Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-15 | LAB: Simplify stddefines.h | Eugene Sandulenko | |
2015-12-15 | LAB: Kill storage.h | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Fix game palette | Eugene Sandulenko | |
2015-12-15 | LAB: fix input processing | Eugene Sandulenko | |
2015-12-15 | LAB: Added input | Eugene Sandulenko | |
2015-12-15 | LAB: Implement openFile(), first gfx output! | Eugene Sandulenko | |
2015-12-15 | LAB: Further rendering pipeline fixes | Eugene Sandulenko | |
2015-12-15 | LAB: Started rendering pipeline | Eugene Sandulenko | |
2015-12-15 | LAB: Fix compilation | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |
2015-12-14 | MOHAWK: Fix loading the Myst cabin gauge movie | Bastien Bouclet | |
2015-12-14 | SWORD25: Make #include follow our conventions. | Johannes Schickel | |
2015-12-14 | SWORD25: Call requested pixel format by its correct name. | Johannes Schickel | |
2015-12-14 | SWORD25: Cleanup. | Johannes Schickel | |
2015-12-14 | SWORD25: Fix uninitialized variable usage. | Johannes Schickel | |
When using the constructor of Panel which directly calls unpersist _color was uninitialized. However, unpersit uses setColor which assumes _color is initialized properly. Caused valgrind warnings when loading. | |||
2015-12-14 | SWORD25: Plug memory leak in RenderedImage. | Johannes Schickel | |
2015-12-14 | SWORD25: Let ImgLoader write into Graphics::Surface. | Johannes Schickel | |
2015-12-14 | SCI: use diff. PC98 word wrap tables for SCI0/01/1 | Martin Kiewitz | |
also added even more comments about details of word wrapping SCI0 (PQ2) and SCI1 (Brain/KQ5/SQ4) got their own table now | |||
2015-12-13 | SCI: add difference for SCI1 PC-98 word-wrapping | Martin Kiewitz | |
fixes small issue in Castle of Dr. Brain PC-98 Japanese room 120, when looking at the table Also added a few comments to Japanese word wrapping code | |||
2015-12-13 | SCI: detection for Castle of Dr. Brain PC-9801 JP | Martin Kiewitz | |
also known as Dr. Brain Puzzle no Shiro | |||
2015-12-12 | ACCESS: Fix cursor after selecting inventory item to offer NPC | Paul Gilbert | |
2015-12-12 | ACCESS: Fix offering items to boat captain | Paul Gilbert | |
2015-12-12 | TONY: Add detection for Tony Tough Czech "not installed" | Strangerke | |
2015-12-11 | ACCESS: Fix differences in floppy chapter changes | Paul Gilbert | |
2015-12-11 | ACCESS: Fix palette for inventory window | Paul Gilbert | |
2015-12-11 | ACCESS: Add a constant for transparency | Paul Gilbert | |
2015-12-10 | ACCESS: Fix clearing speech bubbles that overlap the response buttons | Paul Gilbert | |
2015-12-10 | ACCESS: Fix crash when talking to Librarian | Paul Gilbert | |
2015-12-10 | ACCESS: Workaround for bad floppy English anim for librarian | Paul Gilbert | |
2015-12-10 | ACCESS: Fix showing inventory after loading a close-up savegame | Paul Gilbert | |
2015-12-09 | SHERLOCK: Add validation for journal entry values | Paul Gilbert | |
2015-12-09 | SWORD25: Fix typo | Jakub Wilk | |
2015-12-06 | ACCESS: Prevent multiple copies of the same sound being queued | Paul Gilbert | |
2015-12-06 | ACCESS: Prevent scenes being briefly shown before fading in | Paul Gilbert | |
2015-12-06 | SWORD25: Build engine by default | Strangerke | |
2015-12-06 | ACCESS: Fix character loading for floppy version | Paul Gilbert | |
2015-12-06 | ACCESS: Fix crash on Darlene's 'I Told You No' sample | Paul Gilbert | |
2015-12-06 | AGI: Remove unused variable | Torbjörn Andersson | |
2015-12-05 | AGI: stub for AGI1 newRoom() | Eugene Sandulenko | |
2015-12-04 | SWORD25: Mark Sword 2.5 as testing | Eugene Sandulenko | |
2015-12-02 | ACCESS: Explicit cast in figuring out fade out pixel values | Paul Gilbert | |
2015-12-02 | ACCESS: Fix corruption of scrolling screen when using ui buttons | Paul Gilbert | |
2015-12-02 | VOYEUR: Remove useless global variable | Strangerke | |
2015-12-01 | TINSEL: Remove redundant assert check in SetHookScene | Paul Gilbert | |
In the original, a second SetHookScene call can validly occur due to first placing the cover-switched book in the bookcase, and then by the thief leaving if his arrival happens immediately. | |||
2015-12-01 | SHERLOCK: SS: Fix crash moving box at Tabbacconists | Paul Gilbert | |
2015-11-30 | SWORD25: Remove unused class variable | Eugene Sandulenko | |
2015-11-30 | SWORD25: Init variables | Eugene Sandulenko | |
2015-11-30 | BBVS: Use memmove(), not memcpy(), for overlapping memory areas | Torbjörn Andersson | |
CID 1230310. This fixes the credits easter eggs for me. | |||
2015-11-30 | ACCESS: video player: initialize variable | Martin Kiewitz | |
also remove another unused variable |