax Horn