Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-08 | SCI: Fix LB2 Yvette/Tut premature murder message | sluicebox | |
Fixes wrong message in floppy versions, bug #10723 | |||
2018-10-07 | MOHAWK: Show the closed gate on the 3rd channelwood level | Bastien Bouclet | |
The original game scripts are missing a delay. Fixes #10727. | |||
2018-10-06 | SCI: Add Detection Entry for Space Quest 3 Variant. | D G Turner | |
2018-10-05 | SCI: Add Detection Entry for Codename ICEMAN Variant. | D G Turner | |
This is from bug Trac #10678. | |||
2018-10-05 | MOHAWK: Add Detection Entries For Two LB Game Variants. | D G Turner | |
These are from bug Trac #6745 "MOHAWK: Two unknown Living Book game variants..." | |||
2018-10-04 | MOHAWK: Add Detection Entry for Spanish Variant of Arthurs Birthday. | D G Turner | |
This is from Bug Trac #10705. | |||
2018-10-03 | COMPOSER: Add Detection Entry For Darby French Mac Variant. | D G Turner | |
This is from Trac #10399. | |||
2018-10-02 | SCUMM: MONKEY2: Skip extra code on FMTOWNS, fixes bug #2223 | Ben Castricum | |
2018-10-02 | SCI: Script patch for LB2 act 4 init, bug #10716 | sluicebox | |
Fixes a lockup in the original game | |||
2018-10-02 | GOB: Add Detection Entry for PCGames Ween Demo. | D G Turner | |
This is from Trac #10725, and the demo appears to be multilingual at least in terms of English and German, so adding two entries. | |||
2018-09-29 | SCI: Script patch for LB2 armor inset, bug #10709 | sluicebox | |
Fixes missing messages in floppy version | |||
2018-09-26 | FULLPIPE: Fix For Memory Leak When Exiting Through Game Menu. | D G Turner | |
This fixes bug #10398 ("FULLPIPE: memory leak when exiting via in-game menu (not gmm)"). | |||
2018-09-26 | STARTREK: Add Detection Entry for English Demo. | D G Turner | |
This can be found at: https://archive.org/details/StarTrek25thAnniversaryDemo | |||
2018-09-25 | STARTREK: Add Detection Entry For German Version of Judgement Rites. | D G Turner | |
2018-09-24 | LASTEXPRESS: Fix GCC Enum Comparison Mismatch Warning. | D G Turner | |
This was previously comparing the Object Model to the Object Enum. This has been corrected, but should have no functional change as the underlying enum value of 1 is identical for both symbols. | |||
2018-09-24 | LASTEXPRESS: Fix GCC Warnings | D G Turner | |
These were for missing parentheses to clarify logical expressions. | |||
2018-09-24 | LASTEXPRESS: more fixes in NPC logic | Evgeny Grechnikov | |
2018-09-21 | SCI: Script patch for LB2 desk lamp, bug #10706 | sluicebox | |
Fixes a broken message in floppy version | |||
2018-09-16 | WINTERMUTE: Flush ConfMan to disk on every change (#1314) | lolbot-iichan | |
* WINTERMUTE: Flush ConfMan to disk | |||
2018-09-16 | SCI: Script patch for LB2 crate room bug #10701 | sluicebox | |
Fixes a lockup in the original game | |||
2018-09-15 | GOB: Correct build breakage for DS/PSP2 from previous commit. | D G Turner | |
2018-09-15 | GOB: fixed missing member initialization | Martin Gerhardy | |
2018-09-14 | LASTEXPRESS: Add Missing End Markers to Detection Entry File Lists. | D G Turner | |
This omission might have caused detection issues, but unlikely to cause crashes. | |||
2018-09-14 | LASTEXPRESS: added detection entry for gog release | Martin Gerhardy | |
2018-09-13 | DIRECTOR: fixed warning with gcc 8.2 | Martin Gerhardy | |
engines/director/lingo/lingo-funcs.cpp: In member function ‘void Director::Lingo::func_goto(Director::Datum&, Director::Datum&)’: engines/director/lingo/lingo-funcs.cpp:194:39: warning: type qualifiers ignored on cast result type [-Wignored-qualifiers] cleanedFilename += (const char) *p; | |||
2018-09-13 | SWORD2: fixed compiler warning with gcc 8.2 | Martin Gerhardy | |
engines/sword2/screen.cpp: In member function ‘void Sword2::Screen::rollCredits()’: engines/sword2/screen.cpp:1121:102: warning: cast from type ‘const char*’ to type ‘byte*’ {aka ‘unsigned char*’} casts away qualifiers [-Wcast-qual] creditsLines[i]->sprite = _vm->_fontRenderer->makeTextSprite((byte *)creditsLines[i]->str.c_str(), 600, 14, _vm->_speechFontId, 0); | |||
2018-09-13 | LASTEXPRESS: fixed warnings with gcc 8.2 | Martin Gerhardy | |
engines/lastexpress/entities/alexei.cpp: In member function ‘void LastExpress::Alexei::standingAtWindow(const LastExpress::SavePoint&)’: engines/lastexpress/entities/alexei.cpp:772:49: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/lastexpress/entities/chapters.o engines/lastexpress/entities/august.cpp: In member function ‘void LastExpress::August::function21(const LastExpress::SavePoint&)’: engines/lastexpress/entities/august.cpp:672:4: warning: this statement may fall through [-Wimplicit-fallthrough=] switch(params->param5) { ^~~~~~ engines/lastexpress/entities/august.cpp:694:3: note: here case 9: ^~~~ | |||
2018-09-11 | LASTEXPRESS: more fixes in NPC logic | Evgeny Grechnikov | |
2018-09-09 | MOHAWK: RIVEN: Don't allow saving from the GMM if no game is started | Bastien Bouclet | |
2018-09-09 | MOHAWK: RIVEN: Don't allow opening the main menu from the config screens | Bastien Bouclet | |
2018-09-09 | MOHAWK: RIVEN: Return to main menu after the credits | David Fioramonti | |
Like the original the game loop returns to the main menu after the credits end. The variable states are reset and the player can start a new game or load an old one. | |||
2018-09-07 | TITANIC: Fix infinite Barbot animation loop after loading savegame | Paul Gilbert | |
2018-09-06 | SCI32: Allow malformed calls to kLock in PQ:SWAT, after the training videos | Filippos Karapetis | |
Fixes bug #10699 | |||
2018-09-06 | MUTATIONOFJB: Small fixes. | Ľubomír Remák | |
Handle errors in save/load code. Fix typo in Game::colorFromString. | |||
2018-09-06 | MUTATIONOFJB: Add support for 'look' action on inventory items. | Ľubomír Remák | |
2018-09-04 | SCI32: Fix typo | Filippos Karapetis | |
2018-09-04 | SCI32: More workarounds for Hoyle Classic Games - Poker minigame | Filippos Karapetis | |
2018-09-04 | SCI32: Add more workarounds for Hoyle Classic Games | Filippos Karapetis | |
This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its variants should be in a very good state for testing | |||
2018-09-02 | LASTEXPRESS: more fixes in NPC logic | Evgeny Grechnikov | |
2018-09-01 | MUTATIONOFJB: Add support for loading save during startup. | Ľubomír Remák | |
2018-09-01 | SCI32: Fix pathfinding issues at the inn in QFG4 | Filippos Karapetis | |
2018-09-01 | SCI32: Add a game option to double the videos in KQ7 by default | Filippos Karapetis | |
Scaling works correctly with the Windows variant, which uses AVI files, but the DOS variant uses Robot videos, and the way scaling is done there is different, and is not working yet with KQ7 DOS. Nonetheless, both versions are included in the game, so it's not a major issue. | |||
2018-09-01 | MOHAWK: RIVEN: Wait for the sound track to end after the credit | Bastien Bouclet | |
2018-08-31 | MOHAWK: RIVEN: Let credits roll longer | David Fioramonti | |
Fixes Trac#10675. Previously, the credits ended as soon as the last row was shown of the final credits image. Now some more black rows (empty rows) are shown and finally a few seconds of black. I set it to 8 seconds of wait beyond where the credits where previously stopping. In order to do this updateCredits was enhanced to work past the end of the last credits image (and just keep adding empty rows). The original game shows a black screen for a longer period than this. The credit image numbers are turned into enums. | |||
2018-08-31 | STARTREK: remove dead code, simplify if statement by moving out code ↵ | Strangerke | |
identical in both branches | |||
2018-08-31 | STARTREK: Initialize more variables in graphics | Strangerke | |
2018-08-31 | STARTREK: Initialize some variables in sound | Strangerke | |
2018-08-31 | STARTREK: Fix an uninitialized variable in bitmap | Strangerke | |
2018-08-30 | MUTATIONOFJB: Basic save/load support. | Ľubomír Remák | |
Warning: The save format is subject to change. | |||
2018-08-31 | SCI32: Extend a workaround for a script bug in QFG4 | Filippos Karapetis | |
Fixes a reference to an uninitialized variable after Ad Avis catches you - bug #10694 |