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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-01-16
FULLPIPE: Implement sceneHandler35()
Eugene Sandulenko
2014-01-16
FULLPIPE: Plug scene35 in
Eugene Sandulenko
2014-01-16
FULLPIPE: Initial code for scene35
Eugene Sandulenko
2014-01-15
AVALANCHE: Move Clock to dedicated files.
uruk
2014-01-15
AVALANCHE: Fix another bug regarding speaking.
uruk
2014-01-15
AVALANCHE: Repair bug regarding speaking in bed.
uruk
2014-01-15
AVALANCHE: Implement wobble, move it to Animation.
uruk
2014-01-15
AVALANCHE: Implement, rename, move zonk() and connected functions.
uruk
2014-01-15
AVALANCHE: Implement setBackgroundColor().
uruk
2014-01-15
MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor
Strangerke
2014-01-15
FULLPIPE: Implement ModalMap::getScenePicture()
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::initMap()
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::init()
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement ModalMap::handleMessage()
Eugene Sandulenko
2014-01-15
FULLPIPE: More code to ModalMap
Eugene Sandulenko
2014-01-15
FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap class
Eugene Sandulenko
2014-01-15
WINTERMUTE: Stop any playing FMV when loading a savegame.
Einar Johan Trøan Sømåen
2014-01-15
MORTEVIELLE: Add some missing variable initializations
Strangerke
2014-01-14
TSAGE: Fix for R2R cursor closing dialogs on title screen
Paul Gilbert
2014-01-14
NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'
johndoe123
2014-01-14
NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...
johndoe123
2014-01-14
FULLPIPE: Sort scenes in updateMap()
Eugene Sandulenko
2014-01-14
FULLPIPE: Implement FullpipeEngine::updateMap()
Eugene Sandulenko
2014-01-14
WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].
Einar Johan Trøan Sømåen
2014-01-13
FULLPIPE: Renames in scene34. This completes the scene
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_genFlies()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_animateLeaveBoard()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_animateAction()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_testVent() and showVent()
Eugene Sandulenko
2014-01-13
FULLPIPE: Implement sceneHandler34_setExits()
Eugene Sandulenko
2014-01-13
FULLPIPE: Yet more code to scene34
Eugene Sandulenko
2014-01-13
FULLPIPE: More code to scene34
Eugene Sandulenko
2014-01-13
TEENAGENT: Fix two more missing callbacks.
D G Turner
2014-01-12
TSAGE: Fix right animation of suit-rack in R2R landing bay
Paul Gilbert
2014-01-12
TSAGE: Fix for speaking to R2R speakers multiple times
Paul Gilbert
2014-01-12
FULLPIPE: Implement sceneHandler34_fromCactus()
Eugene Sandulenko
2014-01-12
FULLPIPE: Enable scene34
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement sceneHandler34()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement scene34_updateCursor()
Eugene Sandulenko
2014-01-12
FULLPIPE: More code to scene34
Eugene Sandulenko
2014-01-12
FULLPIPE: Plug scene34 in
Eugene Sandulenko
2014-01-12
FULLPIPE: Initial code for scene34
Eugene Sandulenko
2014-01-12
FULLPIPE: Fix ModalVideoPlayer. Original reacts to more keys
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement clearGlobalMessageQueueList1()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement Movement::freePixelData()
Eugene Sandulenko
2014-01-12
CGE: Remove unecessary void pointer usage in resource file I/O.
D G Turner
2014-01-12
NEVERHOOD: Fix "Klaymen! Up here!" in module 1100, scene 2
johndoe123
2014-01-12
FULLPIPE: Implement StaticANIObject::preloadMovements()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::adjustSomeXY()
Eugene Sandulenko
2014-01-12
FULLPIPE: Implement StaticANIObject::calcNextStep()
Eugene Sandulenko
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