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2010-03-20textual cleanupsVladimir Menshakov
svn-id: r48333
2010-03-20cleaned up inventory activation, enter toggles the inventory.Vladimir Menshakov
svn-id: r48332
2010-03-20fixed endianess issueVladimir Menshakov
svn-id: r48331
2010-03-20removed auto_ptr semantics in a favor of boost's scoped_ptrVladimir Menshakov
svn-id: r48329
2010-03-20fixed another stream leakVladimir Menshakov
svn-id: r48327
2010-03-20flush inventory items on savegame load, fixing invalid item tiles after ↵Vladimir Menshakov
multiple loads. svn-id: r48325
2010-03-20documented pack classes, restored old substream creation for FilePackVladimir Menshakov
svn-id: r48324
2010-03-20fixed stream leaksVladimir Menshakov
svn-id: r48321
2010-03-20restored subtitle featureVladimir Menshakov
svn-id: r48320
2010-03-20fixed file leak, cleanupsVladimir Menshakov
svn-id: r48319
2010-03-20fixed compilation errorVladimir Menshakov
svn-id: r48318
2010-03-20use TransientFilePack on pspVladimir Menshakov
svn-id: r48317
2010-03-20removed 'subtitle' option, added missing finalizeVladimir Menshakov
svn-id: r48316
2010-03-20added close()Vladimir Menshakov
svn-id: r48315
2010-03-20added TransientFilePackVladimir Menshakov
svn-id: r48314
2010-03-20Move StringTokenizer to its own files (tokenizer.h/tokenizer.cpp).Johannes Schickel
svn-id: r48310
2010-03-20marked all methods with virtualVladimir Menshakov
svn-id: r48309
2010-03-20do not read last dummy entry in packVladimir Menshakov
svn-id: r48308
2010-03-19Beginnings of hooking up the new logic for current action displayPaul Gilbert
svn-id: r48298
2010-03-18code convention fixes mentioned by Max HornVladimir Menshakov
svn-id: r48296
2010-03-18removed 'varia.res' from the resident pack filesVladimir Menshakov
svn-id: r48295
2010-03-18do not seek for the empty assetsVladimir Menshakov
svn-id: r48293
2010-03-18added abstract Pack class, moved code into FilePack and MemoryPackVladimir Menshakov
svn-id: r48292
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-18TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*Max Horn
svn-id: r48285
2010-03-18SCUMM: Add WORKAROUND commentMax Horn
svn-id: r48284
2010-03-18ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*Max Horn
svn-id: r48283
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
svn-id: r48279
2010-03-18Switch from Common::tag2string(foo).c_str() to tag2str(foo)Max Horn
svn-id: r48276
2010-03-17Use resSize instead of computing its value again.Arnaud Boutonné
svn-id: r48274
2010-03-16Add detection for Adiboo 2.14. Specify the exact version of a Adi 4.0Arnaud Boutonné
svn-id: r48273
2010-03-16Some style fixes.Johannes Schickel
svn-id: r48272
2010-03-16SCI: fix assert in sound code when fadeout is done (lsl1 bug #2970301)Martin Kiewitz
svn-id: r48271
2010-03-16Add patch #2970176 - V0: MM Verb + Anim Fix.Travis Howell
svn-id: r48269
2010-03-16Add patch #2971126 - MM V0: Ed(na) walk fix.Travis Howell
svn-id: r48268
2010-03-16Add patch #2970899 - MM V0: flipped limbs drawing fix.Travis Howell
svn-id: r48267
2010-03-16Further code implemented for the current action displayPaul Gilbert
svn-id: r48266
2010-03-14Further separation of MADS and M4 scene logicPaul Gilbert
svn-id: r48257
2010-03-14Further work on separating M4 specific scene code into the m4_scene.cpp filePaul Gilbert
svn-id: r48256
2010-03-14Increased the default Discworld 2 double-click time from 0.33 seconds to ↵Paul Gilbert
0.55 seconds (from 6 to 10 frames) svn-id: r48255
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
We need to use a namespace Common { } there to make strict C++ compilers like clang++ and comeau happy. I also added a slight comment about why that is needed to the macro definition and a note that you need to use it from the global namespace. svn-id: r48254
2010-03-11GUI: Remove GuiObject::getMillis()Max Horn
svn-id: r48241
2010-03-11Loading the intro videos tira.imd and tirb.imd as early PreIMDSven Hesse
svn-id: r48235
2010-03-11Adding support for the early Fascination IMD formatSven Hesse
svn-id: r48234
2010-03-10Fix bug #2963556: SAGA: Memory leaks #2Andrew Kurushin
isomap-malloc to Common::Array conversation svn-id: r48232
2010-03-10Replace mutex_up/mutex_down methods by Common::StackLockMax Horn
svn-id: r48231
2010-03-10cleanupMax Horn
svn-id: r48230
2010-03-10AGOS: cleanupMax Horn
svn-id: r48227
2010-03-10Fix a valgrind warning.Johannes Schickel
It is *not* a good idea to pass a reference to a list entry to List::remove. Since List::remove will remove *all* occurances of that list entry, it will also invaldiate the reference, resulting in invalid memory reads after the entry has been removed from the list, when List::remove will continue to search the rest of the list for more occurances of the same entry. svn-id: r48225